Wondering if anyone has any insight on how Cooper works into Zipp, the match-up is proving tricky
New to Explorers Society, but not to Malifaux, I've played a lot of different masters, but my main opponent just plays Zipp almost every game. Lately I'm trying to get cooper to work, but have only played him against zipp to date (and I wonder if its a particularly bad match up)
Given most of the crew has innate concealment (and even worse, the first mate has stealth) and on top of that zipp and Earl can drop 4 impassable blocking terrain markers reliably every turn, pretty much anywhere on the map... It feels a lot like I just play to draw the game, rather than actually win.
In more general terms, are there any match-ups or scheme/strat pools you have avoided taking Cooper in?
*Edit: for added context our latest game is Wedge Deployment, Symbols of Authority (pretty much auto full points for zipp in my experience) schemes: Death beds, Let them bleed, Outflank, Research Mission, Spread them out. Really hard to imagine zipp not scoring max points into that mix imo :p