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Spitfire

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Spitfire last won the day on April 1 2022

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  1. You could strip her or even try to partially strip her (i've seen it done with some qtips and some stripping agent of your coice, sterilium, simple green,...)
  2. Tbh, i'd go with Magenta/purple since you have so little contrast on these models, being yellow close to the skin and such, that i'd go complementary in order to add some visual interest.
  3. His shtick was it couldn't force into him by its usual means which piqued it's curiosity, but it seems this was something entirely else when he welcomed it in (which it maybe found out after he had it's attention?).
  4. Well it was that or death by mob. And it is very in character for Lynch to go with what benefits him in the heat of the moment. Kinda what got him into that position in the first place. "Want to work for me or be eaten right now?" Easiest decision he ever made.
  5. Can only echo that. Terracutter were sooooo sweet tokens. Got a good collection of those including spinning counters for burning and stuff. But could still improve on some conditions.
  6. Sth nexus doen't like at all are shockwaves and blasts if everything kind clumps together to mitigate dmg and stuff. There are a lot of low movement attributes in Nexus. The best beaters Nexus has are the bersetker husks which can be creted by replacing an eyes and ears at the start of the activation of Meredith Stanley (also needs a web or corpse marker). But they too are so slow (mov 4, send in the shockwaves and stagger them to mitigate their creep along free action). And remember Nexus is now SZ3 so can't hide behind anything in her crew (except mb Emissary) AND needs LOS now to draw LOS and Range from another Cadmus model. Yea she can shove off one damage to her own models but at mov4, df 5 she's absolutely killable. Remember her Upgrade allows her to target two of her own Models at the endphase to do stuff (general non-charge action) which can depending on trigger be an attack oder an interact action IGNORING insignificant. Some things you have very much going for you is - at least to my ecperience - cadmus hates corner Deployment. With the low movs it's hard to properly unpack. He'll have a hard time getting leylines captured after the first. There are not many pushes in crew (rember eyes and ears have a lure!) but rather place shenanigans. Creep Along needs a friendly model in the direction he want's to push into (including your parasited models which can only be considered friendly during a models activation). So you'll probably have a good time if you can claim the symbols good and hinder him some. But remember the lure of the eyes and ears (and that they are considered activated now when they are summoned). Also the parasite dmg is no longer irreducible, so you might consider the big boy again with the healing you are planning to take with you and reform from ice he'll be quite nice of a distraction if you shove him into your enemies early (remember Tinas new free action which can put some serious speed into the icy boy [2" from the created marker, push 4", place in 2", easy place 8" further up without big boy even walking once]).
  7. Yes i find it very enjoyable. It has a nice simplicity to it while offering things to uncover and unpack. Also for as straight forward as the mission goal ist (in normal play) the random distribution and depth of the stones makes for nice different play experiences. But i've got to admit, that i feel a certain amount of motivation towards painting some malifaux too since dropping out of an upcoming tournament and having played another round with Mr. Cooper yeasterday.
  8. Damn that's some speed and quality at the same time and i can barely find motivation and time, or more likely motivation period because if i'd be i'd make the time, to sit down and brush some. And i even got fancy new paints (LGS stocked the Scale 75 artists paints and oils and how could i not grab some when i love the normal paints already?) but what motivation i can find goes to Moonstone atm ^^'
  9. It would, but then there comes the kin with flinch which triggers on stat which would be falsely triggered by using the chi as described.
  10. That's Danica from the witch box for moonstone by goblin King games.
  11. I have to scale down on my plans greatly 😅 So I only got three performers done because I was very very distracted with another system...
  12. I got very sidetracked this weekend, but alas it DOES fit into the theme of this month. I in the last 1-2 years start to enjoy putting more efford into bases. Here's exhibit a and b with height variancer, bark, 3d printed tree and mushrooms.
  13. Some WIP. Distubringly i seem to have gotten less done than it felt if i compare it to the kickoff picture ^^'
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