Search the Ruins
Dig their graves
5 rounds played
McCabe - IronmanKC81 vs Som'er - Zulix
McCabe squeezed out a victory 5-3.
McCabe Crew - 3 soulstones Choose Search the ruins and claim jump
Sidir with trained ninja upgrade
Som'er crew - 6 soul stones - Dig their graves and
Som'er with inferiority complex
Gregory and Olaf
McCabe and Sidir are in good spots, the Obsidian Statue died on turn two and did almost nothing. He hit Lenny for min damage once, put some burning on some summoned gremlins and on Lenny, then died. He needs a boost to his defensive tech. Def 3, 8 wounds and 2 armor may seem good on paper, but everything hits him, and a lot of the time is moderate plus damage. I've played three games with him and he made it to turn 3 once.
The lack of options really hurts this crew, and makes them not fun. I tell my opponent what master I'm playing and he knows my list to the T. I know, I've heard the talk about a new faction, problem is, we don't know how good or bad those models will be. We can't test them. They could be OP, they could be hot garbage, but McCabe's crew is in bad spot right now. Hucksters seem good, but i'm always scared to do anything with them due to how fragile they are.
Ruffians are ok, they can do a little of everything, but don't excel at anything. The artifacts are pretty meh as well. Whispering artifact... is there a point to this one? Its awful... Bladed is ok, haunted is pretty good, and they all give fast, which is good, but thats it. Lots of AP to get artifacts out there and moving around, Not sure if anyone else has grown a little frustrated on your first turn doing so much for so little.
I think Som'er is great. The bonuses for being near bighat models is amazing. The 8 inch bubble is too big. Why is it 8 and not 6 like almost every other bubble that I know of? Due to all the bonuses being tossed around I would suggest 3, but bringing it in line with the rest of the crews at least.
My opponent had some bad luck with flips and being forced to take awful triggers, one was the action automatically fails, can't remember what it was but he flipped a 12 for it. Thats a big cases of the feel 'badies' and I get gremlins are supposed to be goofy, but thats bad game design in my opinion. Lenny is good, good ol'boys seem good, Som'er is great, and the spit hog is pretty effective. The banjonista needs a bump. He didn't do much, but he can remove conditions which is really good.
I was losing until turn 3 when McCabe grabbed the haunted artifact, ran into the middle of a bunch of models and went off. My opponent made a tactical error and neither of us realized how good McCabe could be when he lives the dream. Sidir also went off on turn 3 as well and I scored 3 VP in that turn alone. McCabe did die, but he ate so many AP it won me the game. Granted, I had built up soulstones with the hucksters, and got really lucky with preventing damage. We both agreed I got extremely lucky with him, but other games I've played with him he seems to be well balanced.
The game ended with Som'er and Gregory/Olaf still on the table with a Huckster, Sidir, and Luna for me.