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Distruggiuova

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About Distruggiuova

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  1. You shuffle at the end of your activation the card you put aside. I don’t like the new ability though, it’s too complicated and they know it
  2. I read it as if you move the target 2”, is it wrong? edit: I think the new Woes synergies really well with each other now, I don’t get why you are negative, if it proves to be underpowered after a couple weeks of testing it’ll be adjusted (more damage maybe?) but now it’s a control crew that doesn’t totally invalidate half the enemy’s crew with a bonus action from 6 ss models. It doesn’t seems weak to me. re-edit:
  3. I disagree with your solution, I don’t know if it’s too strong as it is now but the Stuffed Piglet main purpose is to blow up so restricting the demise ability won’t work imo.
  4. I just bought her box and I’ll try her vs Pandora with Emissary, Gracie, Trixie a couple bushwhackers and either Burt or a third Bushwacker and Inferiority Complex on someone. I’m a bit worried about stun and Pandora herself shutting down my beaters too easily but I should be able to outscheme her with 2-3 bushwackers in Cursed Idols I hope
  5. After another game with Ophelia, mostly in theme plus Burt, I feel she really need some card draw. I think Sammy may be mandatory with all the discard actions we have, I’ll try her next time but it may not be enough, the Lacroix Raiders could use a buff and become her card drawing minions imo.
  6. Oh, I see it now, I thought the timing part was only for the flip effect. Enhance a Duel: Before any cards are flipped in a duel, a model that can use Soulstones may spend a single Soulstone to add a + to its flip. It may also spend a single Soulstone to add a suit of its choice to its final duel total. If both models involved in the duel can use Soulstones, the attacker declares its Soulstone use (or lack of use) first.
  7. You can stone to add a crow after you flip to hit in M3E I think
  8. If you are required to drop tokens or cards and you don’t have one of the two you are forced to pick the other choice, I don’t remember if I read it in the rules or if it was a reply from Matt or Kyle but I’m sure I read it from some official source!
  9. I don’t like “Bigger hat then you” not because it’s UP or OP (or neither) but cause it’s totally passive for the Bayou player, it gives the opponent an annoying thing to consider (save a pass token to drop OR use all your good cards and drop the last one, depending on the turn) but I’d prefer something we could actively include in our strategic thinkin’.
  10. I’d like to add that I tried to leave n2 blank cause I have no idea of what “competitive” looks like! Some of the abilities’ names are gorgeous though!
  11. Terrifying and after succeeding trigger means that the opponent is going to cheat to prevent those abilities and she’ll damage them from Misery more often then not so it’s not too bad imo. I played against her yesterday, she died but she performed very well.
  12. I think inhuman reflexes may be a bit over the top, especially on melee beaters like Nekima. I think the problem is Butterfly Jump added to SS users with other defensive tech, turning it into a push should be enough to balance it imo, or making it a trigger (built in for some models who rely entirely on it), or changing the timing to after taking damage (to enable different approaches like push/lure)
  13. I don’t like the kamikaze feeling of “Make me proud, boy”, gremlins are supposed to be expendable, yes, but where is that pulse coming from? They aren’t stuffed gremlins! I’d probably change it to something like “Somer shoot the gremlin, generate blasts as if enemy and friendly remaining Bayou Gremlins gain buff till end of turn” purely from a fluff standpoint, I have no experience with Somer yet
  14. How could you score the second VP for Deliver a Message if you killed Dreamer? He needs to survive the game I think.
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