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Hyperzone

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  1. Hey, just a quick question regarding people's thoughts on the critical effect system because I sure as heck can't find anything on it. Do minions and generally "mook" enemies die when reduced to 0 or less wounds? I know that they automatically fail Unconsciousness challenges, but outside of Narrative time where you can Coup de Grace them on the floor, it is rather difficult to kill someone quickly through critical effects (unless the cards you draw are strangely high). It seems odd to gun someone down, and then have to stand over them pumping them full of lead to finish the job.
  2. I was hoping for some clarification on this. I noticed that the Hard to Kill General talent that Fated can get in the first edition is not present in the second edition. Is it just gone?
  3. Hey there, hope someone can give me some more clarification on this. The idea of playing Invested (construct) characters is a very appealing and interesting one, however the rules aren't exactly clear cut with them (or else I'm particularly bad at finding them!). The things that I'm having trouble with are: Do Invested characters need to eat, drink and sleep like living Fated do? Not accounting for things like rusting or something, does old age even affect them? And now for the most important one, do Invested heal like living Fated? Or is another skill like Artefacting required to heal them? And do they have a natural healing ability like normal Fated?
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