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Scatterbrain

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Posts posted by Scatterbrain

  1. Inspired by @TeaCrusader's magnificent Rail/Metal Golem last month, I have decided to try to paint one of my own. Pledging for 10 ss.

    0.thumb.jpg.6ec1c8f3d0ca9aa057ef51a14a1de524.jpg

     

    The April Challenge

    1. Use separate water pots if alternating between typical paints, and those that are metallic/pearl. Otherwise you can end up with little metallic flakes on parts where you didn't want them.

    2. When using dropper bottles from lines such as Vallejo, Reaper and Andrea, don't squeeze the bottle harder if the nozzle is clogged. It's a good way to waste paint when the lid pops off and half the bottle contents go with it. Use the end of a paper clip to unclog it instead.

    3. There are often more cost-effective alternatives to buying small containers of products marketed towards miniatures painters, such as from stores that sell fine art supplies.  Similarly, larger jars of scenery texture paste for dioramas can be more economic than small pots of base detail. For example, compare the price at your hobby store for a 200mL jar of Vallejo Ground Texture: Snow to how much you will end up paying for 8x 24mL pots of Gouge Workshop's Valhallan Blizzard. 

    • Like 5
    • Thanks 1
  2. 4 hours ago, Ebuhuel said:

    ah thanx, the info is helpfull enough. I already opened the jobsite but thruthfully i kinda like my current job 🙂 I know my question was a bit open but until now i am doubting between guild lady justice, neverborn pandora or the dreamer or wong from the bayou until i open the book again, then options arise... 🙂

    As far as being easy to learn the game for beginners, Lady Justice has a reputation as being quite straightforward. Whereas, Pandora is generally thought to be a bit more complex, so the initial learning curve could well be steeper. Summoners, like Dreamer, have an extra dimension to get your head around. I haven't heard any opinions about where Wong sits on the difficult to easy to learn for a new player continuum, but blasting the other player's crew sure sounds like a lot of fun.

    As for the equivalent of rolling 1s in dice games, there are plenty of times your Fate Deck will ruin your day in Malifaux, especially when the Black Joker makes an appearance. 😁 In those games, the opponent could never force you to roll a 1, or see ahead of time what your next result was going to be, or reduce the likelihood of your rolling a 6. But in Malifaux, it is possible for various opponents to do all sorts of nefarious things to your Control Hand and Fate Deck. In my first game against Youko Hamasaki, my Control Hand was reduced by one card for the whole game, I had to discard randomly determined cards at points (losing some good cards), and the other player got to view my Control Hand a couple of times. Meanwhile, he had the Red Joker in his own Control Hand, used it to cheat for Initiative, then immediately activated a model that picked up the card on the top of his Discard Pile. So while you avoid dice, you may be inviting being thwarted by the numbers on an even greater scale! 

  3. 1 hour ago, Ogid said:

    Lol, what a sneaky change. You are right, the new one limits the Mechanical Rider reactivating the duet to only 1 activation, not 2...

    Aha! I knew there was going to be something even slightly different to Arcanist Coryphee Duet, too! Just Mechanical Rider instead of Vasilisa. Indeed, since Collodi is DMH, it could be argued that the change effects Arcanists even more than Neverborn, since NB already couldn't use Collodi at many tournaments.

    You are brilliant, Scatterbrain! Never doubt your instincts. 🤪

    • Haha 1
  4. On 3/6/2020 at 8:59 AM, out4egos said:

    I should have got away from Marcus a long time ago but he was given to me to get me into the game and I've never been able to part with him and I cannot honestly think of a game I've played in the last year that I didn't take in human reflexes in any crew that I played and never born. 

    Surely there is more to Marcus in Neverborn than the previous Inhuman Reflexes upgrade? If you really need Butterfly Jump to win, try putting it on a Beast that doesn't have it natively by using Marcus to attach Feathered Wings instead.  It costs in-game resources to attach it (excepting on Order Initiates, during deployment only), and you are limited to two per crew (instead of potentially four, counting the previous IR). That means a NB Marcus crew can no longer spam it, but it can certainly still go on up to two key Chimera/Beasts. For additional survive-ability upgrades, beyond the new version of Inhuman Reflexes, you would also have access to Armored Plates and Natural Camouflage.

    Another suggestion is to use Marcus as a secondary support master while Zoraida is leader, making liberal use of Silurid and The First Mate to Butterfly Jump out of combat, as desired.

    • Like 1
  5. 55 minutes ago, Zebo said:

    How has been nerfed Marcus? 

    With thanks to @Ogid and @Adran for the information copy-pasted below:

    Quote

     

    • Pg 12. Actions Generated by Triggers Callout – Paragraph 2
    • Change the text of the paragraph to: “Actions generated by Triggers (and any subsequent Actions generated) cannot declare Triggers, and like other generated Actions, they do not count against a model’s Action limit.”

     

    Quote

    If Marcus makes a model take a charge action, [through Call of the Wild], they can not declare triggers on the attack from that charge action.

    So not a direct nerf of Marcus, individually, but an overall rule clarification that does impact on one of his Tactical Actions.

    • Like 2
  6. 4 hours ago, Jordon said:

    What are people's feelings about the changes to the SS miner and S.A.S.?

    I'm just sad that I didn't get a chance to try them on the tabletop when they were OP.  😆 In all seriousness, the changes seem fair, and from what I have seen, will pretty-much stop folks complaining about the Arcanist faction altogether. Legitimately, anyway.

  7. 59 minutes ago, Rufess said:

    If Wyrd is still following their old way of errata in M2E, this time is a urgent patch to fix some broken or NPE models only. There would be another errata around July to tune up under-power models, in M3E-era I believe it would be keyword-wise.

    Hmm. Might wait til then to place another order at Wargames Vault, then. It's floppy paper, or liberal use of amendments from my label marker, until then. I'm not being gouged on their shipping to Australia another two times this year.

  8. Errata:

    ARCANISTS

    Steam Arachnid Swarm

    •  Metal Claws stat reduced from 6:mask to 5

    Soulstone Miner

    • Armor +2 changed to Armor +1
    • Mv reduced from 5 to 4.
    • The Earth Beneath Your Feet now adds: “Until the start of this model’s next Activation, it is ignored for friendly Schemes and Strategies.”

    Order Initiate 

    • Cost decreased by 1.

    Errata Rules:

    • Pg 12. Actions Generated by Triggers Callout – Paragraph 2
    • Change the text of the paragraph to: “Actions generated by Triggers (and any subsequent Actions generated) cannot declare Triggers, and like other generated Actions, they do not count against a model’s Action limit.”

    Thanks to @Ogid in the Neverborn discussion for pointing out that this will effect Marcus (though I am too inexperienced to figure out exactly how. 😆)

    • Pg 32. Replace
    • The Rules and Steps for replacing models were adjusted to the following:
    • If any original model(s) had Activated, all new models are treated as having Activated; otherwise, new models are considered not to have Activated. If this Replace occurred during an original model’s Activation, one new model may instead continue that Activation using any remaining Actions.

    Will this effect how players currently use two Coryphees and the Coryphee Duet?

     

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