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About DumbLuck

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  1. Yup that's what I thought, but can't blame me for trying.
  2. False Witness and Union Miner question. During the end phase, if the false claim ability was used more than once during a turn, do you have to remove one scheme marker for each use? I'm pretty sure what the answer is, but the wording on the ability says to, "remove A friendly scheme marker from play." Can you claim the cheese that it doesn't say per use that just one scheme marker satisfies multiple uses of the ability?
  3. Quick question about Obey and it's once per activation limit..... Obey states: This action may not target the same model more than once per activation. Is that targeting limitation fixed to the model it's on or does it apply across the board? For example a Lucius crew of Agent 46 and 2 Guild Lawyers. If Lucius uses his Issue Command ability to make guild Lawyer A use an obey on Agent 46, can he then use Issue Command on Guild Lawyer B to use and obey on Agent 46 again? Or is that once per activation limit hit once he obeys guild Lawyer A?
  4. No, the rules won't let it work that way. Page 22 of the rules Manual has a call out box about bonus action's. A model can only take one bonus action per Activation, unless the action was generated by the trigger. Shenlong's bonus action makes another model take an interact or bonus action and the trigger then gives the focus. He couldn't force himself to take a 2nd bonus action with it. He would only be able to take an interact action
  5. Quick question on how Asura's Come to me Trigger works: The trigger states" When resolving, Place the Summoned model into base contact with any table edge, instead of this model. The rules for summoning models on Page 32 state: Summoned models are placed into base contact AND within LOS of the model whose Action or Ability summoned them unless the effect states otherwise. The trigger states, any table edge but doesn't say it specifically ignores the LOS requirement. Does the new zombie need to be placed at a table edge within line of sight or can it be anywhere on the table?
  6. I would argue Insignificant over rules all other abilities to treat the model as something else in this case. There is a clause in the rule book that defaults conflicting rules to the one that prevents something from happening. Insignificant would prevent the model from being used to score schemes and strats. The model will always have the insignificant ability even if another model can treat it as a marker. It's still a model and will always be a model and therefore subjected to all it's own abilities. Its not just a marker, unless you kill it, then it becomes just a marker.
  7. I stand corrected, foiled by the wicked rules. So, sure it could work rules wise, but you won't be in control of the target model for the onslaught attack, as the first attack/disengage would have been fully resolved. The opposing player would get to flip and cheat for the trigger attack, but If you're using Zorida and you have just enough cards to pull it off and you can replenish your hand after the activation, then it might be worth it. But you're looking at 3 or 4 cards, if you manage to cheat the damage, for one AP, that leaves you pretty empty handed for the other 2 AP and you're probably going to want to save some of those for her other Obeys and an ensorcel trigger . Unless you use her bonus action in the middle of her activation, but then you're giving your opponent a significant card advantage to make it happen again. I personally am not seeing the benefit of it, but there could be some odd niche application for it.
  8. The obey to disengage is legal, and a wicked model can take an attack and you can spend tons of cards to make it work. However the suits won't matter because models and actions taken during a disengage can't declare triggers. (under disengage on page 22 of the rulebook) So in Hini's case you're better off just obeying her to attack because she has an onslaught trigger and obeying her will let the trigger happen.
  9. This question came up in a game. If a model is in hazardous terrain and another model can push it up to 2", if the acting model declares it will push the model 0" is it still considered to have been "pushed" through the hazardous terrain?
  10. Diving charge is a special rule that breaks the core rules. It would ignore the limitation of "can only do on a walk action" There's a specific call out box for breaking the rules in the rule book. Specific always trumps general. That being said, I understand that the new rule book is the final word. But removing the part where a model ignores the change in height during a move when it ignores terrain makes Diving charge screwy now. Diving charge is not a place, it just allows the model to ignore terrain when charging. How is that model actually getting to it's end point. Since that model can just ignore terrain is it moving through the lower parts of a building rather than up and over. If so then a model could Diving charge through a solid, windowless, doorless wall into a building as if it were incorporeal. Is that Wyrds intent? If so, that's huge news for Neverborn players who have access to an upgrade that will allow minions to just charge inside any building. (hello Rougarou getting into buildings they couldn't fit into before! muhahaha)
  11. How does it all work out from the model on the grounds perspective? Can the ground model always draw LOS to the building model because it's Ht 6? Or does being in the buildings shadow limit the ground model from seeing onto the roof as well?
  12. The beta rule read: If a model ignores terrain while moving, it never has to spend any additional movement to move vertically along climbable terrain (but can only do so during a walk action) Diving Charge reads: This model may declare the charge action while engaged. When this model takes the charge action, it ignores terrain while moving and can move through other models. This to me is a case of specific ability over rules general rule. Diving charge would have allowed a model to charge up to a roof top or past a rooftop. If the rule didn't allow that, Diving charge would then have to be a place effect. It says nothing in Diving charge about it making your charge a place. So by removing that paragraph from the beta rule book it makes Diving charge a very wonky ability. The only way diving charge works now is if it allows you to move your model through Solid walls. Which would mean that it gives your model a pseudo incorporeal and you could move them into buildings without an opening even though they're not "ghostly" by nature.
  13. The change also has a weird effect on diving charge. If you can no longer ignore the vertical movement when ignoring terrain while charging, it seems to make diving charge a useless ability. Since charge is a push, and not a place and ignoring terrain now requires vertical movement on flightless models, how does a non incorporeal model actually charge around the terrain? On that note, since a model with diving charge can ignore terrain can it charge through a solid wall of a building with no windows or doors and end its movement inside the building, like an incorporeal model would be able to do? Does diving charge essentially give the model incorporeal without the damage reduction or does it require vertical movement, which can't be done on a push?
  14. Quick question about the Gorar's Mold of the Other action. The text of the action reads Name a friendly Minion or Enforcer that was killed this game. The TN of this action is equal to 10 mask plus the cost of the named model. Replace this model with the named model, then the new model heals 3. Since the effect is a replace and you're naming a model that died that game, if the dead model had an upgrade attached at the start of the game does it get to keep the upgrade when it replaces the Gorar?
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