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Frenzytoast

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Everything posted by Frenzytoast

  1. Wyrd has already announced a re-sculpt for the Neverborn Dreamer crew and I have to speculate if all crews will get a re-design in M3E. I also have to wonder (and hope really) if the models will increase in size. After M3E was announced, I got excited and dusted off my un-assembled malifaux kits to start making my crews and I forgot how ridiculously small some of these miniatures are (I was putting together gremlins). I played other games between the announcement of M3E and the open beta (Kill Team, WarmaHordes) and comparing some of the models to each other Malifaux easily comes in as the smallest. So... will they ever get bigger and will other crews be getting re-sculpts?
  2. Thanks. I noted this because I have a Tinkerer player that wanted access to a Grimoire so I asked him what spells he would be interested in. He wanted the Construct Genus Immuto so that he could cast buffs on his constructs which had me wondering if constructs are immune to spells/magic but I couldn't find it anywhere. I realized after searching that Construct Genus is for spells like Heal where he wanted ti repair his Construct but Heal only affects the living so it started to click.
  3. So I've seen a lot of reference in the rulebook to Living, Undead, Spirit, Construct Characteristics and I'm curious: TTB Mechanics wise - What is the purpose of these characteristics? In other Pen&Paper games they usually have a tooltip or explanation of what can/cannot effect these but a lot of abilities have specific references such as "Undead Characteristic is immune to the Bleeding Out condition" whereas a living character will suffer from it. Is there anywhere in the rulebook or elsewhere that explains the purpose/bufs/debuffs of characteristics?
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