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Radek

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About Radek

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  1. Merc are fast, they have battle tempo that can get them out of engagement or aura. They are nice to play. Don't see any point changing them.
  2. Mercs are good no need to mess up with good crew
  3. Johan is great with zipp because iron skitter gives him the needed mobility.
  4. Hans can gain pass tokens... Interesting options
  5. Also sometimes you have 8 - 9 to summon a throwaway model and want keep severe for killing opponent stuff
  6. summoning a void wretch could not be that bad on like corrupted idols. student of conflict could place a scheme marker gave someone fast, you unbury vid wretch walk and interact with idol marker.
  7. You can summon 3-4 rats in one activation then 2 in next, 1 in by killing enemy model, one by being hit... once per activation could still give 4+ cards a turn... rats are basically hamelin resource
  8. Radek

    Kamaitachi

    There is no range, neither LOS requirement. You can hide kamaitachi at the end of deployment behind LOS blocker and it will still draw a lot of cards. Every use of voracious rat, inevitable fate, not to mention Loyal rats with tiny hats, feels like liability. People were using bloodwretch and doppelganger hitting Serena to get the amount of cards you could get from just having kamaitachi on the table vs a spam summoner.
  9. I just had a game of hamelin vs ten thunders. Basically for each rat i summoned kamaitachi makes ten thunders draw a card. I think whole hamelin concept is swarming enemies with rats, summoning rats and doing stuff with rats. But the pure amount of cards that give to kamaitachi user is insane and gives massive card advantage. At this point i would never play hamelin vs ten thunders because the player can hire kamaitachi for extra 1 soulstone and make me not want to summon any rats... Mine opponent had a great idea to fix this making kamaitachi draw a card for non-mindless summoned models. So all the zombies/rats/what ever else that is supposed to be weak and summoned a lot, will not fear the mere presence of demonic weasel.
  10. Def 6 WP 5. 8 wounds is still fragile. You pay extra 2 ss per vik to give them hard to kill. Shielded ends at the end of turn. If you play vs viks take something that targets willpower and problem solved. I played viks in m2e where there were a negative game experience as opponent halve of crew could die turn 1. People hated to play vs mine viks but in m3e same people say it is OK. They are much less of a monsters in combat instead got a bit more survivability.
  11. I mean "booze" is enough for a trinket to give out ruthless but that might make Emmy even more amazing...
  12. Wrastle y0" 5 Df - This model may remove a non-Scheme Marker within 2".Target suffers 2/3/4 damage. If this model removed a Marker when this Action was declared, the target gains Injured +1. So he can remove blow it to hell marker, or Hungry land, or any other non-scheme markers opponent crew use for various benefits... he can hit you with illusionary forest? Is this intended? Sounds silly and awesome to hit someone with grootsland lair marker, or maybe other way around...
  13. Battle Report Form What Version of the Playtest Documents were you using? OB_2.6.19 Strategy Turf War Scheme List 7: Take Prisoner 3: Harness the Ley Line 1: Detonate Charges 10: Assasinate 6: Hold Up Forces Time & Rounds Played 2,5h & 5 Rounds Final Score &:2 Forum Name Radek Leader Tara Blake Crew List Hiring Pool Remaining: 6 / Soulstones: 6 Tara Blake Karina Ostrowski Void Wretch (4) Aionus (10) Scion of the Void (6) The Nothing Beast (9) Talos (8) Hodgepodge Effigy (4) Malifaux Child (3) Strategy VP Scored 3 Scheme 1 & VP Scored Harness the Ley Line 2 Scheme 2 & VP Scored Assasinate If you could play this same Encounter again, what would you do differently? Be more aware of Wokou riders, keep Talos more in back, play more defensive and try to summon at least twice in game, as i summoned only one Void hunter whole game (too much pressure not enough cards/stones to summon) MVP model (and Why?) Tara, with her double activation and age to destruction she was very reliable. Forum Name Pr3mi3r Leader Parker Barrows Crew List Hiring Pool Remaining: 3 / Soulstones: 3 Parker Barrows Doc Mitchell Mad Dog Brackett (9) Sue (8) Wokou Raider (8) Servant of Dark Powers Wokou Raider (8) Servant of Dark Powers Bandido (5) Bandido (5) Strategy VP Scored 1 Scheme 1 & VP Scored Harness the Ley Line 0 Scheme 2 & VP Scored Assasinate 1 If you could play this same Encounter again, what would you do differently? Do not get clumped in middle and engaged by nothing beast suffering all the age to destruction auras. MVP model (and Why?) One of the Wokou Riders, Finished Talos, put loads of hurt on Tara and was a boss most of game Concerns and/or Confusions? Again Parker was under performing, his crew is nice but he as master is lukewarm, In mine humble opinion he is the weakest chain in the crew. Additional Feedback? I never felt it was worth to use a 6 of tomes to summon void wretch. Way to hard to unburry it, better to spend Tara action to hit something or focus.
  14. Battle Report Form What Version of the Playtest Documents were you using? OB_2.6.19 Strategy Corrupted Idols Scheme List Harness ley line Search the ruins Hold up their forces Take prisoners Claim jump Time & Rounds Played 1,5h & 5 rounds Final Score 7:2 Forum Name Radek Leader Viktoria Chambers Crew List Hiring Pool Remaining: 4 / Soulstones: 4 Viktoria Chambers Viktoria Chambers Taelor Sarsfield (9) Student of Conflict (4) Vanessa Chambers (8) Bishop (9) Ronin (6) Ronin (6) Desperate Mercenary (4) Strategy VP Scored 3 Scheme 1 & VP Scored Search the ruins 2 Scheme 2 & VP Scored Claim jump Vanessa 2 If you could play this same Encounter again, what would you do differently? Try more to cheat and place Idols in better positions. MVP model (and Why?) Ronin, she lured most enemies enemies to one side and still managed to place idol while being on hard to kill. Forum Name Pr3mi3r Leader Parker Barrows Crew List Hiring Pool Remaining: 2 / Soulstones: 2 Parker Barrows Doc Mitchell Mad Dog Brackett (9) Sue (8) Convict Gunslinger (8) Convict Gunslinger (8) Bandido (5) Bandido (5) Bandido (5) Strategy VP Scored 1 Scheme 1 & VP Scored Hold up their forces 1 Scheme 2 & VP Scored Search the ruins 0 If you could play this same Encounter again, what would you do differently? Stay more in back, shoot Viks more be more centred. MVP model (and Why?) Mad dog put quite a hurt Concerns and/or Confusions? Parker was not a threat or concern to me much, it was hard to use his abilities as there is no reliable way to generate enemy scheme markers. Dead Outlaw could use a build in Tome so would be a tempting option for crew. Maybe something else but still they need some more reliable way to generate markers. Additional Feedback? Playing Viks is pure pleasure. I played a lot of M2E Parker and loved his card/stones generating and flexible play style. Now I feel that bandits are interesting but Parker feel way too limited.
  15. I liked Parker in m2e he was drawing bunch of cards, generating soulstones, pushing friendly models, getting upgrades midgame to be flexible, manipulate scheme markers. He was Jack of all trades master of none, but there was absolutely fun to play. Now it seems he is waiting for his crew to drop some schemes or opponent to drop schemes so he can as last model to activate go and try to do something... At least from mine experience
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