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Wurz_7

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Everything posted by Wurz_7

  1. yesterday was my first match in ages, I wanted to go with Parker, but with so much time without playing, just 1 mess up and I'm done with that crew, so I went with Von Schill, I can make a mistake or two with him and it's not an auto-defeat. I was going against Sonnia, so I was afraid AF of her df/wp trigger, bad memories against that redhead psycho, so I set my crew for a lots of shockwaves and blasts to avoid duels. The Strategy was Recover evidence, and I took Claim Jump (Arik) and Leave your mark. - Von Schill - Steamtrunk - Arik *Servant of Dark Powers - Lazarus *Servant of Dark Powers - Librarian - Enginner - Scout - Effigy The idea was to set up the crew into cover as quicky as possible, with Arik Tanking and the engineer supporting him, so he could always be with Armor 2, Shielded 2 and concealment, plus terrain cover. Same idea with Lazarus, supporting a Flank, but still capable to reach the center with the grenades. And Von Schill giving grenades to whoever was in range to shockwave the middle of the board. Then, blast and shockwave my way to the middle for claiming the schemes, and whatever strat marker I could grav. And lots of healing, between librarian, effigy, steamtrunk, the self repair of Lazarus, and the Engineer for the constructs. The upgrades too if lazarus and Arik managed to kill models. For time matters, we didn't ended the match, but what we managed to play made me feel comfortable. Sonnia reached the center first, but the upgrades on Arik and Lazarus allowed me to put them in cover before receiveing the enemy attacks. The Scout was also placed into cover and withing range to shoot a Purifying Flame with a strat token. The cover made him survive enough attacks until he killed it. My grenade spam idea while didn't do too much damage, drained a lot of cards. It also keep them with distracted, and ignored the Hard to Wound of an Witchling Thrall, and the defensive triggers of that MF crew. I put Rocket Boots on Arik so he could charge and beat the crap out of Sonnia at some point, and VS was preparing the Rocket launchers to blast the mid, so Arik could score Claim Jump or Leave Your Mark As I said, while we didn't ended the match, I felt confortable given that I didn't played in more that a year, and was very good at bypassing all those annoying defensive triggers of that crew. what are your thoughts @Franchute ?
  2. Fun match even with the short playtime. Being a while uh? Now we have a reason to clean the dust out of the figures, and keep playing! So good and fun match @Franchute And I still hate Sonnia
  3. just 1 add: when Doc is about to take the chance, with Parker waiting for it, Doc takes a breath and goes with the medical tools to heal Parker instead of the gun. "Good choice doc, good choice..:" This is the story: https://www.podbean.com/eu/pb-ds6ym-a4d9d7 https://www.podbean.com/eu/pb-kthtn-a6175d
  4. So if i put the shield to say... the librarian, it gets shielded 3 then (1+2) and the 3 of them must go down to lose the shield?
  5. oooohhhh I feel so stupid now hahaha Thanks!
  6. I'm having a hard time understanding when I have to discard this upgrade. It says: "After the value of this model's Shielded Condition is reduced to 0 during the Activation Phase, discard this Upgrade" but reading in the rules the activation phase, nothing makes me think that the value reach 0. In the "conditions" section it says that the condition is ended during the End phase. In the upgrade card it says that the shielded condition is activated on the start phase... So I don't get it (the discard part). You put the upgrade, it gains shielded +2... during an enemy activation, it gets hit twice so it reach 0, but during an enemy activation. Turn ends, so shielded is reduced (even if it didn't reach 0 during the turn), next turn start and is up to shielded +2 again... What am I misunderstanding?
  7. and with an enforcer, don't forget the enforcer.
  8. It helps a lot, thanks you very much
  9. Yeah, stone-wise, Hans is way better than trapper. Lots of triggers and no-random for the same price
  10. they both have their pros and cons. Hans can eat cards if you need it, but can force the opposing master to do that as well (with to the highest bidder), I normaly just drop 1 card to give him the suit that he need for the specific shoot (armor piercing, etc) and shoot to the ones that are engaged with my other models. Hans with Anna Lovelace can help like a lot to your engaged models. Trapper is also good, the reposition trigger is quite usefull to walk out of cover, shoot, and cover again. The +flip is also good. I think the right one is the one that can have a better sinergy with the specific crew and schemes. For me is almost always Hans. (With an oathkeeper and shooting the ones damaged by Von Schill, he has the +flip as well) The other plus for Hans is that you can buy him alone without the need to pay $40 for a entire crew.
  11. I prefer Hans over Trapper most of the time. Same cost, don't randomize to engaged targets, trigger for every situation, can take enemy upgrades away, what else do you want?
  12. Reading that with your avatar picture was a bit unsettling...
  13. and, one model that is killed ratter quick (specialist) and one that is very situational (streamtrunk), ok, they give you one more activation, but with the specialist dead you are down to 7 anyway, and if you are not sitting holding some ground or don't have the need for remove burns/poison/markers, the steamtrunk is kind of useless (for heals you already have the librarian). I think that those two are actually good but in some special matches, like against ressers or something with nasty burns. But if not, those 10SS are kind of wasted anyway
  14. is not unusual with a Von Schill crew to go with not so many activations. I play with 6, and though is a disadvantage, with a couple of moves between VS, SA, and your sniper, you can even the activations for midgame. Quantity or Quality, as always. but as I said, VS usually runs low on activations for what I had read, and always on my case (I play with 3 10SS models)
  15. what about the Specialist + streamtrunk spot?
  16. THANKS YOU VERY MUCH, because you put words to my thinking about him. The ones I would like to have are Lady J and Perdita.
  17. In a match, she completely annoyed the Hoffman crew I was playing against. Between terrain and her aura, even if you don't place her with that on mind, she condition the enemy movement a lot. Plus not random when shooting to melee is pretty nice
  18. I can relate to you from my first matches. I play mostly with the local Henchman, and boy he mop the floor with my models. As I said I have a Von Schill crew, so most of your experience sounded as a deja vu. First, the specialist: after two matches with the other player going straight to kill him ASAP, I didn't use him for a while. A while after that I used him, keeping him safe the first 2 turns, and hell, turns 3 and 4 he burned and blasted a lot, and the henchman said "that's why I go for him first". Now I kind of consider him if I think I'll need marker removal (corpses, schemes) and he is gold against ressers. Trapper: I preffer Hans, same cost, same damage output, but he have triggers useful for every enemy you may have (slow, ignoring armor, ignoring incorporeal, etc) and can take enemy leader's upgrades away. Try him. Suggestion: and I know I've said this like a damn parrot: try Strongarm. Same: damage output, and can adapt to almost any situation (+2 sh; +1 dmg ml; or reflect 1 dmg to melee attackers) he can charge same as Von Schill and those two, as a tag team, can beat down almost anything. The librarian is a very good model, her heals are nice and with a good range. The Ca attack is not that good, but with the chance of drawing more cards, deal blast damage, is not a silly joke. That with furious casting on the other side... use a oathkeeper with her to place her in range of the enemy model you want to smash, and furios cast his face out of the table. I never use the steamtrunk, but I think It can be useful if the enemy is bringing burns, poison, and that kind of things. Tell us more about how you progress!
  19. What I mean was that he doesn't need to be behind the bubble just supporting the crew, but in a funny way (Also, you must admit that the action hero pose says "lets get dangerous!") As you said, I love to use him disrupting enemy movement throwing models out of place, or charging, jack knife and throwing it to Strongarm or Hannah for them to give it a "touch".
  20. Yeah, is kind of hard to imagine the ortegas on a swamp-dark forest instead of a western - desertic place. Same thing with Parker. Or the other side, Rasputina on the desert sand...
  21. Right? those two teamed concentrating the attacks on one enemy can take down a master in no time.
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