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diki

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Everything posted by diki

  1. Historically I have mainly suffered versus Archie with Marcus. But I would be more interested in hearing suggestions for Pandora! Who I guess may have some more options if I can use mood swings to control when archie activates to some extent. (Obviously the main woe features are not going work on archie, but I'm trying to learn that keyword anyway)
  2. Against ressers I find it's hard work even killing a scheme runner whilst at the same time Archie will be leaping round removing a peice a turn. Obviously you don't need to kill anything to win, but it's generally a lot harder with no models left 😭
  3. If you think the cost of the model transfers during replace as an ongoing game effect does that mean you think if the abomination healed normally and was then killed later you would get 3 bounty tokens?
  4. I think it depends what stops the healing effect. If it's a model's ability then I think that model would be attributed with the kill and the points. Unless it's a friendly effect in which case the opponent would get the points.
  5. The paragraph does say "That new model is always considered a legal target for those effects.", some one could interpret that as including 2 steps before 🤷‍♂️
  6. Isn't Mark of vengeance a lasting game effect? and therefore applied to the new models?
  7. Ok, so in Malifaux everything has it's nose at the end of it's weapon. Case closed!
  8. I think Penetrating stench contains a mistake, I think it should be based on the models engagement range and not on the opponents. As that just seems weird! Oh got a 0" engagement range, oh sure you can stand 1 mm away and not smell me, got a 2" engagement , oh buddy you gonna get a really good smell of me Althought TBH I think this should really be a fixed sized aura!
  9. Actually if antipathy from a single aversion triggers mutliple times, wouldn't it trigger infinitly if the model is blocked from leaving the 4" aura? As 0" push is still a move!
  10. If it can trigger multiple time: if an enemy model ends a move between an adze and an aversion, and in pandora's missery range Shimmering lights (gives distracted 1) >> antipathy PUSH (ending against adze) >> shimmering lights (distracted 2) >> (pandora) misery PUSH(towards aversion or adze either counts as a move) >> shimmering lights (distracted 3) >> antipathy PUSH (ending against adze) >> shimmering lights (distracted 4) Seems unintended?
  11. The potential for enemies to use them as a speed boost is annoying and like it probably should have been a May abilitiy, and the model does seem overpriced. Antipathy raises a few questions for me though. I don't think it can double trigger, because it only does the movement after a action (not after other abilities)???? It hadn't occurred to me that scatter could trigger antipathy giving upto 6" push though, that's pretty cool
  12. I think with Mood swings being a master only power that requires a fair element of setup (aura plus los to somethign you would rather force to activate) that it's probably the intent to interupt any model activating in that aura. It's not like it's stopping the oponent getting an extra activation. I also doubt anyone thought "oh pandora is too good we need to add some models with chain activation powers to hard counter this" EDIT: I think its important for your oponent to know about it though. It's possible for them to influence who pandora can see, and to choose to use chain activation etc.
  13. Step C requires a Chosen model, therefore regardless of if you do step B a model has to be chosen to activate. "C. Activation: The chosen model Activates (it is now the Acting model) and follows the steps below. " I don't think the wording of mood swings requires the choosing to happen in step B of the activation timing. But you probably want to clarify before playing with your opponent or tournament organiser.
  14. Sorry @Maniacal_cackle , I'm having a bad reading day :D, that makes a lot more sense. When does antipathy resolve with a charge though. Is charge resolved before the generated attack action or after it?
  15. It obviously depends on the crew you are facing but it doesn't stop anyone just shooting your 8 stone 6 hp model 🤷‍♂️ I'm thinking I like scamper on Pandora or any terrifiying model though
  16. I think general consensus is that the faction is really Serena bowman and her neverborn friends Most people seem to hate Bultungin 🤷‍♂️ Ancient pack on gigant will give you extra card draw, which I think is probably better than dodging black jokers on Euripides and Thoon
  17. I would guess either there used to be additional negative/nastier triggers or the existing trigger was less optional in playtests.
  18. I wonder if the rules in general would be clearer if there was a symbol for NO LOS and that LOS is otherwise always an assumed required? I mean I guess having NO LOS symbols with movement might seem a little but hey, I also think there could be symbols for push and walk - hmm then you need move aswell, ok maybe this is a bad can of worms
  19. Maybe the rules are trying to account for future abilities that draw los in a weird way?
  20. I'd never thought about it much before but it does seem pretty bad design to put the TN after the RST stat. It does make it look like the resist would need to hit that TN. RG - Stat - TN - Rst seems more logical?
  21. You could also add an immuto (something like tn3 - reduce a conditon by 1 ??)
  22. If you have the ability to interact while engaged or have another ability to drop markers then you can drop them underneath other models.
  23. Make situations where incrdible combat prowess works to there disadvantage. You could throw in some gamin (or anything with dangerous demise abilities) in close proximity to some weak hostages the group need to save. Take something with demise(eternal) or some such from 3e - and give some alternative way they have to kill it/inprison it. Slow stacks to paralyze, so (if I remember correctly) november accolytes? or summon some ice gamin (Do they have slow demise? if not invent somethign with slow demise and summon a bunch of them to surround them) Or failing that just hundreds of invisible teleporting ninja's! But also remember if your players went OP on purpose it may just be because they want to kick ass. Discuss it with them and see what they actually wanted?
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