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About conykchameleon

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  1. Yep, I think that's plenty to start with. Get a feel for the crew and whether you like it or not. Katashrio are in the 'Karmic Debt' box and are a good next purchase. I would hold off on the Emissary, especially since you have the Dawn Serpent already.
  2. The obvious qualifier to my points below is that they only apply to tournament settings. If you're playing a casual game...have fun and play however you need to for you and your opponent to have a good time. With that said... 1) I want to offer a counterpoint here to some of the thoughts about question one. Obviously the caveat is you should not be intentionally trying to prevent someone's ability to make decision. Apart from that though, the ability to play quickly and decisively should be a base requirement to play in a competitive Malifaux tournament. In the above example: the defending player needs to know without looking at their card that they have Butterfly Jump, so as soon as the damage is flipped and marked for attack one: they should be holding up a hand and saying 'Butterfly Jump' (or however you communicate with other humans). If in the course of a decent pace of play the defending player :forgets: in that moment that the model has Butterfly Jump and only remembers it after the attacking player promptly moves on to the next duel...it is not the attacking player's problem. Finishing three rounds in 2 hours (or even 2.5 hours!) is not acceptable in a tournament setting: you should be comfortable enough with the game and your crew to play at a good clip. If you forget an ability during the course of that...you need to learn from it and play better next time. 2) I strongly disagree with some of the sentiments that I've heard on podcasts about this point (though I think the comments in the posts above are closer to my feelings). In a tournament setting, I would never answer a question like 'Is there any way for you to pick up this Scheme Marker before the end of the turn?'. I can't imagine why you would expect your opponent to answer that in a competitive game. If my opponent asks me 'Do you have any abilities that remove Scheme Markers outside of an Interact?': that totally falls under open information and I would answer. If it's something they could ascertain by spending twenty minutes reading all my cards, that's something I need to answer. If it's not: then I don't.
  3. This is true-unless one of the parties is adjudicating rules in an organized play situation (which is is the situation here). I appreciate your thorough response-hopefully it will help our group get this one sorted out!
  4. Yeah but ‘no’ is not helping me convince anyone of that opinion.
  5. Someone else from our group tried in the NB forum and didn’t get much of a response, so I’ll try here too: Does Lucius’s Hidden Sniper ability require him to have LOS to the friendly Mimic/Elite model that he’s using to draw LOS from?
  6. Just confirming-this grants an 'Action' which is additional and not related to Activating the model, correct? I just started playing the crew, and someone said A Por El worked like 'Companion' from 2E...but that's actually not true at all, right?
  7. Buy the Will O Wisps: no question. List suggestion: Bad Juju 3x SIlurids 3x Will O Wisp You've got 11 stones left, I'd just grab a Bayou Gator or a Waldgeist to protect Zoraida/backfield and leave yourself with 5-6 stones. Silurids are unbelievably fast scheme runners and can't be targeted outside of 6". Send them off to scheme, and use the Wisps to keep enemy models away from them, or otherwise out of position. Put Bad Juju right the in center of the board and Zoraida 12" behind him - this creates a Hex/Obey bubble with a 13" radius from the center of the board (plus Zoraida's LOS in the backfield). Use whatever stones you have left to protect Zoraida. Don't focus on the Voodoo Doll...it's kind of a trap. If someone walks up to you, summon it: but don't but her out of position to try to get it to go off.
  8. Crew Lists Titania (4 stone cache) Gorar Aeslin Rougarou Rougarou Autumn Knight Zoraida ( 4 stone cache) Bad JuJu Silurid Silurid Silurid Will o the Wisp Lady J (5 stone cache) - Reckoning Scales of Justice The Judge Domador de Cadaveres Domador de Cadaveres Exorcist Lady J (5 stone cache) - Other Strats Scale of Justice Domador de Cadaveres Domador de Cadaveres Exorcist Death Marshal Death Marshal
  9. Pittsburgh Malifaux 3E End of Open Beta Tournament (03.24.2019) Tournament Report: conykchameleon Results 1st Place - conykchameleon (Neverborn: Titania, Zoraida) 2nd Place - Dave (Outcasts: Jack Daw) 3rd Place - Chance (Thunders: Jacob Lynch) 4th Place - Jen (Guild: Lady Justice) 5th Place - Frank (Neverborn: Nekima, Zoraida) 6th Place - Greg (Ressers: Manos) My Experience Game 1 (Titania) Flank Deployment, Turf War, Outflank, Breakthrough Opponent Frank (Nekima); Breakthrough, Assassinate? I was terrified (figuratively) of Nekima and the Ag-grow crew. It was a fairly careful positioning game with only one or two reach-out-and-touch-es prior to turn 3, when nearly the entire Nephilim crew flew out from behind a large building and came down on my weaker flanked. I was able to hold on just long enough with the Autumn Knight to score a second point on Turf War. But otherwise the flank was totally wiped out. Meanwhile the other Rougarou, Aeslin schemed Breakthrough, with some support from Titania who just took pot shots and the fringes of the Nephilim crew. The rest of the Nephilim crew broke through (literally), but was held up just long enough by the weaker flank that weren't able to catch up on points. Final score 5-3 (Titania) Game 2 (Titania) Wedge Deployment, Reckoning, Assassinate, Search the Ruins Opponent Jen (Lady J); Assassinate Search the Ruins Easily the most aggressive and contentious game of Malifaux I've ever played...and it was against my wife! There was a building right at the point of my wedge, which split the fight into two distinct theaters. Rougarou and Autumn Knight on one hand (A); Titania, Aeslin, Rougarou on the other (B), with Gorar hanging back. Rougarou (B) went down fairly quickly, and Titania and Aeslin started quickly dumping all their attacks into Lady J: who burned all five stones on damage prevention plus self healing and healing from the Domador's Decay. All in all I probably sunk 20-25 damage into Lady J. Aeslin and the Rougarous went down, but Titania finally used Queen's Command to ding the final damage off of Lady J. In theater (A), some fortunate activation orders and a timely Parry trigger allowed Rougarou (A) and Autumn Knight to take out the Judge. This started a 'garbage time' section of the game, with what was left of both crews running off to Search the Ruins. Titania cleaned up two models in the last turn to score a second point off of Reckoning, I got two from Assassinate, and one from Search the Ruins. Lady J scored twice off of Reckoning and once off of Search the Ruins. Final score: 5-3 Titania. Game 3 (Zoraida) Standard Deployment, Corrupted Idols, Search the Ruins, Power Ritual Opponent Chance (Jacob Lynch); Search the Ruins, Assassinate My strategy was fairly straight forward on this one: Bad Juju on the Centerpointish, Zoraida hiding 12" behind, three Silurids on the flanks, and a Wisp supporting one of the Silurids. The Silurids were sprinting as fast as they could toward Search the Ruins and Power Ritual (stopping to nudge an idol here and there). Juju sat in the center and made a Hex/Obey bubble for Zoraida. The Silurids were quickly able to get me 4 points at the end of turn 3: two for idols, one for search, and one for power ritual. an Illuminated was able to push the other idol back to make the score 4-1 Zoraida at the end of turn three. However, all three Silurids and the Wisp were now dead. But, Huggy and others on the Lynch crew were well out of position to score any more points...or so I thought.... Huggy popped up right between Zoraida and JuJu, revealing an assassination attempt. I was able to fend it off and kill Huggy. Jacob was able to push another idol to score a second point, and it was clear that at least one would be scored for search. However, because I was down three models: I was able to modify my initiative flips to place the idols on the last two turns (including modifying a 12 to beat a Red Joker...) so I dropped them right on top of JuJu in the center of the board, so I was able to deny more points for Lynch and actually score a third point on Idols. This was something that was totally unexpected, but is another wrinkle in the wacky mini game that is the initiative flips of Cursed Idols. Final Score 5-3 (Zoraida) Final Thoughts We didn't know the Scheme and Strat configurations going in, but I decided I would play Titania on Reckoning/Turf War, and Zoraida on Cursed/Explosives. Went with lower model count on Turf War and Reckoning to give fewer, tougher targets. On Idols it was the bubble and the Silurids on the flanks: and they managed to break through just enough to carry the day. These plans worked pretty well for me, and I was aided by some timely luck from the Threads of Fate to end out on top for the day. Hats off two all three of my counterparts- they were cordial and thoughtful opponents, which is exactly what you hope for when you decide to spend 10 hours playing Malifaux. And congrats to Greg on best painted! Great group of guys and gals and I'm excited to continue to explore 3E with them. I will post more crew lists if I'm able to grab them.
  10. I guess I'm kind of thinking I'll just use mysterious emissary as Killjoy. Fits better aesthetically, and then...you know...he can also be the Mysterious Emissary.
  11. How does this work exactly? Not bring a rules expert-I’m running into some situations that aren’t intuitive... 1) Does it allow you to make disengaging strikes with a ranged attack? 2) Does it allow you to charge? 3) Does it give you an engagement bubble (that people can’t walk through)? 4) Does it enable triggers that are checking for melee like Parry/Counterattack?
  12. Thanks for this topic! I am in the exact same spot. Love Titania, :hate: the aesthetics of Killjoy
  13. So is the ‘debate closed’ result that Fae ignore the penalty for concealment when drawing line of site through underbrush markers? (Do to the ‘unaffected by terrain’ rule)
  14. Gotchya-so in that case the last sentence may be the thing that actually moves the enemy model “in severe terrain”. That makes more sense. Thanks!
  15. “Awakened Hunger: This Action ignores Concealment and receives a + to its duel if the target is in Severe Terrain. Target suffers 2/4/5 damage and gains Injured +1.” “Into Thorns: Target must be within 2" of an Underbrush Marker. When resolving, the target suffers +1 damage. Then, place the target into base contact with an Underbrush Marker within 2” of it.” If I Germinate a market under an enemy model, cast Awakened Hunger, and activate the Into Thorns trigger, will that model still be “In Severe Terrain” at the end of the activation? i.e. If I then cast Awakened Hunger again, will I still be on plus flips? Or is the point of the trigger that putting it “in base contact” moves it out of Severe Terrain for the next activation?
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