Jump to content

Radek

Members
  • Content Count

    41
  • Joined

  • Last visited

Community Reputation

36 Acceptable

About Radek

  • Rank
    Peon

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Def 6 WP 5. 8 wounds is still fragile. You pay extra 2 ss per vik to give them hard to kill. Shielded ends at the end of turn. If you play vs viks take something that targets willpower and problem solved. I played viks in m2e where there were a negative game experience as opponent halve of crew could die turn 1. People hated to play vs mine viks but in m3e same people say it is OK. They are much less of a monsters in combat instead got a bit more survivability.
  2. I mean "booze" is enough for a trinket to give out ruthless but that might make Emmy even more amazing...
  3. Wrastle y0" 5 Df - This model may remove a non-Scheme Marker within 2".Target suffers 2/3/4 damage. If this model removed a Marker when this Action was declared, the target gains Injured +1. So he can remove blow it to hell marker, or Hungry land, or any other non-scheme markers opponent crew use for various benefits... he can hit you with illusionary forest? Is this intended? Sounds silly and awesome to hit someone with grootsland lair marker, or maybe other way around...
  4. Battle Report Form What Version of the Playtest Documents were you using? OB_2.6.19 Strategy Turf War Scheme List 7: Take Prisoner 3: Harness the Ley Line 1: Detonate Charges 10: Assasinate 6: Hold Up Forces Time & Rounds Played 2,5h & 5 Rounds Final Score &:2 Forum Name Radek Leader Tara Blake Crew List Hiring Pool Remaining: 6 / Soulstones: 6 Tara Blake Karina Ostrowski Void Wretch (4) Aionus (10) Scion of the Void (6) The Nothing Beast (9) Talos (8) Hodgepodge Effigy (4) Malifaux Child (3) Strategy VP Scored 3 Scheme 1 & VP Scored Harness the Ley Line 2 Scheme 2 & VP Scored Assasinate If you could play this same Encounter again, what would you do differently? Be more aware of Wokou riders, keep Talos more in back, play more defensive and try to summon at least twice in game, as i summoned only one Void hunter whole game (too much pressure not enough cards/stones to summon) MVP model (and Why?) Tara, with her double activation and age to destruction she was very reliable. Forum Name Pr3mi3r Leader Parker Barrows Crew List Hiring Pool Remaining: 3 / Soulstones: 3 Parker Barrows Doc Mitchell Mad Dog Brackett (9) Sue (8) Wokou Raider (8) Servant of Dark Powers Wokou Raider (8) Servant of Dark Powers Bandido (5) Bandido (5) Strategy VP Scored 1 Scheme 1 & VP Scored Harness the Ley Line 0 Scheme 2 & VP Scored Assasinate 1 If you could play this same Encounter again, what would you do differently? Do not get clumped in middle and engaged by nothing beast suffering all the age to destruction auras. MVP model (and Why?) One of the Wokou Riders, Finished Talos, put loads of hurt on Tara and was a boss most of game Concerns and/or Confusions? Again Parker was under performing, his crew is nice but he as master is lukewarm, In mine humble opinion he is the weakest chain in the crew. Additional Feedback? I never felt it was worth to use a 6 of tomes to summon void wretch. Way to hard to unburry it, better to spend Tara action to hit something or focus.
  5. Battle Report Form What Version of the Playtest Documents were you using? OB_2.6.19 Strategy Corrupted Idols Scheme List Harness ley line Search the ruins Hold up their forces Take prisoners Claim jump Time & Rounds Played 1,5h & 5 rounds Final Score 7:2 Forum Name Radek Leader Viktoria Chambers Crew List Hiring Pool Remaining: 4 / Soulstones: 4 Viktoria Chambers Viktoria Chambers Taelor Sarsfield (9) Student of Conflict (4) Vanessa Chambers (8) Bishop (9) Ronin (6) Ronin (6) Desperate Mercenary (4) Strategy VP Scored 3 Scheme 1 & VP Scored Search the ruins 2 Scheme 2 & VP Scored Claim jump Vanessa 2 If you could play this same Encounter again, what would you do differently? Try more to cheat and place Idols in better positions. MVP model (and Why?) Ronin, she lured most enemies enemies to one side and still managed to place idol while being on hard to kill. Forum Name Pr3mi3r Leader Parker Barrows Crew List Hiring Pool Remaining: 2 / Soulstones: 2 Parker Barrows Doc Mitchell Mad Dog Brackett (9) Sue (8) Convict Gunslinger (8) Convict Gunslinger (8) Bandido (5) Bandido (5) Bandido (5) Strategy VP Scored 1 Scheme 1 & VP Scored Hold up their forces 1 Scheme 2 & VP Scored Search the ruins 0 If you could play this same Encounter again, what would you do differently? Stay more in back, shoot Viks more be more centred. MVP model (and Why?) Mad dog put quite a hurt Concerns and/or Confusions? Parker was not a threat or concern to me much, it was hard to use his abilities as there is no reliable way to generate enemy scheme markers. Dead Outlaw could use a build in Tome so would be a tempting option for crew. Maybe something else but still they need some more reliable way to generate markers. Additional Feedback? Playing Viks is pure pleasure. I played a lot of M2E Parker and loved his card/stones generating and flexible play style. Now I feel that bandits are interesting but Parker feel way too limited.
  6. I liked Parker in m2e he was drawing bunch of cards, generating soulstones, pushing friendly models, getting upgrades midgame to be flexible, manipulate scheme markers. He was Jack of all trades master of none, but there was absolutely fun to play. Now it seems he is waiting for his crew to drop some schemes or opponent to drop schemes so he can as last model to activate go and try to do something... At least from mine experience
  7. Dragons bite is push into base contact not push 6" so it pushes through severe terrain. I played 2 games with viks so far and used dragons bite at least 4 times. Love the extra mobility.
  8. Ronins, ignore armour, have flurry and puncture. Agumented models are der 4-5.
  9. Radek

    Taelor

    They are good merc because they get the job done?
  10. I like Convict Gunslingers for chain gang. 8ss is pricey i would prefer them cheaper with less dmg output. But that just personal preference.
  11. Radek

    Taelor

    I respectfully disagree completely with everything here. Crew is fast and deadly. A lot of mobility and flexibility. Taelor she hits hard and is fast, she can get to fight first and get use of her hammer, if she dies that means opponent is not defenceless and can react but sometimes you need to sacrifice models, this game is about strat and schemes not about killing everything and loosing nothing. Viks can give themselves shielded, can teleport each other and are almost an 6 ap master... they need a weakness. we do not want broken models. Ronnins are good scheme runners, very fast, tough, decent shoot and good close combat output. she can activate get 3" move into position place a scheme, charge and flurry, basically she is a scheme runner that can do her job and kill opponent scheme runner at the same time. Worth every single stone. Desp merc is 4ss with disguised, sh5 and ignore cover. He does not always need to do rapid fire but he have the option. Cheap and reliable. Bishop is flexible, gives extra movement, can generate pass tokens, push around, dish dmg. His def trigger give protection by making opponent reconsider does he really need/want to charge him. Student, fast, can change enemy scheme markers, can drop a scheme. MV6 and battle tempo... good girl Vanessa, step 1: put her on middle line, step 2: check top 3 cards to adjust your tactics and plans step 3: choose low def model and shoot him with st 8, step 4: profit Big Jake again interesting option, can charge use you come with me trigger and place a scheme in better position because "don't mind me". For 5ss a good option. The crew is about moving around a board and picking opponent one by one, while also doing schemes. They are not tanks charging straight one through open field right into opponent crew. They need flexible, reactive tactics and i love every second of playing that.
  12. nope I forgot about ruthless i spend soulstone for + on first attack and focus on second... seriously that makes her just so much more amazing XD
  13. I did 3 games with him and he is fun and effective. Dropping piano markers, placing enemy around, movement shenanigans, his crew is fast and his play style is a lot about board control. Flying piglets are good scheme runners, Johan/Johanna and first Mate hit hard, Wrastlers if they have piano/corpse marker they can put the sweet injured condition. I take child so you can copy zipps "drop the pianos" with mask trigger, dash out wp duels so either burn opponent cards or do mayhem. Or just block movement of opponent and deny him board. Zipp can charge something from other side of blocking terrain and then place/push it around hopefully next to you scheme marker to claim dig their graves. Iron skitter can give extra movement for Johan so he don't have to waste ap moving just charge and play whack a mole Both skitter and Zipp give concealment so easy to stack it with cover making crew hard to gun down. I liked Stalker when he was Infamous but now he is too expensive for mine taste.
  14. Strategy Corrupted Idols Scheme List 1 - Detonate charges 3 - Harness the leyline 4 - Search the ruins 9 - Outflank 11 - Deliver a message Time & Rounds Played 3,5h & 4 full rounds Final Score 7:1 Forum Name Radek Leader Viktoria Chambers Crew List Hiring Pool Remaining: 5 / Soulstones: 5 Viktoria Chambers Viktoria Chambers Taelor Sarsfield (9) Student of Conflict (4) Vanessa Chambers (8) Bishop (9) Ronin (6) Ronin (6) Malifaux Child (3) Strategy VP Scored 7 Scheme 1 & VP Scored Search the ruins 2 Scheme 2 & VP Scored Outflank 2 If you could play this same Encounter again, what would you do differently? i would not hire child have more soulstones for cards/prevention MVP model (and Why?) Taelor - she went into far corner, killed midnight stalker by herself, got outflank and then got Idol in place. Reliable woman Forum Name AlexDS Leader Hamelin Crew List Hiring Pool Remaining: 4 / Soulstones: 4 Hamelin Stolen Stolen Stolen Nix (8) Benny Wolcomb (8) Winged Plague (4) Rat King (7) Rat Catcher (6) Obedient Wretch (5) The Midnight Stalker (8) Strategy VP Scored 1 Scheme 1 & VP Scored Harness the leyline 0 Scheme 2 & VP Scored Search the ruins 0 If you could play this same Encounter again, what would you do differently? Hide/protect rats and winged plague better MVP model (and Why?) Hamelin. He created Fast Rat kings with focus that were killing models. Also lure and putting injuries on models with charge. Concerns and/or Confusions? At the start of each Turn, after determining which player has Initiative, place a Strategy Marker centered on the centerline. The location of the Strategy Marker is determined by the suit of the Initiative Flip of the player with Initiative (and the direction is calculated from that player’s perspective): Is it initial flip or after cheating? Would cheating give control on where the marker is placed? It was a bit sad Hamelin have no bonus action. Winged plague was very easy to kill. Additional Feedback? Viktoria's crew was amazing, so fun to play, dynamic and interesting. New Viks play still is much more pleasant than theirs m2e all or nothing approach. Gave me a lot of interesting tricks and suited mine hit and run play stile. It felt like mine crew was dancing on battlefield. Facing Hamelin was a pleasure, the better as me also outcast player could see his options and weaknesses. His crew is a bit fragile but deadly. Seems a hard to master, but from mine point of view much more interesting than m2e. PS. We called it at end of turn 4 but Mercenaries crew lost 3 models(Bishop, child,ronin) where Plague had 3 left(stolen, wench, Hamelin). So there was no way to stop Viktorias from getting 3rd strat and 2nd point from schemes.
  15. From mine point of view, Obey should be changed. In this edition as charge is for 1 action, Obey became way too powerful. 1 action of obey moves obeyed model away from enemy crew, hit a friend and uses bonuses like focus/ flicker/ attached upgrades. In second edition obey was already amazingly good ability, but now it is just way too much. Because charge is already once per activation I think it should have core rule that charge can not be taken out of activation.
×
×
  • Create New...