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CustardBomb

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Everything posted by CustardBomb

  1. Hi all! Wondering what crews or leaders your all looking at for Hechmen Hardcore Events. With the Scheme and Strat pool locked it makes for some interesting crew building. My first instincts lead me to the First Mate as the best selection but are there any good options which have escaped my attention. My standard list is First Mate Iron Skeeter Gator Grootslang. (Not sure on this guy, love the model but limited use in Hency other then delivering markers to the flanks and harassing people. (1 Soul Stone Remaining) The List can easily put 3 explosives down on the first turn if necessary. Curious what everybody else is running!
  2. Inferiority Complex + Wiskey Golem is incredible. Nimble combines relay well with stagger. Twelve Cups of Coffee + Gremlin Crier or Twelve Cups of Coffee on Hog Whisperer. Both are key support models who need there AP and have to keep up with fast crews. (I normally hire one crier with Coffee and send them down a flank with both skeeters, that little unit can normally handle a scheme by itself.) Rooster Riders + Inferiority Complex are solid to.
  3. Hi all! So a debate came up in a game today weather the 'After Resolving' timing on an ability follows the same timing as the 'After Resolving' affect on a trigger. The rule book specifies on pg 60 that. on pg 70 its specifies under ability timing under Trigger no Ability timing on pg 48 it reads So the point of contention is weather Abilities must obey the same timing as triggers. Therefore if a model with an "After Resolving an Opposed Duel" trigger dies during the effects step of the duel does its ability either. A. Not Function, Abilities with timing obey the same timing as triggers therefore the model is dead. B. Function, Abilities are not triggers and therefore an After Resolving ability still functions even if the model is killed. C. After resolving an opposed duel is a step which happens before the damage is applied, and therefore the ability will function sequentially before the model suffers damage and is killed. If option A is the case a rules reference which specifies in particular to use the same timing as triggers would be appreciated. Thanks all!
  4. Hi all! Has anyone used Two Gremlins in a Ghillie Suit on Lenny to allow him to Toss Georgy and Olaf Into possition thanks to the +1 Size? I only got my Gencon order recently so I have my first Big Hat game this afternoon! Thinking of other possible combos already (Hiring the Whiskey google into Big hat and using lenny to throw it 10 inches into the middle of the enemy crew anyone?) So what do you all think? has anyone had success with Lenny and Ghillie suit yet?
  5. Fingers has the Small favour trigger on his melle attack 'Have a Drink' which causes the opponent to take a non bonus action under my control. Can this action be an interact? Or is this pervented because the enemy is naturaly engaged by fingers himself for that to happen?
  6. My recommendation is running this trick with Tricksy. Sparks is already in the keyword, and you can take cheep survivors as well! Who have access to staggering punch to lower the opponents movement and are sturdy enough to be pigapulted around the place.
  7. It wasn't covered above but for Ulix it is key to know that he himself has no way to summon piglets. You need to take a Hog Whisperer or Slop Hauler to summon piglets which Ulix can then grow up. I would recomend always taking at least one so that Ulix can make you war pigs.
  8. When Sandeep summons a model he attaches the 'Shackled Elements' Upgrade which allows the model to use the With Our Powers Combined ability which states. Under replace section 3(Core Rulebook Page 68) it states So my question if I used 3 Gamin who all had the Shackled Elements Upgrade attached to make a Golem would said Golem have 3 copies of the same upgrade on it (and therefore prevent sandeep from using those two spare upgrades to summon more models) or would it only have one such upgrade attached and return the other two to the pool allowing for further summoning? Similarly it states in With our Powers Combined that you replace all three models, EG. I have Gamin A, B and C. A and B have already Activated. I activate Gamin C and use "With our Powers Combined' can the resulting Golem be placed in base to base with any of the three relvent models or only the initiating one? My Instinct is that you either. - Have to take all 3 upgrades AND can place near any of the three gamin regardless of who initiated the Replace effect. or - Only have to take 1 upgrade from the initiating Gamin AND must also place next to the Initiating Gamin.
  9. Mostly been running it in a construct heavy brewmaster list for fun with Cooper and the Mechanical Porkchop for scrap. I havent tried hiring it outside of Keyword yet.
  10. You've met and loved the Whiskey Golem. Now introducing your friendly neighborhood Beer Golem! Its like a whiskey golem but less tasty. So it acts all fancy to make up for this. The Beer Golem is my affectionate nickname for a Whiskey Golem with the Inferiority Complex upgrade. I have had HUGE success with this combo in my games as with the Whiskey Golems Nimble ability to take a free walk action, Inferiority turns that into a free focus aswell. This allows for an easy 2 focus'd attacks on the first engagement turn. (Charge, make 1 attack with a previous focus, then take the free walk to move 1mm or more in engagement gaining focus, then make your second attack also benefiting from focus.) And having Ruthless on a beatstick is never a bad thing! Has anyone else tried this combination? And what did you think of it.
  11. They did! Hannah and one librarian. I used brin to stack the deck late in the turn and without armour he wasnt to hard to deal with. Dropped him low turn 4 as the last activation of the turn then turn 5 activated Mah first to finish him before the healing could come through.
  12. Game all done. 6-4 My win (2 corrupt idols, 2 assasinate 2 Take prisoner) to (3 Idols, 1 Hold Up their forces) Slop hauler did great help keep my roosters on the frantic level without being to low also healed chip damage on sparks etc. Forgot to bring my piglet minis so that didnt work out saddly! But handed out adversary to a few key models to. Sparks made his points back easily. Stripped Lazarus of his armour making him an easy kill for Mah. Then did the same for Von Schill letting me secure assasinate. Roosters didnt perform aswell without Inferiority complex. Soulstone minors made take prisoner a breeze!
  13. Game on tonight! Will let you all know how it goes
  14. The Slop can be transported by the roosters thanks to hitch a ride. So I can pull it up feild crazy fast. I will be using it to summon some piglets to use for cursed idols (T1: reckless both riders and double move them both up field. Placing scheme markers for the slop hauler, then activate the hauler and summon a piglet plus heal of the reckless damage) and healing the two rooster riders up sp that they dont drop to far below fast from the reckless. (It can also hand out adversary beast which benefits the Riders aswell. But that will be a bonus if it happens)
  15. Ohhhh good point actualy I forgot about that
  16. Thanks all! I declared Mah for the match (Hence how I know its up against at Von Schill.) Current List is. Mah - Little Lass 2x Rooster Rider + Inferiority Complex 18 Stones Slop Hauler 6 Stones with tax. Big Brain Brin 8 Stones Soulstone Minor 6 Stones So 38 Stones so far. Gotta work out where my last 12 points! Corner Deployment: Corrupted Idols Detonate Charges, Hold Up their Forces, Take Prisoner, Assassinate, Claim Jump Roosters are gonna take the Slop Hauler to a corner and churn some piglets out to sacrifice to Cursed Idols which will also let the Rooster damage themselves to frantic levels quickly. Hauler can help keep the Roosters healthy once they are under Frantic to. Soulstone can score easy Take Prisoner. Second Scheme is undecided so far. Thinking either Gators to go for execute triggers, or Sparks for Analyze weakness. Mabye Trixie to lure people into some detonate charges or to deny an easy claim jump.
  17. Tittle says it all! I have a game against Vin Schiller in a few days and I am wondering how us bayou players are getting around armour in 3e. Any tips tricks or favorite models?
  18. Glad it went well! Dont worry speed of play will come with practice! Looking forward to seeing you over in the beta forums I will definetly be there to! Seeing how M3e treated all my favorites
  19. Thankyou both for your help!! I am far less confused about this rule now!
  20. Hi all! I had a few questions about target randomisation flips for projectile attacks that I hope you can all help me with! 1. When flipping for randomisation you flip to target any model who the origional target is engaging correct. It doesnt matter if the target is engaging them back? Eg. Ulix has an engagement range of 4 inches. So does this mean that when targeting Ulix you randomise for every enemy within 4 inches? But if a gremlin shot one of those same models. Ulix would not be randomised for because that model is not engaging Ulix? 2. You only flip randomisation fir models which are enemies of the origional target? Cause they cant engage there allies? 3. You only flip for other LEGAL targets. So models which are out of range or line of sight are not randomised for? 4. Can you cheat the randomisation flip? (Eg. I flip a 4 for my model. And an 8 for the origional target. Can I cheat a 3 for the enemy to make them get hit. Or can I cheat a 9 for my model??) 5. Does height have any affect on randomisation? Thanks for any help you can all offer!
  21. Good luck with it! I'm greatly looking forward to M3E myself! Keen to see where the faction is going! Don't have time to go into a super detailed list build atm. But overall if I was expecting Colodi I would absolutely take Pere Ravage. Colodi has a 6' bubble which he likes his models in. So having something as devastating as Pere on your side to threaten his clump can be a powerful psychological weapon. As well as you know. Just a powerful weapon weapon Lillith is a bit trickier. She is very good at destroying your own crew synergy and isolating your models. So going for people who can survive long enough on there own for backup to get there is good. While avoiding models which are vulnerable in melee (no hiding you sniper back field from lillith) Vendetta is strong for Ophillias crew. As a lot of your enforcer models have powerful ranged attacks which you can use to pick of the target easily. I have always liked Hold up there forces with gremlins but I normally take a pigapult with it. Wait till the last activation and then just catapult a gremlin/piglit into the ideal position to score. If i manage to remember after work tonight I will take another look and do a more detailed reply! But good luck in the game!
  22. Pretty much yeah. It refers to a stratagy of keeping all of your models in a small area where they support each other (in this case Sommer's 8' bubble from 'do it like this') it tends to result in a strong centre but a weakness at spreading out for strats and schemes like reconnoiter. So it's a case by case decision based on the schemes weather or not it works! Personally I have never been a big fan of the Do Over Upgrade. (I normally run Familey Tree and Dirty Cheeter on sommer yo heal the damage he takes from constantly having thinkin luck) But Somer does have a lot of card draw abilities with both himself and crew he favours (like gremlin criers) the utility of Bigger Hat then you is very case by case. It can cripple certain masters like Ramos who are very card intensive. But you can also play it a little bit sneaky. If you see your opponent hold on to 3 cards from there last turn. Hey you know they have three good cards. Which you can get rid off. Similarly if you run out of cards early in the turn you can use it level the playing field. There is a bit of finesse to it but I am sure you will get there! In terms of drawing cards after Bigger Hat you can take advantage of survival of the fittest. Or you can have some gremlin cries nearby to draw of the discard. I also quite like Sami Lacroix withbSommer. She can take 1 of her masters upgrades for herself which let's Sammi take Familey Tree. While Sommer can focus on blowing stuff up! P.s. Bayou two card is pretty incredible. Especialy when stacked with the dirty cheeter upgrade.
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