Hello! I just started out Fatemastering for a group of routined RPG'ers and I want to make their experience the best possible.
The thing is, I've never done role play games before but they did enjoy our first session that was partially written by myself.
Since my knowledge of Malifaux, (and they know close to nothing) puts me on a strict advantage when it comes to coming up with twists and turns.
And i like to keep them open to all the options and possibilities the game can provide.
Question one: I read somewhere that you could just kill of low rank minions when they fall unconcious, but what about higher level who automatically pass their unconciuous test? Can you as GM just decide that enough is enough for the sake of the cinematics?
I know about the critical effect beeing to severe to possibly survive, and the + to the table depending on negative wounds. I also know this has been asked a million times, and I have read it. Ive just forgotten.
Question two: Alot of Fatemaster characters have triggers on their attack, but as far as I see it, no ways to get triggers since they dont flip cards. Can I just choose to use it, or is there another way?
Question three: These first sessions is mostly about sidequests, getting an income, learning about Malifaux and perhaps getting a bit better gear and grimoire's. How much money should simpler jobs award? There are 3 players, and I did the award for a Guild request to clear a haunted house 20§. (puzzels and some sorrows causing commotion). Is that low or a "good price"?`