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Scatterbrain

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Posts posted by Scatterbrain

  1. 6 hours ago, Purple Mist said:

    Painting Nekima proved to be most difficult than I expected and may be I'll have to postpone her presentation to next month.

    It looks like you've made a great start on Nekima so far, and there's approximately 2/3 of the month remaining. And as you said, the Corrupted Hounds are nearly complete. Maybe you're not giving yourself enough credit? 😊 Nekima might still be thundering from the skies by the end of May yet.

    • Like 1
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  2. This is an interesting discussion, thanks everyone for such detailed replies. 😊 As I predicted, experienced players were indeed able to identify more of the limitations of this kind of theoretical model. I'm grateful to hear from all of this experience.

    From the replies above, it seems that the Master Roulette idea isn't going to work for new players... even if they do happen to be new players who have dove-in head-first, and bought and painted 6-8 Master crew boxes. 😉 So it sounds like it's more of a challenge or "handicap" for experienced and creative players like @4thstringer to choose to try, in order to spice things up and stretch abilities. It sounds like Master Roulette is going to require at least an intermediate skill level in order not to be a disaster for the player. And definitely an "opt-in" challenge, never something compulsory. 😊 The ability to choose the Master for the encounter is an important part of the uniqueness of the game, after all.

    10 hours ago, 4thstringer said:

    But honestly, if you are worried about people cheating the draw on this, I would seriously question who you are playing with.  Games are supposed to be fun.

     Oh, I wasn't expecting anyone to try to cheat. I just thought it would be best to make it almost impossible from the outset. As funny as it would be to write "Nicodem" on 8 pieces of paper, then remark "Oh, what are the chances?" when drawing his name. 🤣

    10 hours ago, 4thstringer said:

    I'll say, having seen your other posts on the forums previously, I do believe that this is the kind of thing you wouldn't enjoy.   But that shouldn't stop other players who think they would enjoy it from trying it.  And calling it stupid is simply not called for.

    True, after all, @Rillan is a player who is smart enough to only have bought strong models in the first place, and to always beat a novice player no matter which Master he takes, so this style of play isn't going to suit. I don't so much mind the word choice. It can be difficult to find the right words in a second language. I'll just whip open the thesaurus and mentally replace the word "stupid" with something both more polite and descriptive when I read it. Maybe impractical, or cumbersome, or limited, or self-defeating/counter-productive.

    9 hours ago, Clement said:

    It is?   Oh no...  I'm two factions deep in owning pretty much everything ><

    Unusual, and perhaps not the most frugal, but it's by no means impossible. 😉 I'm a complete beginner and I have a bad case of Pokemonitis myself. BUY ALL THE THINGS! 🤑

    • Like 1
  3. I'm comparatively new to both Malifaux and the forum, so please excuse me if this idea has already been discussed recently.

    What do experienced Malifaux players think of the idea of "Master Roulette"? Let me explain what I mean. The two players set up terrain, declare factions and get the pool of schemes and strategies as usual, from whatever rule set they are using (e.g. GG18).

    The only difference is that the player does not choose which Master will lead their crew: instead, they randomly select them in secret by drawing names out of a hat (or similar). As normal, players do not know which Master the other player has randomly selected until deployment. Once the Master is selected, the players build their crews as normal, considering that Master's synergies and the schemes & strats as usual. So if you draw Jacob Lynch, you can choose Brilliance models as desired to get the best results from that crew. The only random element is which Master is taken.

    I see a number of potential advantages and drawbacks from playing games this way, but I imagine experienced players will be able to think of some more. So far, I think:

    Advantages

    • Players learn to use all of the Masters they have available, meaning that so-called lesser tier Masters see as much table time as the moderate to higher-rated. This could help creative players find new strengths for crews led by Masters who are lesser-rated when they ordinarily would have chosen more popular Masters instead, meaning that currently lesser-rated Masters may actually become more highly-rated as more strengths are discovered.
    • Conversely, depending on the schemes & strats, Masters with a reputation as being especially powerful may find that their dominance is reduced a little when they are forced to use them in situations where they ordinarily would have chosen a different Master instead.
    • The skill gap between new and experienced players is potentially reduced, depending on which Master the experienced player draws, and how familiar she/he is with their use.
    • Players who have invested time and money collecting several Masters within their faction have incentive to give table time to all of their miniatures.
    • Players who have used their skills to hone the use of a particularly powerful combination of models are encouraged to use that same intelligence to find ways of getting the most out of multiple crews.
    • Favourite Henchmen, Enforcers, Minions, Peons and Mercenaries can all still be chosen if desired. So synergistic combos of these models may be found to be somewhat transferable between Masters.
    • Players who get the ire of their gaming communities for using particular notorious Masters still get to use them some of the time, but they can't be "blamed" for choosing them when the name happens to be drawn from the hat. 😉
    • Games that may have otherwise been fairly one-sided could end up being harder fought.

    Disadvantages

    • Newer players who are first learning the mechanics of the game and the models they own could become bamboozled by having to use complex Masters in schemes & strats that they may not naturally suit.
    • The system is at its fairest when both players own all eight of the Masters available to the Faction. Even among experienced players and ardent hobbyists with comparatively deep pockets, it's unusual for players to own all of the choices.
    • In the likely event that players didn't own all of the Masters, would the other player's potential hiring pool of names in the hat also be reduced to the same number? If so, lower-tier Masters may end up being excluded anyway.
    • In addition to the Masters themselves, players are also at a disadvantage if they own fewer of the support pieces for that crew. I.e. an Arcanist player who owns the Rasputina crew box but no other Frozen Heart miniatures, whereas their opponent is fielding Perdita and has all of the Ortegas/Family models to choose from.
    • Games that may have otherwise been good competition could end up being dramatically one-sided.
    • A player who draws a lower-tier Master from their faction against an opponent who happens to get the best possible result mightn't enjoy most likely being "set up to fail," even if they do potentially learn about their crew in different circumstances to usual.
    • Would require a system to prevent unsportsmanlike players from cheating to influence which name came out of the hat. (E.g. ensuring the bits of paper are as identical as possible, and once players have deployed, the remaining names in the hat are revealed to both players for accountability).

    Can other players think of any other possible advantages or disadvantages from choosing to play with Master Roulette?

    Would any players be keen to give it a try, if their opponents/gaming groups were also on board?

    • Like 2
  4. 15 hours ago, Vorschlag said:

    Unless you play with avatars which allows Ramos to pinch them.

    Good to know. 😉 My LGS still has a dusty Ramos avatar on the shelf from back when they were current. But I think I'd better stick with the canonical tournament rules or I'll end up learning Ramos tricks that can't be replicated outside of playing at home. Sounds like he's pretty strong with just the tools available to him already, never minding the lack of access to Peacekeeper and other Guild constructs. 🙂 

  5. 3 hours ago, retnab said:

    I think you're thinking of Hoffman's Arcanist Assets, which lets him borrow from the Arcanists.  Sadly, it doesn't work the other way around, no borrowing Ryle for us :( 

    Oops! 😥That's embarrassing. But on the plus side, at least it's solved the tricky conundrum of whether I was going to keep the Peacekeeper and Watcher I bought for myself or give them to my partner for her Guild. 😏

  6. Do you already own Large Arachnids, @Franchute? If so, they could be fun to try in the meantime, while you decide whether or not to add Foundry models.

    You could also try out Howard Langston with Powered By Flame. Joss with Bleeding Edge Tech could be useful for giving more staying power to Minions if taking Metal/Fire Gamin and/or Rail Workers.

    Could an Ice Golem toss a Metal/Fire Gamin to which Mei could then Railwalk?

    Just trying to think of some uses for models you might already own from Kaeris, Ramos and Rasputina's boxes.

  7. Thanks for posting this, @durek (or whichever is your usual account). I'll be watching with interest. I recently picked up Seamus' box solely because I heard about the Showgirls upgrade AKA Sebastian Baker. While I do have a few other Ressurectionist pieces, I'll be planning on playing Seamus exclusively with that upgrade and the various Arcanist models + Oiran. I don't particularly mind whether it will be the strongest Seamus or even Resser build. I just think it looks like fun and is a good way to double-up on models. 😇

  8. 9 minutes ago, Math Mathonwy said:

    Why be rude? You could easily say the same thing but use less loaded language. We are all here because we love Malifaux and try to get enjoyment out of a shared hobby. No need for rudeness!

    If @Rillan was referring to my comments in the original topic (and I don't know for a fact that @Rillan was, that's just one possible interpretation), I'm not offended. I'm wryly amused. 😁

     

    38 minutes ago, Rillan said:

    Theme u mentioned is like another baby whining theme where someone lost game, lets blame his opponent and crew he plays. Not his mistakes, his unbalanced or one-sided crew, but everyone else expect himself. He even didn't provided his crew list/schemes e.t.c. just its unbeatable cause he thinks so....

    @Rillan are you making a comment about my question in the original thread, about suggesting to the opponent that he* bring a different "less cheesy" list? Like I said above, I'm not offended. I may just suggest that you could've misunderstood what I was getting at. It's all good, though.👍🏻 Happy to clarify further. 😉

    *He because that example in the original topic used male pronouns.

  9. 2 minutes ago, thatlatinspeakingguy said:

    If the spirit of Malifaux is to make a list according to schemes and strats, then the One Great List policy is not player's but designers fault (and partially also Tournament Organizers, who IMO should exercise their power over the scene and organize more "different master for each round" events). I don't understand why do you blame the guy for playing the most competitive list he could create.

    He's certainly clever for creating and perfecting the list. But if that's the only list he's playing, he's making himself a bit of a one-trick pony. 🤔 If I were his opponent, I'd be much more impressed to also see him win with Somer in a radically different configuration, as well as with other Gremlin masters. Otherwise it's kind of like repeatedly spamming a 3-button combo in Mortal Kombat until the other guy runs out of health. "Yay, you won... again... in almost the exact same way."🙄

  10. 2 minutes ago, Ludvig said:

    That's a really weird thing to do. If the game is a competiion then people can be expected to bring good lists. Asking for silk gloves seems like a casual game thing.

    Not so the opponent gets a soft landing. I meant more that, if this player is so adept at making lists, surely he can get the most out of his crew in all sorts of circumstances. Relying on the One Great List doesn't seem to fit in the spirit of Malifaux, where lists are made after learning the opposing faction and seeing the scenery. Maybe this player is actually too skilled to need the one specific, almost-unbeatable cheese list in order to play a strong, competitive game?

    • Like 2
  11. On 4/18/2018 at 11:30 PM, cbtb11235813 said:

    Gremlins getting the whiskey Gamin is already an affront to the movement, their techno-drunkards have obviously just stolen Arcanist technology and claimed it as their own. 

    Sandeep not being able to summon them makes me sad

    Hahaha! 🤣 With the number of people who believe that Sandeep is already too strong as is, I shudder to think what would happen if he were able to summon and/or hire an additional 9 Gamin! 😨

     

    • Haha 1
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