Jump to content


  • Content Count

  • Joined

  • Last visited

Everything posted by Wurz_7

  1. just 1 add: when Doc is about to take the chance, with Parker waiting for it, Doc takes a breath and goes with the medical tools to heal Parker instead of the gun. "Good choice doc, good choice..:" This is the story: https://www.podbean.com/eu/pb-ds6ym-a4d9d7 https://www.podbean.com/eu/pb-kthtn-a6175d
  2. So if i put the shield to say... the librarian, it gets shielded 3 then (1+2) and the 3 of them must go down to lose the shield?
  3. oooohhhh I feel so stupid now hahaha Thanks!
  4. I'm having a hard time understanding when I have to discard this upgrade. It says: "After the value of this model's Shielded Condition is reduced to 0 during the Activation Phase, discard this Upgrade" but reading in the rules the activation phase, nothing makes me think that the value reach 0. In the "conditions" section it says that the condition is ended during the End phase. In the upgrade card it says that the shielded condition is activated on the start phase... So I don't get it (the discard part). You put the upgrade, it gains shielded +2... during an enemy activati
  5. Not a popular choice, but I use Von Schill as a second master, because gun and run with rocket launchers or grenades are excelent, and bandidos with rocket boots, if they start with fast (using a scheme marker) can jump walk/charge walk and walk again or or put a scheme marker. And Von Schill with range 14 and throwing models away, or disengaging yours is solid. Its a real expensive in SS though
  6. Life of Crime + Rocket Boots = awesome. Paper thin awesome, but awesome bandidos
  7. yeah only minions = it sucks non-master = it doesn't suck
  8. + "or freikorp" +1 to the non-master non-beast only. He should be able to load up enforcers.
  9. Parker crew was a real joy to play, I didn't expect that you can throw me Joss in the face turn 1 and pin down all my right group and parker himself. So, that part was a good test for the crew survivability, and they survived better than I expected. Mad dog giving injured played well with stick up from parker. Sadly I couldn't use the shotgun because he was engaged almost all game. Doc saved him (and later was used as an human shield for mad dog to retreat). What surprise me was that Parker survive a lot thanks to the 14 hp. He ended up surrounded by almost all enemy crew, and in that si
  10. "Bandidos" don't have gunfighter, they use the knife on Melee, so you can't rocket launcher an enemy at point blank. I played parker with VS on the list today, but they can charge using the rocket launcher or the grenade belt. And boy... the mental image of those bandidos running while sending rockets... priceless
  11. Freikorps = Attrition, 100%. They can hold their ground and withstand the enemy over time., or hold ground and spam rocket lauchers, grenades and rifles putting pressure. Viks can put a lot of pressure, but can't withstand a sustained attack if the enemy crew survive the first iteration. They are a sort of assassin crew IMO.
  12. Wurz_7

    Hannah Lovelace

    He is talking about the mechanic, not if is good or efficient or whatever. The loop exist, it can be done, so it must be fixed.
  13. if their only reliable job is shoot, I think 4SS is good in-theme with the viks. At 5SS outside the theme they may not be worth it. Any battle reports showing that they are broken?
  14. yeah, 30mm is easy to move and hide behind your models
  15. if something is not broken, donĀ“t fix it
  16. As mentioned before, play a match with VS, check if he is really lacking, and with the report, made the point. Here we are just theorizing with data but no proof, it seems useless to me IMO.
  17. with the fkm, rocket launchers with focus every turn, or drache with focus, walk, blast. An almost free focus in a very nasty thing. I really loved it
  18. I think it was kind of OP to just take concentrate as a (0) action. I mean, I loved it, but it was a bit too much I think. The discarding issue is kind of true
  19. they are resilient, and the "take the hit" ability is useful to protect key models. Other than that, there's no much else to say
  20. Wurz_7

    Changes to Arik

    now it sounds pretty good, must try him soon
  21. Wurz_7


    cheers to that! (sorry, but I hated the guy)
  22. have someone tried the gravediggers with this crew?
  • Create New...

Important Information