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Dzsovi

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About Dzsovi

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  1. I think the crew seems absolutlely fine (if the grow mechanic gets restored:)) the only thing missing is Nekima's versatility. I have written a lot about hurl corpse in closed beta, and how it wont se any play in 99% of the matches, but it was never changed to any other action. Do you have any suggestions what action would suit her well?
  2. i made several suggestions in closed beta removing terrorize and hurl corpse and give her black blood pustule with coordinated attack or heal triggers.
  3. She had the butterfly jump but it was removed due to high mobility
  4. She had gone through on several nerfs in closed beta (she had crazy things and too many flips on duels, it was annoying and slow to play), i still think she is not in a bad spot, try to play her a few times. With candy Pandora is able to shut down a whole section from the enemy team (slow, stun, aoe dmg), then comes a teddy/carver/hooded rider to finish the job.
  5. Finally they can grow themselves...i tried to make it work, but it was really complicated and needed a lot of attention and positioning. I also find it really good, that the effigies can turn into emissaries during the game
  6. Chimera and beast, looks nice. The cost of the models have also increased
  7. As Nekima becoming a master, what are your guesses about the new Neverborn beater henchman?
  8. Hi, how will this work: If i cast Lilith's wicked vines on an enemy model (for example on a Molly), can my enemy move the Molly with a lure, as it is not a walk action, just a move? The Rooted condition stops models declaring walk or charge actions and drops on pushes, but not sure how it works with lures or with any other placement effects.  THX!
  9. Hi, im here for some clarification. If i cast wicked vines on an enemy model (for example on a Molly), can my enemy move the Molly with a lure, as it is not a walk action, just a move? I've read the condition drops on pushes, but not sure how it works with lures or any other placement effects. THX!
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