Jump to content

Tickle Monster

Vote Enabled
  • Posts

    55
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Tickle Monster's Achievements

Contributor

Contributor (5/14)

  • First Post
  • Collaborator
  • Conversation Starter
  • Week One Done
  • One Month Later

Recent Badges

59

Reputation

  1. Also the bit about him becoming a full summoner was a strong hint.
  2. I agree but I just think it's weird that he wasn't mentioned in the Dreamer's write up. My guess is that he may become a henchman.
  3. I know that this thread is titled "first feelings" but I am going to write about how I feel about how I feel about the changes now that I have had a little more time to consider them. Firstly I am still sore about losing lilith, Collodi and lynch. Llfe goes on. Nekima. Obviously she is going to be a big ol' beatstick but I am interested to find out what else she will be able to do. Will there be scope to run a grow list? Could a Nephilim grow list finally be competitive? I hope so. Titania. As it stands she is one of the hardest models in the game to kill. I hope that this will still be the case. Her crew will be able to turn corpse markers into scheme markers which will be very powerful against Resser crews and anyone else who needs corpse markers to function. The germinate ability looks cool and will be handy against incoming shooting. I will be keen to see if her crew will retain the ability to drop scheme markers like confetti. Pandora. My favourite girl is going to work a little differently in M3E. Being able to control an opponents order of activation by tossing a card or pass token seems cool but I am worried that she will lose some of the mobility she gained from winning those incite actions. Initially I was disappointed with the change to the misery ability. Reading the description it seems like most of her crew will have it. As someone else pointed out misery may be of limited use as an opponent will only be able to cheat so many times in a turn and will only cheat when absolutely necessary. The true value of misery will only be known when it is revealed how wide the misery auras are and how much damage it will deal. Euripides. I can't wait to see what this guy brings. . His crew can flip from the discard pile! That is going to be ridiculously good. Zoraida The penetrating stench ability of the swampfiends sounds really good. She has become one of my favourite masters of later. The new crew selection rules should give her a decent range of swamp critters to choose from. I am looking forward to playing with her. The Dreamer. I will be interested to see how his new summoning mechanism works in the new edition. His crew being able to heal by being near dream tokens sounds like a cool mechanic. Interestingly there was no mention of chompy in the Dreamer's write up. I hope he is not going to become another M3E casualty. I doubt he will be but I'm still concerned. Also I hope that Alps will get a reworking and become more viable. Of all the proposed changes to masters in M3E I am most excited by the changes to the Dreamer. Lucius. I have never played Lucius as he has always seemed to be a little underwhelming to me. His crew looks like it will deliver some good card cycling but I am still not sold on it and remain underwhelmed . Hopefully I will be wrong. Marcus. I daresay that Marcus will become the Neverborn master with the largest recruiting pool (other than perhaps Zoraida). I must say that I am intruiged by the new possibilities Marcus will add to the faction but I am not yet as excited as I am about some of the other changes in the pipeline.
  4. Sweet 😁 True. I got that wrong. Thank you. 😁
  5. She is a cool model and her obvious place thematically is as a henchman for Collodi. However with Collodi not being in the upcoming new rules Hinematsu's future place in the neverborn is uncertain. As the rules are currently I would suggest that Hinematsu works well with Jacob Lynch (also not going to be in the nb) as with four positive flip attacks she can help lynch fish for those aces he wants so badly. She also works well with the tooth as her innate 'without a master' ability will negate the attack of any model drawn in by the 'challenge of summer' ability. The "without a master" ability makes her good against enemy masters that work by granting their crews extra activations. This ability is a dual edged sword though. Keep her away from any of your models that have pounce or pounce like abilities. Although she has mediocre defence she does have high willpower armour 1 and 9 wounds, which is respectable. She also has a lure type ability which can be handy for pulling enemy models out of position. She has the wicked ability which combined with her accurate attacks make her good at tarpitting models that would rather not be in melee. She also has a zero action that allows her to cheat fate face down as well as cycle cards. Hope that this helps.
  6. I have been thinking about that too. My hope is that the primordial magic can be taken instead of a regular totem. Also has anyone got any idea what will happen with the Dreamer and his daydreams? How many will he get for free? Also will you get a voodoo doll for free or will it have to be summoned like it is now? I hope that the Gorar will be tweaked a bit. As he stands he is a bit useless for the points.
  7. I know. I was writing regarding the rules as they stand. However depending on how much damage the misery ability will do in the new edition it could still cause an opponent to make some hard choices. I am a little dubious as to how effective misery will be in the next edition. If it only deals one damage it will be next to useless. It may turn out that it deals more than just one in which case it will be more useful. I have a feeling that sorrows may get a bit of a rework as they are essentially most useful as a means to stack multiple misery auras. If misery gets a nerf then they will be a bit useless for that purpose.
  8. I must say that I am not a massive fan of the one stone penalty for hiring out of theme. I was hoping for a slightly more subtle incentive for staying in theme. Something like an extra 2 inches deployment, slight buffs or debuffs such as fast or slow for one model if you stick to a theme. There are a few systems out there that work their force selection like this and it seems to work. I hope that the new force selection rules don't badly affect the huge variety of competitive lists out there. Also has anyone heard what the future will be for mercenaries? Will they still be a thing? If so will they now incur a 2ss point penalty?
  9. I always thought that Titania plus Pandora (particularly summoning Pandora) would be a devastating combo. With all the wp duels titania and her crew can put on an opponent adding misery to the mix as well as the poltergeists debuff would be super powerful.
  10. True. I am going to have to get used to the idea of multiple masters. To be honest I used to salivate at the thought of running multiple masters. Being able to may provide some interesting combinations.
  11. Can I ask what will be the fate of the henchmen that come with some of the masters that will not make the cut for m3e? Specifically what will become of the likes of Barbaros or Vasilisa? I sincerely hope that they will not disappear too.
  12. I think that they are a lot further along than just doing 2 masters. The descriptions of the masters that have made the cut seem pretty detailed. I think that most of the the rules have been done and wyrd will simply open the whole lot up to the player community to find as many wrinkles, inconsistencies and over powered combos etc. as possible.
  13. I have found that Zoraida teamed up with the mysterious Emissary can shred enemy crews to bits but struggle to deal with the enemy master as neither obey nor hex work on them. With this in mind I like to have at least one big beater model such as Nekima or the Hooded Rider to put the pain on them in the late stages of the game. I play Zoraida as a neverborn master but I would bear this in mind if I were to play her as a gremlin as well.
  14. I know that you want to play her as a gremlin but if you play her as a neverborn I would suggest the mysterious Emissary. Place a few hazardous terrain markers in the centre of the field and start obeying enemies into them. This will smash them for an uncheatable 1/4/5 damage and will hit them again when they activate next turn. The psychological effect of this cannot be understated. Players will want to give your markers a wide berth and if they are placed near an objective can have a huge impact on the game. Also the Emissary can do some great card cycling with his conflux of fate upgrade. If you decide to get an Emissary get some changelings too as he can summon them with ease. They are not very good but if nothing else can be useful as bait or blocking charge lanes to your more important models. For extra lols add in Vasilisa. Use her obeys on anything you may have placed the bewitched condition on for some ridiculous card cycling. Will o the wisps are made for Zoraida and can make getting a voodoo doll a cinch. I don't worry about using ziggy to hurt the doll. I just toddle it over within 3" of both my hungry land markers and fail my walk duels to dish out 6 damage. The wisp can also walk enemies into the markers with some careful positioning and the wisps call ability. Mr Graves is great for moving Zoraida about so you can use her ap for more offensive purposes. A Big beater like Nekima, the hooded rider or even a mature nephilim works a treat. With Zoraida's powerful control upgrade you can get a charge off from her obey action for the low cost of a 7 of masks. This can be well worth burning a soulstone to get off. If you go down the Gremlin route I would suggest a warpig as they can be obeyed to charge for 1 ap. Also with all of Zoraida's card cycling you will be more able to cheat for the juicier triggers on their stat card. Hope this helps.
×
×
  • Create New...

Important Information