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gertermit

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Everything posted by gertermit

  1. I don't have a gokudo miniature, but I have another miniature that looks even better. Can I use it as a proxy?
  2. I'm in! Can't wait for the event! Hope to see a lot of players
  3. Respectfully agree. Previously conversions was about art and inventiveness. What details you should add to your model to make it recognisable as a character you want to show? What features make the character and what can be changed. Now it's about reposing.
  4. wait, I was sure the whole neverborn faction was about Australian fauna
  5. Hello everyone! I'll be in Madrid from september 27 till october 1, and it would be a pleasure for me to meet some malifaux players from another country, to try new meta and new playstyles. Is there any events, or maybe I can just meet and play with someone? Thanks, guys! Cheers!
  6. As i know, Mah has extreemly mobile crew. Well, not like zipp, but Mah can push herself and 3 other models if she needs. If you want Old Major, you should use his ability to give "+" to atack and damage flips to other pigs. It could be great, cause Mah's crew has a huge attack potential. Trixy may cheat fate to give +1mi, Emissary may add +1 more, and you get ~8mi and positive flips for pigs who start their activation near Major (just place your crew correctly with Mah's help and let them attack!).
  7. That's great, thank you! I'd do my best to participate!
  8. Hello, guys! I'd be in Düsseldorf at the end of october and I'd be glad to play with german players. Can you tell me please about any malifaux clubs there, were I can find a company or maybe participate a tournament? Thank you all and sorry for my bad english!
  9. Ladies & gentlemen Am I right, assuming that there is no need to pass Wp duels when you charge a model with manipulative? Charge isn't an Attack Action, is it? I mean, you TARGET a model during charge action, not during attacks actions. Thanks and sorry for my bad english!
  10. Ladies & Gentlemen! I've tried to create a hamelin crew in Bad Things Happen app, and get the message "You have more models with woe characteristics than allowed" when added Candy and Baby Cade. Is it some app error, or is there a role about Woe's that I don't know? (Hamelin has his Sewer King upgrade, so he can hire Lost models) Also, can I hire more than one The Stolen (theu have rare 3), or I can only summon the second and the third? Thank you and sorry for my bad english!
  11. The main question, as I see, is what should master queeg do after this. How can he support the crew on the next turns?
  12. Thanks! I'll try to use it wisely 😃 What's a good choise for McCabe to hire for the rest crew?
  13. Yeah, got it. You don't need to pass HD to target model with terrifying, it just happens, when you target them, right? And to perform an action from master queeg, you must pass it before. OK, now it's clear, thank you all! So, we can't move them so far. Is it worth to move them at ~9'' by this combination? Or it's just a waste of resources?
  14. I don't get it. If you attacked Seamus, 4 example, once and passed a Horror Duel, you can't attack him once more? Cause you can't pass a Horror Duel, being immune to it? And how exactly it works with Thralls and Master Queeg?
  15. Yeah, my bad, there is no Horror Duel in Manipulative. Nethertheless, I think if your are immune to Horror Duel, you automatically pass it. If it isn't so, a model can't target models with terrifying more than once per turn.
  16. I think it's only about terrifying. Manipulative, for example, makes you have wp duel for every action afaik
  17. No, why? Mostly he does it not during his activation, but during Master Queeg's "Put the fear in 'em" ability.
  18. Ladies & Gentlemen! I really want to try McCabe for Guild (before its too late). I have smth in my mind, but I don't know how good is it. Never played for guild before. So I want to ask your advices about my ideas. Here's the crew: McCabe - badge of speed - promises - cloac of invisibility Master Queeg Witchling Thrall Witchling Thrall Guild Hounds (+Iggy Pup), Wastrels, anyone else for schemerunning The idea is to place Thralls somewhere in the center (or whatever you need) for angry attacking, while hounds will make schemes. How it works: 1. First of all, you activate your dogs or other minions and go whatever you want to make schemes. You have four or five or maybe six activations to see what your opponent wants to do. 2. Then you activate McCabe, giving one Thrall reactivating, then giving badge of speed to Master Queeg and other upgrades to Thralls (and push then on 4''). After that McCabe can do whatever he wants. 3. Master Queer makes two walks forward towards the enemy, Thrall [the first one] charges him for his (0) after every walk. Third walk Master Queeg makes back, where another Thrall [the second one] charges him. 4. Now you activate second Thrall, charge the first one. Thralls moved ~14'' from where they were deployed and ready for 6 attacks (one of them has reactivation). After the first turn Master Queer may move Thralls somewhere else, or make them attack three times (he still has nimble), or do anything else. Is it forth trying or is it a bad idea? Thanks for your comments! PS. sorry for my bad english 😞
  19. eeerm, and why the other triggers shouldn't resolve if defender is killed then? "after suffering" doesn't has the special rule about removing the model like "after damaging" either any df triggers can resolve even if defender is killed, or sub zero resolves only if he survived (or there was attacking after damaging trigger, as we find out earlier)
  20. and he fails to damage himself? yeah, i got it now
  21. not only the last shot - he can take a lot of them, if he managed to damage target every time
  22. yep, sorry. how can i delete posts?
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