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diki

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Everything posted by diki

  1. let's hope youf armour works then also I predict some leveling in evade in your future
  2. I initially agreed with @Adran, but then I can't think of any rules that state that the May option in Ice mirrors would have to apply to all effects generated.
  3. I think that just means the base value will always be 2 before penalties from armor etc. Look at the NPC's I think there are examples with armour and no evade that takes it below 2.
  4. <Just noticed in the image> Exciting new book from Stieg Larsson, "The girl with the spider knickers"
  5. If you know what games you are going to be playing (strat/scheme pool, and oponents leader) ahead of time you could post on one the discord servers asking for crew building advice.
  6. I'm not a brilliant player! but I think you probably needed to read your cards a few more times! Serena - heals and removes conditions (so who cares about a litte burning as long as she activates afterwards!), and punches people through other people, with a trigger to push them, or shoots people and can teleport them 6" (kinda 8" on a 50mm target" Hinamatsu has a fairly decent lure. Did Lord Chompy Bits do anything? With those schemes why not use your ranged attacks to summon something to scheme into his back line? Insideous Madness could have pushed the golem forawrds for you to hit? Might be worth taking Iggy into Sandeep just to strip the burning off the golem??
  7. @ebb So would you not use a flip for it? Minions only get 1 fate point though right, so if they burn that to be able to try to hit you with 1 attack, every other attack in that combat is going to fail and if they are within 3 they are going to be healing you everytime they fail.
  8. I haven't got access to my books right now but I think it's in the grimoires or magic section of the core book, in a callout box thing!
  9. I don't think the rules really cover it in anyway. I think it would probably turn to grapple rules maybe? Assuming you've managed to get a lasso around someone they can still resist and if they are stronger than you or a fire gamin etc the situation is unlikley to go how you want it to. If you lasso a minion or enforcer I think if you got them to negative wounds it's nice and flavourful to say you've tied them up. Getting a lasso around someone isnt neccisarily going to stop them shooting you with a gun in their hand, also you need to hold the lasso to stop them going anywhere so theirs lots of things to consider. I think you need to find rules that enables the playstyle they want without being to powerful (to start with at least ) - They might want to take an elemental weapon style manifest power for lasso (with ice/paralyse) or a destiny step ability that helps.
  10. I've played in a game that had a house rule that outside of dramatic time casting the same spell with same target etc accumulated a penalty. If you don;t want a rule like that, then flipping for spells outside of combat is basically pointless and you may as well just say it succeeds. Using Lasso to capture things seems logical, assuming you can keep them tied up, they don;t have some power to free themselves and their friends don't help them etc. I havent looked at the rule book though, is there a specific characteristic of lasso that makes them game breaking?
  11. 1) A character can choose to allow an effect to succeed with flipping defense/WP 2) I think it applies to both 3) Number of wounds below zero are added to crit flips, so -13 or so and even minor crits should always rollover to take them out of the game. I think it's generally down to the fatemaster to roleplay out the situation though - once you have some one on heavy negative wounds it's kinda time for the bad guy to accept defeat or start confessing their evil plan or whatever
  12. The action says to "drop the marker completely within range". If range always required LOS, then wouldn't dropping the marker completely within range require you to be able to draw los to all of the marker thus negating any possibility of there being a model in the area between for the rest of the action to have any effect at all. There are a few triggers which specify "within range and los" - if range always includes los the inclusion of "and los" wouldn't be required.
  13. <I think thIs is far flufflier explanation but> Turf War states you "flip a marker when a Friendly model kills an enemy model" - so you have to be interepretting this from a players perspective, if you perspective is the summoning players, then you have to ignore this model, and therefore kills it makes won't help with this requirement. Your enemy interpretting this text does not think your model is friendly.
  14. The intention with regards to schemes is very clear, summoned models don't help you, but can help your opponent. Based on that I read the intention for strats as "You can't use this model to help you with strategies this turn, your enemy can use this summoned model to score or interfere with your strategies though (EG neutralizing a turf marker)" I'm fairly sure the point of the changes was to nerf summons - allowing you to make models that your oponent has to ignore for strats but not schemes seems unlikely.
  15. If you want them to be even just let them take pursuits for sessions they miss. The more difficult bit then is covering destiny steps, which I don't think you should skip or hand out to players who missed a session.
  16. With corner symbols where would you place your symbols? Do the schemes affect your choice?
  17. I think it would be interesting and useful to colour code models within the boxes. If people really care about budget understanding that you are buying a box because 1 model is critical but the other X are worthless is probably useful information for selecting boxes. For example with cadmus, (from battle reports as @NoisyAssassin says) the effigy would be black, but the emmisary is currently at least yellow. Also from reports the Archivist seems to be generally considered OP, so is probably yellow in most crews at the moment?
  18. Slightly boring mathematical observation: in strictly measuring distance between two points* on two models bases - the climbing part of the movement would actually be increasing the distance from the point on the model on the opposite side of a wall! I think it's sad that the rules don't allow a model to lure a model to climb over a wall to come and play though - it's horrifically counter intuitive! *hmmm, is it model or base??? Could you choose a point on the models head! and can you rotate models bases whilst moving them to hack the distance requirements a bit
  19. I wish there was a sad but I agree response!
  20. Ultimately it's supposed to be a fun game for everyone playing - if new rules every week make it to complicated or stop it being fun, you should choose what suits (I missed my own pun 😂) your group
  21. I know I didn't buy it because I had finally managed to get Puppet show and I'll probably never play dead mans hand in UK
  22. @Regelridderen Woe minions seem highly appropriate for summoning! I assume they wouldn't make a Colodi who isn't dead mans hand?
  23. Different players want different things. I love rules and leveling up -- I have a terrible memory for most things, but can easily memories all the skills and talents of a party. Other players don't care about rules or their powers and just want to play out their characters behaviour etc. 25 pursuit steps is likley to make potentially VERY powerful characters, so you might want to slow that down anyway. If you players are more focussed on the roleplaying aspect and aren't excited about their next talent or whatever, then taking it slowly is probably good for them too. You could make or help them make quick reference sheets that quickly explain when thier individual talents might be useful? Maybe they like not having to think about their talents, and would rather you give them clues, or maybe they are just settling in? Everyones different though, so I think the best thing to do is just discuss it with your players!
  24. That's some pretty impressive engineering creating explosions that only affect enemies!
  25. Whilst it creates weird and not a very sensible/logical situations - I really like that it creates a choice for the opponent. Maybe you stop to think if there's an oportunity by letting bandersnatch bury so you can carry the nest of inteligence somewhere else and you think that is going to work out for you better than carrying a weird upgrade for the rest of game 🤷‍♂️🤷‍♂️
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