Jump to content

OwlbearCamus

Members
  • Content Count

    9
  • Joined

  • Last visited

Community Reputation

6 Neutral

About OwlbearCamus

  • Rank
    Peon

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. For anyone still interested, I checked with my opponent and I was indeed wrong about the monks. It was two Low River Monks and one High River Monk. Here's the full list: Shenlong Aspiring Student Sensei Yu Charm Warders x2 High River Monk Low River Monk x2 Also, in the interest of full disclosure I played another game with Sandeep against Captain Zipp. It was close (5 to 4) and I definitely made some mistakes, but I'm hopeful that Sandeep isn't as OP as I originally thought.
  2. 1. You're definitely right about the hand size. Nuts. I had thought you needed to discard down to the hand size at the end of the turn, but I clearly didn't read the rulebook enough. For those curious, it's right on page 7. "If, after resolving any Action, Trigger, or Ability, any player's hand size exceeds their maximum hand size, they must discard down to meet their maximum hand size." I hate it when I cheat by accident. 2. Everyone pretty much focused once per turn for the first three turns, so most of my models had between 2 and 3 focus when the game was called.
  3. I didn't take detailed notes and I'm not 100% sure I have his crew right, but here's the basics: We got corner deployment with Turf War as our strategy. I picked Harness the Ley Line and Breakthrough as my schemes. He picked Harness the Ley Line and Assassinate. I basically divided my crew into two groups. The ice gamin formed and Ice Golem and went off with Banasuva to secure the turf marker to the left of my deployment zone. My plan was for them to then march forward to claim turf marker just outside his deployment zone and then park in his deployment zone for the scheme points. Also lay down some scheme markers in my backfield to get the Ley Line. I figured Banasuva could force ice pillars out of the Golem which it could then eat to keep itself alive. Plus, before they formed into a golem I had Banasuva toss the gamin to cover ground more quickly. The rest of my crew marched forward to meet him in the middle. Ideally this would mean securing the center turf marker, but mostly I figured it would tie him up and maybe kill a bunch of guys so he didn't notice the Ice Golem and Evil Genie sneaking into his homebase. He did much the same. A few monks (and a charm warder I think) peeled off to secure the other turn marker, and the rest met me in the center. That's largely where it started to go wrong (although my opponent said the moment it went wrong was in turn one when I had ten cards in my hand). Kandara got off a really lucky hit on Sensei Yu and killed him in one turn. Sandeep had ordered her to perform a ranged attack on his action. She managed to score a Severe wound despite a negative flip and teleported next to him. On her next activation she beat him to death with three attacks thanks to flurry, all of which were supported by her previously hoarded focus. That left my opponent with Shenlong, a Charm Warder, and some monks against Sandeep, Kudra, Kandara, and three fire gamin about to become a Fire Elemental. All of them where shielded and/or on fire and had banked focus. He didn't see a way out at that point and conceded the game.
  4. Deployment was Corner. The strategy was Turf War. I had chosen Breakthrough and Harness the Ley Line as my schemes. He had chosen Harness the Ley Line and Assassinate. By turn three this had turned into a large scrum in the middle. To my left I had sent three Ice Gamin which turned into an Ice Golem and Banasuva to secure one of the turf markers and then march upfield into his deployment zone. He had sent off some monks to his left to secure the turf marker and lay down scheme markers on the ley line. The problem seemed to be the scrum in the middle. I got really lucky with Kandara and managed to kill Sensei Yu in one turn. (Sandeep gave her an order, she threw a knife at him and scored a Severe despite a negative flip on the damage, teleported next to him and proceeded to murder him to death with three attacks thanks to flurry and spending all her focus). That left him with Shenlong, a Charm Warder, and some monks against Sandeep, Kandara, Kudra, three Fire Gamin soon to become a Fire Elemental, and an Oxfordian Mage. Everyone had some degree of Shielded and/or burning as well as focus. He didn't see a way out of that.
  5. Hey all. I’ve been playing Malifaux since the closed ME3 beta and have recently switched from Neverborn to Arcanists. Last night I had probably the most frustrating, unfun game of Malifaux so far. The game was Sandeep Desai vs. Shenlong. Around turn 3, my opponent was so frustrated that he conceded the game as he felt there was nothing he could do and to continue playing would be an exercise in masochism. Between the overlapping mantras giving out burning and shielded and the insane card draw, it seemed to him that there was no way to hurt any of my crew or resist being murdered. My crew was the following: Sandeep Desai Banasuva Kandara Kudra Oxfordian Mage Fire Gamin x2 Ice Gamin x2 I’m working from memory the morning after, but I believe this was his crew: Shenlong Sensei Yu Low River Monk x3 Aspiring Student Charm Warder x2 While I technically won, neither of us felt good about it and it definitely wasn’t a fun evening. I play Malifaux primarily for fun rather than competition, so this is a bit of a problem. I’d hate to stop playing Sandeep since I just got this crew and really love the models, but I also really don’t want a repeat of last night. My opponent has access to Shenlong, Yan Lo, Asami Tanaka, and Misaki for Ten Thunders crews. Is there a known solution to Sandeep available to any of those Ten Thunders masters? Is there a way to play Sandeep that is fun for both players?
  6. Hey all. I’ve been playing Malifaux since the closed ME3 beta and have recently switched from Neverborn to Arcanists. Last night I had probably the most frustrating, unfun game of Malifaux so far. The game was Sandeep Desai vs. Shenlong. Around turn 3, my opponent was so frustrated that he conceded the game as he felt there was nothing he could do and to continue playing would be an exercise in masochism. Between the overlapping mantras giving out burning and shielded and the insane card draw, it seemed to him that there was no way to hurt any of my crew or resist being murdered. My crew was the following: Sandeep Desai Banasuva Kandara Kudra Oxfordian Mage Fire Gamin x2 Ice Gamin x2 I’m working from memory the morning after, but I believe this was his crew: Shenlong Sensei Yu Low River Monk x3 Aspiring Student Charm Warder x2 While I technically won, neither of us felt good about it and it definitely wasn’t a fun evening. I play Malifaux primarily for fun rather than competition, so this is a bit of a problem. I’d hate to stop playing Sandeep since I just got this crew and really love the models, but I also really don’t want a repeat of last night. My opponent has access to Shenlong, Yan Lo, Asami Tanaka, and Misaki for Ten Thunders crews. Is there a known solution to Sandeep available to any of those Ten Thunders masters? Is there a way to play Sandeep that is fun for both players?
×
×
  • Create New...