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bakaryu135

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  1. So I saw he was spoiled but no thread on here from us about him. He definitely has some interesting OOK interactions and we have a number of cheap versatile models that can heal (though need to be careful of black blood). Can totally see the value of taking a Gwisin with him for take the hit as well as access to tagging an enemy with Adversary. Looking at the reverse (taking some of the Returned stuff OOK for other masters) Gwyll seems like a decent fit for Kirai who is always taking damage and looking for someone to top her up. A guaranteed heal of 4 per turn is pretty potent. I have been looking at dipping my toes into Neverborn (Euripides/Old One Eye) and this seems like a perfect natural transition for that.
  2. I have recently picked up everything Tormented and am planning to dip my toes into his keyword very soon. I have been playing about with lists and looking at what OOK synergies there might be has led me to look at Madame Sybelle - she is a hefty investment at 10 stones but Undivided Attention combined with Disturbing Whispers and Terrifying 12 (and in general a lot of Terrifying throughout most of the crew) can lead to an awful lot of failed attacks. She can help slingshot models forwards (or pull enemies in) and a small heal if she lands the trigger on Undivided Attention never hurts for Jack if the enemy does focus on him. Currently looking at something like: Jack + Whisper Lady Ligeia Montressor Madame Sybelle Hanged Hanged Guilty Guilty 3 stones in the pool
  3. Question for people with McM2 Plastic Surgery says that you cannot select a non-master non lightning action that lists a model by name or attaches an upgrade. What if I wanted to give Rot and Rend (Carrion Emissary) to a Canine Remains? The action doesn't do either but the trigger does (Zombify). Was looking at synergy of Pack Mentality and a decent damage nuke (Rot and Rend was one of my top picks for this)
  4. Gwisin seem to be a bit above the curve in health compared to cost, even more so for incorporeal models that usually are slightly below the curve to make up for their baked in damage reduction. Vengeance +2 with enough health to reliably take 2-3 hits and a reasonable DEF/WP to back it up honestly makes me feel like these guys are undercosted. I would still see them as worthwhile picks if they were 7 or even 8 SS and that is usually a pretty damning sign that something is too good for its cost. Enslaved Spirits will suddenly be a huge deal for some of the strong but slow crews, Jack Daw instantly springs to mind and I would easily want to put in one or two to help nudge his crew around.
  5. @Kyle the article says that the TOS box is $100usd, just to point out for the lack of consistency the upcoming page on the wyrd website lists it at $95usd
  6. Molly2 is definitely a change on how you play compared to Molly1 really dialling into card cycling and playing on the Forgotten keyword's fading abilities. She doesn't change the way the crew plays on a fundamental level but instead she gives you better consistency and micromanagement of positioning. Nox (easier to type than his full name) on the other hand DOES bring a lot of stuff to the table that Forgotten couldn't get out of keyword before, on top of that they have gained a third bruiser alongside Archie and Rogue Necromancy to deliver damaging threats. He really makes me want to run Toshiro OOK with Molly, especially with his own aura that affects minions so well combined with the minion heavy approach that Molly really seems to favour (though Archie, Nox and Toshiro is a pretty heavy investment already without any upgrades).
  7. Looking out of keyword, Noxious Nephilim I can already see plenty of value for it with many of our masters so I won't go there, but looking at non master models there are two that immediately jump out at me: Toshiro loves a guaranteed access to corpse markers to try to push out those free Ashigaru models. Revenants in general also love access to corpse markers, Draugrs can turn them into pyre markers which in turn can help to keep Lampads alive with their demise ability. Not to mention that Revenants in general can also use them for shielded and Reva herself has many uses for pyre markers. EDIT: It is also totally worth pointing out Grave Spirit's Touch upgrade for him, Regen +4 is no joke. Also means he can drop down a corpse marker end of one turn and next turn use Blasphemous Ritual to hand out Focused +1 to everyone around him (except Archie who is too dense). Killer Instinct is also a worthy mention turning him into a Soulstone generator. Two turns you break even, three turns you are on a net positive on the investment though I still prefer GST as an upgrade for him even if just for the regen alone.
  8. Archie takes on a completely different role with Molly2 as a bodyguard. Every time the opponent attacks Molly2 she discards a card (triggering Fading: Loneliness which in turn triggers Fading: Brain Freeze) healing Archie who becomes the target of the attack. Sadly Terrifying wouldn't trigger (as per the FAQ a couple months ago since he was not the original target) but with HtW, 11 health and healing 1/2/3 every time he will be a nightmare to drop. This does allow Molly2 to play somewhat aggressively up the board.
  9. I like running either Anna Lovelace or Toshiro the Daimyo with Reva. You can target a corpse candle with Toshio to summon an Ashigaru and then later activate Reva to bring back the Corpse Candle by activating next to the pyre marker left by the Corpse Candle's death. Ashigaru have an excellent combination of defensive stats and can shut down charge attacks while Toshiro giving a built in positive flip for any minion within Anna Lovelace can do some fun stuff with Remote Detonator and her gun.
  10. Hi all, This question not only applies to Counterattack (Lady Justice defensive trigger) but any model with a defensive trigger that includes a damage flip. First up the updated rules text for the Focused Condition: Counterattack is a defensive trigger that does 2/3/5 damage to the attacker with a -flip to the duel if the action that triggered it was a melee attack. From what I can determine from reading the rules as written the damage flip caused by Counterattack is a result of the duel and would benefit from the +flip on the damage flip too (essentially creating a straight flip and allowing the possibility to cheat). Is there anything that I have missed to say that I have misinterpreted the rulebook for this before I use it for a game?
  11. I know Vassal well I used to use it a lot when practicing for Warmachine and Hordes competitive play
  12. Haven't looked at this before but it seems interesting, what is it?
  13. My experience has been that the raw speed of Experimental is high enough that you can cluster 1st turn and use Rafkin to load up between 5 and 9 poison counters (1 for his passive and 2 each per formaldehyde you throw) onto the vast majority of your list. Then use a Kentauroi with Ride with Me to pull him up the field so that he isn't left out of the action. Between the fast flesh constructs and kentauroi with Mv6 and Ride with me you can pretty reliably have all five of them sitting on or near the halfway point of the board with anywhere between 7 and 11 poison tokens on them depending on your luck with Rafkin triggers. My list for what it was worth last night against Yuoko from 10 thunders was: McMourning, Zombie Chihuahua, Rafkin, 2x Flesh Construct, 2x Kentauroi, 2x Gravedigger I won 6-4 on corrupted leylines, models healing for 3-4 hp in the end phase meant that my opponent quickly realised the futility of spreading damage out against my crew instead focusing fire on 1 or 2 models at a time. Eventually attrition won out in my favour and turn 5 saw only Yuoko left vs McMourning, Rafkin, 2 gravediggers and 2 summoned flesh constructs, surrounded and dying to give me 2 vp for assassination while 1 construct had run off with the leystone to score the zone.
  14. Very true. Nothing improves the motivation to paint than seeing minis take shape with paint on them, and the contrast paints can reduce the time it takes to paint a model the size and complexity of a flesh construct from several hours to 30-60 minutes depending on just how much effort you want to put in.
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