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CustardBomb

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Everything posted by CustardBomb

  1. If you wanted to edit that list to your current selection to. Just drop Gracie and the Wrastler. And add Francis and Rami. Same principle. Sommers/Lennys Free Rams gives everybody Dumb luck. Lenny protects them and heals them back up. (I would very much recommend getting Gracie or Old Majour though, having a saddle to move your Sloap hauler around is very usefull.)
  2. Hi! First of, welcome to the game and the faction! I have been playing Gremlins as my main factions for a fair few years now and I have always loved there versatility. Somer absolutely support an elite play style. But In my experience it works best with form of death balling. So will have the advantages and weaknesses of said strategy. He certainly has a lot of strength as a summoning master and it is my preferred play style for him but here is an example list I knocked together for a more elite Somer crew. Sommer (Cache 5) - Dirty Cheater - Quality Mash Liquor Burt Jebsen - Stilts Lenny Gracie - Saddle Raphael Lacroix - Dirty Cheater Slop Haulers Wrastler Sommer's suit providing aura combined with lennys can be a real force to be reckoned with in this list. Rams from Lenny or Sommer Buffs the damage of almost every model in the crew, and in fact stack on Burts Critical Strike. (In Fact if Burt benefits from Sommers Ram and Lennys Ram, If he also flips/cheats a ram he has a damage spread of 7/8/9 with a potential 3 attacks!) Similarly Sommer and Raphael can benefit from there Luck Triggers to put out ranged pressure, while Lenny protects from some recoil and the sloap hauler (being dragged by gracie) heals up the return damage. The Wraslter is honestly optional, I like them for free access to paralyzed which is solid. But you could swap them out for some bayous to scheme run and the like. or skeeters to double down on Somers aura (Which could lead to Burt having a weak damage of 9 I believe) Or you could swap it for a Banjonista. Which allows them to manipulate your threat range in surprising ways. Oddly Ophelia is one of the masters I haven't picked up yet! Most of my experience lies in Sommer/Ulix/Zipp. Hope it helps and you enjoy more games!
  3. So I have been toying around with the idea of an elite Ulix crew that doesnt use his summoning. Ulix was my first master but I have almost exclusively played him as a summoner and healer the whole time. So I have a game tonight and this is the list I am planning on taking. Declared Faction: Gremlins Crew Name: Elite Ulix 50ss Leader: Ulix - Cache:(4) Huntin' Bow 2ss Throw Yer Voice 1ss Old Major 9ss Saddle 1ss Gracie 10ss Gremlin Crier 7ss The Sow 8ss Slop Hauler 5ss Swine-Cursed 7ss So the idea being that we have a core of ulix old major and the slop hauler who can move up behind and supporting Gracie and The Sow as the damage. Hunting Bow can buff there damage output to ridiculous heights aswell as offer them extra attacks. While throw your voice provides extra mobility and can trigger the Sows 'smell fear' ability. For a potential six attacks from the sow for 3 AP from ulix. Swine cursed can be a durable scheme runner with good damage potential if neccisary And the crier can do the same. While also providing more WP for the sow and doing traditional crier shenanigans. What do you all think of this idea? Qnd any changes and suggestions you have for this crew to change it up? Thanks all!
  4. Thankyou very much for clarifying! Big help as we got into that talk pretty quickly since my main opponent plays Kaeris
  5. Hi all! I recently picked up Serena Bowman and had a rules question regarding her 'Always comes back around' ability. It states 'if this model is killed or sacrificed, at the end of the turn, summon Serena Bowman' How does this interact with conditions that deal damage at the end of the turn. Eg. Serena dies of burning. Does she A. Summon back immediately B. come back at the end of the NEXT turn Or the unlikely C. Not come back.
  6. Great advice! Thanks all! I am keen on Asura by the looks of things! Keen to build a mostly living crew then bring the undead as backup so Asura works perfectly for that one! Does the emissary have an upgrade for Reva now? Or not since shes the most recent master?
  7. Hey All!! I am looking into picking up Reva as my first Resurrectionist master! I don't own any other models for the faction other then the Yan Lo box from my 10 Thunders crews. What other models from the faction compliment her well? If you could had to get her crew box plus one other thing what would it be! Help a novice necromancer out.
  8. Hi!! Not sure what sort of playstyle you enjoy using but I have had some success with this list. Declared Faction: Gremlins Crew Name: Zipp Bayou Bomb 50ss Leader: Zipp - Cache:(4) The Gift Of Gab 1ss Show Off 1ss Rambaling Diatraite 1ss The First Mate 9ss Treasure Map 1ss Where The Captain Can't See 1ss Fingers 10ss Iron Skeeter 6ss Hovering Airship 1ss Iron Skeeter 6ss Poorly Handled Explosives 1ss Bayou Gremlin 3ss Bayou Gremlin 3ss Bayou Gremlin 3ss Bayou Gremlin 3ss Bayou Gremlin 3ss Won 10-5 using it at my most recent tournament. Bayous make cheap scheme runners and when they have done there job can become desposibale bombs with either show off or poorly handled explosives. (Though not both at the same time) Zipp is a great distraction piece and a shoe in if undercover entourage is in the pool. Fingers and The first mate go for the objectives or denying the enemy objectives. While the iron skeeters flex between supporting the centre and ferrying gremlins around. They also tend to be good late game models to hold objectives with and the like (the exhaust cloud is good for some free Los blocking terrain in concert with any pianos you get. Lastly rambling diatraite is good for shutting down certain masters of factions who are super suit reliant.
  9. I have found zip a blast to play as, pardon the pun. Poorly handled explosives is a delightfully mischievous upgrade. I have greatly enjoyed using Zip to lob Bayous into position and kill them. Or have a bayou reckless and sprint into the perfect position before having Zip shoot them in the back for easy access blast makers! Its delightful the amount of pressure he can put out on deathballing masters or swarm lists.
  10. What would you recommend replacing them with? Cheaper scheme runners like bayou gremlins?? If Zipp/First Mate and Fingers are running interference they could attend to any holding ground scenes and the like in the background? Or something else :) I have legit never played Zipp before so am all open to suggestions
  11. Hey all!! I have a list I am planning on trying out in a game tonight but i would love some feedback for it! The general idea is its built to utterly shut down and limit your oponents ability to score VP while keeping you mobile enough to achieve your own goals. Current line up is Zipp: - Rambaling Diatribe - The Gift of the Gab - Dirty Cheater Fingers: - Dirty Cheater First Mate: - Treasure Map - Where the Captain Can't See Iron Skeeter -Poorly Handeled Explosives Iron Skeeter - Airship Spotlight Gremlin Crier Gremlin Crier Zipp Fingers and The First mate do what they do best. Disrupt the enemy and deny VP. The Skeeters carry the Criers around dropping markers for you, and if necessary act as an express delivery system for the Criers Aura during key turns to shut models scoring and conditions. When your Criers die then the ideal move is to use PHE on the resulting Bayou to drop it as a bomb in the enemy. Or just use the bayou as a free scheme runner or distraction peace. Overall it would just be built to focus on the objectives and mess with the opponent
  12. I agree with Azog. Husbandry is a must. Same with Corn Husks on majour, having a saddle on majour isn't to bad either. My typical Ulix Crew Has Old Majour, Ulik and a Sloap hauler moving as a group. Old major can pull both Ulix (From Hitch a Ride) and the Sloap Hauler (From Saddle) With him whenever he moves. This saves Ulixs AP for summoning, and the Sloap hauler can heal up all the damage. Piglets with Corn husks should never be underestimated. They can distract enemies from 13 Inchs away so long as they have LOS to Old Majour. Typical first turn on Ulix for me is. Activate Ulix. - Summon 3 Piglets from major. Then use proper care to help heal major and piglets with proper care. Activate Slop Hauler and throw a heal to mop up residual damage on major and Ulik. Activate all 3 piglets. Thanks to Corn husks they can walk and still place a scheme marker. Do this to set up 3 sceme markers for Call the port from ulik. Then Activate major. Moving forwards and positioning Ulix near the scheme markers. This gives you 6 activation before you have to expose your intentions by moving people up field and can lets you read your opents plans a bit.
  13. Thats a realy good point actually! Havn't run Z before so didn't consider it. Not that you mention it Brewmaster also has access to obey as well!
  14. Have been looking into it and I'm considering using Mctavish with mud fling? With a 5 inch walk and 8 inch range on mud fling (And a potential extra 7 inchs from gator snack) Mctavish could clear the paralyzed from the Gremlin crier as far as 20 inchs away in an ideas situation. Which then leaves the crier free to walk 5 inchs and set up the sceme denial! Bit more complicated to pull off but i recon theirs some solid application for it.
  15. Very good news!!! I will have to try this out in some actual games! I have been getting into Somer recently (I normally run Ulix due to the insane Scheme potential of Corn Husks + Summoned Piglets.)
  16. I figured yea! Gets some millage with gremlin taxidermists to! Thanks for the clarification I wasn't sure if there had been any official rulling on it!
  17. On the gremlin criers card it says 'When this model is killed summon a Bayou Gremlin into base contact with this model before it is removed from play' Since it doesn't say that the crier is then sacrificed I assume that you get a corpse marker & a slow Bayou Gremlin?
  18. Sorry if this is a silly question but is it possible to stack Somers aura using his Skeeters? Eg if Sommer and both his Skeeters used the 'Do it like this Action' and discarded a Rams. (Bit card intensive with the Ca as well but with Sommers Draw rate its not to hard to set up. Especialy if you used Sami Lacorix + a Gremlin Crier to cycle and increase your hand size) Could Burt Jebson get an additional 3 rams to his duel total one from each aura? (Plus potentially 1 from Lenny, 1 from a flip/ cheat) This gives a grand total of 6 rams including his inbuilt. Crunching some numbers and thinking it may be possible to get Jebson up to a 8/9/10 damage spread with a potential 3 attacks via reckless.
  19. Thanks a lot! I hadn't considered reactivate as a way around that. Will need to look into some methods of getting it onto a Crier. Though I suppose using Zip or a Iron Skeeter to ferry them across the board is probably a more consistent bet.
  20. Thank you for the clarification! I new something was fishiy with it. Seembed to good to be true. Are there any gremlins models that can clear paralyzed?
  21. So I was playing a game yesterday (Gremlins Sommer Vs Archanists Kaeris) and my opponent had picked entourage as one of their schemes. They had flown Kaeris into the very corner of my deployment zone and then placed two pyre markers so that I couldn't get to her. Now being a long time fan of the pigapult I had also taken entourage with the intention of out activating my enemy and then catapulting Sami Lacroix into the deployment zone on turn 5. What I realized though is I could also deny my opponent all of there entourage points! By activating my gremlin crier I could use 'Gremlin Bureaucracy is the Worst Bureaucracy' cheating the 10 from my hand. This gives the 'This Makes no Sense' condition causing enemy models within 3' to not be counted for Schemes and Stratagy purposes. After which i activated the Pigapult. Sent Sami Deep into the enemy field and then catapulted the crier next to Kaeris preventing her from scoring! This turned what was a close game into a much larger VP gap!! Once I realized this potential combo I was keen to look into other potential applications of this pinpoint anti VP delivery system!! A few that come to mind are: The ability to suddenly change Reconoiter counts in any square of the board. (As the Gremlin Crier is unaffected by this makes no sense. So you can use it to deny a 3' bubble of enemy units while adding 1 of your own when determining table quarter) Denying Turf war points suddenly from the back field. Turning a Sceme Markers babysitter into a non scoring model deep in the enemy table half on the last turn (Protect Territory) Counteracting Breakthrough (As above) I would love to hear any other uses or story's of this strategy that people have come up with! Also I am curious how 'This makes no sense' interacts with Bodyguard as a sceme. Does the opponent fail bodyguard if the body guarded enemy is affected by 'This makes no sense'
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