Does anyone else find that Valedictorian's ability to reach out and hit something twice at Stat 7 from 22" away to be a bit.... mean? Assuming you're doing it right, that will result in a model flip as you're gonna summon something around the end of Turn 1 and even if it comes in damaged, you're getting something with 4/5 health and hard to wound (+1 Armor if you go with a punk). A lot of the success I've had with the Transmortis crew stems from that Turn 1 summon, which can then quickly snowball into a second turn summon too. All of this, is assuming you're unpacking well, keeping Vale in range of the Emissary and Shockwave Nuke Totem, giving her an upgrade from the boss dude and fast.