Jump to content

bsm86

Members
  • Content Count

    153
  • Joined

  • Last visited

Community Reputation

41 Acceptable

About bsm86

  • Rank
    Minion
  • Birthday 04/01/1986

Profile Information

  • Gender
    Male
  • Location
    Cologne, Germany

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. I do, but a Fire Golem is more than capable of killing a Charm Warder in one activation. Then there's still the option of just letting Banasuva toss a Shasta Vidyia Guard in there and have it kill the Charm Warder. Sure, Charm Warders have the potential of screwing Sandeep hard but they are either an easy target to go after or they require a lot of setup to be somewhat safe - which is when Sandeep should see it coming and act accordingly.
  2. Let's meet in the middle and say that it's not that bad. Still, a 7 SS model that needs to be in the line of fire in order to get the aura and the trigger to work with next to no real defensive ability aside from an opportunistic Leverage or Chi is too high of an investment to get rid of a Gamin. And it's somewhat luck related since you need this trigger. If you really wanted to get rid of Gamins to prevent the Golem from appearing you should go after them with a real beater, HRM oder Mr. Long himself. Charm Warders may have their use to sacrifice them to mill the opponent's deck in a critical situation but with all the card draw Sandeep can muster you only make it more likely he goes through his whole deck and reshuffles which brings you back to square one.
  3. First and foremost: Kill Banasuva if you ever want to stand some sort of chance vs. Sandeep. Charm Warders may sound nice against Summoners but why should Sandeep summon his Gamins within their aura? They are squishy and don't do very much damage. Since they want to be close they die quickly. Either replace them with High River Monks for that extra oomph or just use some of the great Versatile TT guys like the Swordsman or go out of keyword for Izamu. Having stuff die with 3 LRM in your crew is also a sign of not playing to your crews strengths properly.
  4. Never bothered. When you're actually close enough to make use of her aura you're probably about to lose her anyway. I rather leave her a bit behind to use her Jynx. Talking about a Monk crew btw.
  5. Hi folks, Three times' the charm! This will be our first tournament in M3E. What? 50SS Single Faction 3 Rounds Malifaux 3E Open Beta Rules (latest version as of 03/05/2019) Unpainted miniatures allowed When? Sunday, 05/05/2019 from 9:30 to 20:00 (detailed schedule will be available in the link below) Where? Top Tables GmbH Sternengasse 1b 50676 Cologne / Germany How? Registration now available at https://www.tabletopturniere.de/t3_tournament.php?tid=24381 (Website in German). Registration will only be complete after paying the tournament fee of 10€. This covers prizes as well as the location. Top Tables members pay half. Hope to see you there! Benjamin
  6. That's interesting. My LRM usually has the least amount of Chi since I tend to spend it all on his Trigger. Where you mitigating all damage or did you just not have the chance to heal as much?
  7. I totally agree. And still aside from Pandora most models with shockwaves don't have such a restriction e.g. McMo crew or Von Schill crew.
  8. I still don't quite get why Fears Given Form is Once Per Activation... It is not even that good and the WOEs don't get much benefit from failed WP duels. And just to be clear: I did not say Self Loathing should be Once Per Activation, only that it cannot target the same model twice.
  9. Before conditions were completely reworked there was quite a long thread suggesting it was not okay to completely shut down one model with conditions regardless of how many AP have been spent to do so. I believe it was about Injured and/or Distracted... I for one would be pleased if there were a possibility for Dora to negate one model completely - similar to how she could (actually still can) in M2E. The backlash however would probably be severe and further changes would not be far. Self Loathing currently is a bit clunky, sure. I don't like the idea of changing it to do fixed damage though. Instead of paying the cost and/or adhere to the restrictions in Italics why not just allow SL to only target a model once per activation. That would solve most of the problem cases in my view.
  10. Again, that's the issue here. Dreamer could play on his own, but when Zoraida makes him and his crew considerably better then it's a no-brainer to include her. You could replace "Dreamer" with "Neverborn Master" and it would still apply.
  11. That's kind of the issue. Zoraida is a very strong choice on her own but her own Keyword has limited options. Zoraida as a second Master complements all other NB Masters and improves them by a considerate margin. A margin which you probably (or surely) won't get when you hired other models. The comparison to M2E Nekima is actually pretty good. There was almost no NB crew in M2E that was built without Nekima or at least the consideration to hire her. She brought so much to the table that her steep cost of 13 stones was almost always worth the investment - even without pass tokens and the risk of being outactivated. @Angelshard is completely right: Zoraida on her own is fine enough so she does not need nerfs in order to be in line with other first master picks. She is however such a versatile second master pick that the only thing necessary to bring her in line would be to simply raise her cost (which obviously would not affect her as a first master).
  12. I played a couple of games with a Monk crew recently and I'm satisfied with the current state of Shenlong. Monks are still squishy and require some protection but I always felt like I had options - which is what (to me) Malifaux is all about. You could waltz right in with Shenlong and just murderize something or you could play the more control oriented style and push the enemy around. Lifting the restriction on Concentrate for Monks is really a good thing and together with Yu's Shouting Orders and the Students you can still get a decent amount of movement in Turn 1. LRM might be a bit too strong though; playing two of those results in an almost unkillable Shenlong.
  13. bsm86

    2/14 Pandora

    I like Iggy a lot. On top of what you already mentioned he's a great Schemerunner himself as he can just hide out auf sight with his Sz 1 and drop markers (obviously depending on terrain).
  14. There are some that do. Or did - at least there has been a thread a couple of weeks ago where there's been a somewhat heated argument on whether she is the best or the worst NB master currently.
×
×
  • Create New...