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Davie

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Everything posted by Davie

  1. I send you a message. Can anyone say something about Big Brain Brin? I mean... he is Kin after all...
  2. as I mentioned before: I love this thread. There is one Model I'd like to add: Merris LaCroix. While Merris does not Play into the Killy-Theme of most of the other Kin, I really like her a lot. She is rather fast with her reckless flying and really good at dropping scheme-markers. Yes, you could say that dropping scheme markers is not as important since you drop them with "something to remember her by" but sometimes you want to place a marker or two in hard to reach spots and not in the middle of where sh*t is going down.
  3. Did not have time to read it. However I'd like to say : THANK YOU! This is great! Thank you very very much for your work. I'm sure every gremlin player on the Forum will appreciate it!
  4. Oh! I must have missed that. hmmmm thats...wyrd... design-wise I don't really see him in Malifaux. He Looks a bit to "arcady" to me. Although I do like the chubby gator. could be a Counts-as-Gracie with all that Junk attached to it. Don't like the Rider though. At least not for Malifaux
  5. yeah if you google "bayou bash wyrd" you can see the gator, with the rest of the bayou bash models in front of a bayou bash artwork. so I guess thats 99% bayou bash.
  6. I agree with what green-n-dumb says. While I love playing Brewmaster I don't think that he is strong enough to start playing with. Key to Ophelia in my Opinion are the Wave 5 Upgrades. Being able to use two (0)-Actions and to place those Junk Markers erverywhere is soooooo good. I found that "Ooo a Girl!"-ing and then "Your Turn!"-ing Pere can be devastating to the enemy. Also Raphael with Dirty Cheater is a Monster. I'd throw in a Merris Lacroix into your Mix. she works well with everything Schememarker-related and protects your guys from Blasts. Personally... I'd skip the second Box of Bayous and use the "Young Lacroix" and the "Bayou Bushwhakers" as "Counts as"-Proxies. But I'd definetly go for a box of Slop Haulers. They bring nice healing and decent fighting-/firepower to the board.
  7. Yeah I think you raise a good point... there have been no real additions to Ulix except for the Broken Promises Upgrades.... What I'd like to see: Some sort of Bayou-Witch who can turn Models into Pigs (give them the pig-trait) so Ulix can interact with them. Shot in the Rear on Francois, hitch a ride on some triple-walked reckless Model. Cornhusks, Sooey, propper care... think of all the possibilities.... whoops... usually I'm not to fond of wishlisting....I got carried awway. sorry. this was wildly off-Topic... on Wild Boars: I think if you add pigcharge, you have to decrease their HP. I think 8 Hp for 5SS is Close to crazy to begin with...
  8. I guess it depends on the meta... but I have great results with Ulix as he is right now. and more on Topic: I have great results with Wild Boars as they are now. I use them as early-aggression Distraction-Desasterpieces who can contest a flank or even snipe out important enemy models early in the game. Like pesky snipers or that one time where I killed Hannah on turn one.
  9. Well I mean... there is no better control than killing. (maybe with the exception of obeying certain models) Dead models usually score no points. But maybe I was a bit too dismissive and I hope I didn't come across as rude. I just cannot get behind that kind of comparisons between factions and masters and playstyles, because to me they are and should be highly individual. That being said: maybe Pocorn Turner and Cooper Jones will help you/us to cope with Brewmasters weaknesses.
  10. I don't really get your point. So, he is not killy. And yes, other masters do this and that. But I like Brewmaster for what he is and for what he brings to the table. I mean... if I want to play a killy master I don't go for Brewy. I don't see much use in comparisons between different masters. There will never be an Equilibrium when it comes to what is balanced and what is not. Imbalance is inherently part of a game with different factions, especially with so many different factions. And I like that. It brings flavor and fluff. Don't get my wrong, in my group I play fairly competetive and I am not too fond of losing games. But in the end it comes down to whether I have fun with the way a Faction/Master/Model plays or not.
  11. Davie

    what to order

    While I do think that Old Cranky is a great addition to your Gremlins I would no recommend him for Ophelia-Lists. I think the Young Lacroix fit perfectly with her, especially since the new upgrades made it really valuable to cycle though the upgrades.
  12. Davie

    what to order

    It's funny how Ophelia attracts so many People into Gremlins... it happened to me as well. I got "ooh, a Girl!"ed On Topic: Ophelia Comes with 3 really nice models - Francois, Raphael and Pere. In my opinion, to make Ophelia shine you need the new Wave-5 Upgrades that came with the "Broken Promises"-Book. I am no expert on the pigapult, so I cannot gice you any tips in that matter. But as Finalscene already mentioned you Need the "Bayou Boss" and "The Bushwhackers" if you really want to get Lenny and Trixiebelle. Personally: I don't tihnk they do tooooo much for Ophelias Crew but they are by no means bad and buying the Bayou Boss is a good idea in itself. Slop Haulers and Merris are also great pieces for any list. I think with thease you have a pretty decent base for the future.
  13. I think this has been said a lot but: in Wong-Crews I usually give her the "Ooh Glowy!" so Wong can take a Gremlins Luck. Had great results with that.
  14. I like them. Not as a staple for every list but more like a tech-choice for certain opponents. You can use them to counter your opponents "from the shadows"-deployment, if they deploy first. Or you can use them to distract your opponent with early agressivness. I don't find them that squishy. I mean 8 wounds for 5ss is a bargain (+ they can heal and eat enemy scheme markers). they have a really good charge and a decent dmg-spread. They are by no means one of our strongest units but they can catch your opponent off guard and I had decent results with them.
  15. So yesterday I had my first game with Brewmaster 35 SS Brewie + Binge Wesley Trixiebelle Fingers Raphael + Dirty Cheater Performer VS Von Schill + Shirt Comes off Von Schill Totem Freikorpsmann Hans Taelor Ronin The flying 4soulstone thingy Strategy: Symbols of Authority Schemes I played: covert Breakthrough + hold up their forces Schemes Opponent played: Punish the weak + covert breakthrough Round 1 was pretty uneventful. everyone got into more or less good positions. I had to funnel through a pretty narrow Bridge across a river but with Lure and gremlin Lure and reckless I crossed the Bridge pretty quickly. Hans tried to plink away Raphaels Dirty Cheater but failed. Wesley barely survived round 1 and hat to drink one of Brewies strongest Brews that healed him back to his full 4wd. Round 2 I got lucky with 2 defensive triggers on fingers, which let me push him fairly Close to a Symbol, which he snagged away and ran back to guard my own Symbols. I pushed his freikorpsmann and von Schill away, put out some swills and not much happened. Raphael almost took out the Ronin but I failed to get rid of the last wound. Round 3 I pushed Taelor into the river, which bought me lots of time. Brewmaster binged a bit here and used hangover there. I slowly creeped up the board with most of my models and Raphael took the second Symbol of authority. Although he did not survive round 3, he did a great Job of soaking up lots of shots with his hard to kill, dirty cheater and Brewmasters potent moonshine. Meanwhile my Opponent dropped some unreachable Scheme-markers with his Flyer so I decided to just give him the scheme. Fingers still denied him any VP for my Symbols. Brewie got into fisticuffs with freikorpsmann, ronin and von schill, who had already activated and I scored 1vp off hold up their forces Round 4 I managed to get Brewmaster into Position and activated the drinking contest. Von Schill, Freikorpsmann and the Ronin got stuck for the rest of the game and weren't able to get rid of the posion, not even with the help of the steam-trunk. From that Point on I dropped Markes for covert breakthrough and scored 1vp each round for my other scheme. In the end I won 9:4 without killing any of my opponents models. Since it was my first time playing Brewie it was also the first time for my Opponent playing against Brewie, I suppose that he won't get outplayed like that a second time.
  16. Just as a quick confrimation for myself: If you resummon Brewie, he loses his upgrades, right? So there is no eternal cycle of Wesley resummoning Brewie, who will resummon Wesley, who will resummon Brewie, who will resummon wesley etc. etc. not that it would be that likely anyway... but I'd like to make sure
  17. Well yes, Ophelia might not be as versatile as Somer, but Ophelia adds so much Utility to your other models with all her movement tricks. "Useless Junk" makes it so easy to almost casually drop scheme markers with your other models. Also I don't think that Rami is thaaaat bad. I use him for trading with other models or sniping low-health models. He will not win you the game, but he will annoy your opponent. Yes: he is no Burt Jebsen but Mikuchcks question was not "how to get the best Gremlin-List" but how to play better with what he has got and what to buy next. I like to play non-optimized lists because it makes you think outside of the box. (That being said... I also play a lot optimized lists)
  18. Welcome to the Bayou! You won't regret your choice! Two years ago I started the same way as you did, got the kin and some slop haulers. I think the Kin bring a lot to the table: A very versatile Master, Francois who is a staple in many many lists, Raphael who just recently got buffed and of course Pere who can be just very very mean. I'd recommend you to get the newest Upgrades for Ophelia and staples like Dirty Cheater and Stilts. They really lift your Crew to the next Level. Especially the new Upgrades: one lets you use two (0) Actions per turn. You can push a Gremlin towards Ophelia with "oooh a Girl" and then place em anywhere within 8 inches with the (0) Action on your Jug Rocket-Upgrade. this is huge! you can move a single gremlin 16 Inches outside of its own activation. Most People will propably tell you to get bayou gremlins, they are very cheap and very fast but die very quickly. Just get the "Bayou Boss" - Box, since it Comes with another very good master. Personally: I like Merris LaCroix a lot. She offers you great scheme running potential and synergizes with Ophelia because of the Kin trait.
  19. Yesterday I played 50SS Ulix vs von Schill 50 SS Gremlins Crew Ulix + 4 Pool - Husbandry (3) - Huntin' Bow (2) - Pig Midwife (1) Penelope (2) Old Major (9) - Corn Husks (2) - Saddle (1) Merris LaCroix (6) - Pork Whisper'n (1) The Sow (8) Slop Hauler (5) Wild Boar (5) Wild Boar (5) I had a hard time getting into position so I spent the entire first three rounds with summoning piglets and a warpig. The Wild Boars attacked Hannah from the Shadows and got her down to her last wound... but then they ran out of gas and I forgot about the Freikorps Librarians Healing... so yeah. Hannah was back to full health pretty soon and my boars got bashed pretty badly. But they bought me the time that I needed. On turn 4 I got a pretty mean shot in the rear off and the sow tore through a Freikorpsmann, Johan(na) and another minion. This secured me a third table quarter and I pretty much won the game. Von Schill did almost nothing at all because I kept him busy with an relentless stream of piglets. Oh and: Pig midwife is reaaaaally good
  20. So I played two 35SS games with Ophelia last week and I basically just took the whole Kin-Crew and tried the new Upgrades: Ophelia 3 Young Lacroix Francois (Stilts) Raphael (Dirty Cheater) Rami Pere First game was against Shenlong and I caught my opponent off guard when I used Ophelias Oooh a Girl and Your turn to place Pere right next to three of his guys. (it was close deployment) Then I had some mean mean Flips and pretty much got rid of 50% of his Units by turn 2. In the meantime Raphael distracted (not the scheme, just literally) Sensei Yu on the right flank, took a few hits and then just ran away with his push and a reckless triple walk. My Opponent conceded by turn 3 when only 2 of his guys were left and I had lost nothing at all, while running schemes and killing bald Monks. Second game against Lady J. My Opponent got a bunch of new stuff and wanted to try it out. It was a pretty brutal game. Rami took Position on a Roof and got rid of a few models. Francois whiffed very very badly on the Jury and stacked two fees so he was crippled very badly for the rest of the game. I managed to get him out of Harms way with ophelias new useless junk, healed him a bit and by doing that dropped a scheme marker pretty close to ophelia. Lady J, who was getting carried around by the Emissary took the opportunitiy and got unburied next to the scheme marker and beheaded 2 Young Lacroix and Ophelia rather quickly. I managed to get away with frank. Raphael in the mean time did his Thing, took a few decent shots, ran schemes and did not die. In the end it came down to if I could take out Lady J or not and unfortunately Francois whiffed juuuust enough to let Lady J live with one wound. It was a pretty Close 6:5 win for the Guild but an amazing game none the less. I love new ophelia.
  21. I started with Ophelia back then and I loved it. Afterwards I got Somer and I loved it even more. but thats just beacause of Somer. Since the new Upgrades came out I think Ophelia got buffed quite a bit. I think her box brings more to add to other Crews than Somers to be honest. Franc is a stable in lots of lists. Raphael, as it turns out, is amazing. For (now)6 SS you get a very durable, very mobile model that can run schemes on ist own while dishing out very good damage with his big honking gun. Pere is amazin as well. With Ophelias ability to place a friendly Kin anywhere in 8 Inches, you can throw him right at your enemies face and let him wreck havoc. Somers Box Comes with Bayou Gremlins, which are still considered to be one of the best minions in the game. Personally... I am not to fond of them outside of Some-Lists. Lenny does not bring that much to the table either, I think. He is by no means bad but I just think that there are better Options. So yeah, ot of the two: I'd recommend the Kin over the Bayou Boss
  22. Well... the Sows Terrifying and "Smell Fear" Synergize well with Brewie I think. You could use Mancha Rojas Challange to protect Brewmaster from getting attacked aaaand Performers and Trixibelle are considered to be valuable assets to Brewmaster Crews, due to their abilities to push/pull models and their poison.
  23. Actually, I'm not sure if killy models are the right choice for Brewmaster. I read that The Sow has some nice synergies with Brewy (and obviously with your Ulix Crew) If you want to have a strong, killy model, that does not need much Support: Francois, McTavish, Burt Jebsen, Gracie I suppose Personally, I like to take a slop hauler in most of my crews. Not only for healing but also for lowering my enemies Df so my killy models have an easier time doing the killing.
  24. Wong actually brings one of the best Gremlin-Minions imo: Lightning Bugs, they are really good for Schemes and also for taking down armored Targets. Personally: I am not to fond of the lovely assistant so I usually bring Old Cranky. His defensive auras are great, you refill your used soulstones and you can cycle cards which synergizes very very well with Samy LaCroix. I have yet to try the new Wong-Upgrades but Samy has always been very usefull for taking Ooo Glowy, so Wong could take "a Gremlins Luck". And Yes, as mentioned by bandages: Burt, Tavish, Frank, Gracy are awesome! And ofc the infamous swine cursed. Has anyone played a magical first mate?
  25. I would like to add, that Slop Haulers are not only excellent healers but also are really okay at fighting. The Appetizing-Condition is perfect for any offensive Gremlin Crew! Yes, a Walk of 4 is not very much, but a Charge of 8 is great! sometimes I even use them to drop a scheme marker here or there. Taxidermists really are made for fighting and summoning a stuffed Piglet per turn and Close to the enemy. I am not sure if you really Need to hire the stuffed piglets though. Since their cost got increased I tend to just summon them. Also: Taxidermists can take Upgrades. A Dirty Cheater-Taxidermist is surprisingly tanky If you are struggling with Blasts try Merris. Remember that you can use interact-actions to reduce burning.
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