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DevilCat

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  1. Any updates on how people have been finding Kastore and his crew? I'm interested in hearing what people have been having success with.
  2. Jedza can attack with and reposition the lamp markers with Dredge Up. This allows you to start with the lamps a little further back where they're more accessible to the lamplighter and to push them forward from there. They're not impassable, so they can be pushed through and positioned under other models. What do people think of the Yaksha? I'm considering hiring one with Hidden Agenda to try to make it easier to get the marker trigger off, and pairing it with the Bellhop Porter for extra marker goodness.
  3. I don't take them often, but Hidden Agenda is glued to Cooper2 because of Scent of Blood.
  4. I've been hiring Zoraida 2 into Pandora 2. The synergy is crazy. I typically hire her in with an Adze (decent strat/scheme runner, 8spd with Brew) and start by summoning a Mannequin, followed by the Voodoo Doll turn 2. Doll is a great target for Glimpse of Insanity, and you can strip stunned with Compound Emotions to apply another condition netting 2 debuffs uncontested. Make it your second target for your obligatory Wicked Doll's Threaten as well. I've seen the Voodoo Doll get dumped on as a useless summon compared to the effigies but it always does work for me and it's a priority as soon as the enemy master or a key henchman is within range. I try to spread out burning with Compound Emotions on key targets to bring in the Adze with plus flips. Pandora otherwise focuses on summoning (primarily Aversions) and tossing out No Shelter Here. Zoraida is always an early activation the first three turns, potentially Sealing Fate but definitely sculpting your hand. I'm usually very comfortable between Zoraida's abilities, two instances of Nefarious Pact, and the fact that Candy will be draining the enemy's hand. In later turns when your opponent is out of soulstones I think you could probably pull off Guppify. My list often looks like this: Pandora2 w Ancient Pact, Poltergeist, Wicked Doll, Sorrow, Adze, Candy, Zoraida2 8 SS cache Sometimes I swap an Aversion for the Sorrow but I prefer to have two instances of Stunned to toss out on Candy and the Adze to provide Fast and Focused in my unpack. Adze and Poltergeist typically run strats and schemes, the Sorrow will hang out with the Candy death bubble scheming for Zoraida and stunning the Voodoo Doll, supporting in combat if needed.
  5. New Pandora is still a fun disruptive control master. It feels like there's a wider range of models that play well with her now, and I'm trying to reach out to experiment with other condition models. She enables her crew more directly, and her actions are more meaningful (her self loathing attack is outshined by Candy who has better triggers). I was supposed to play today but my club bailed due to inclement weather. List I was going to test today was Tyrant Torn Pandora, Poltergeist, Candy with Inhuman Reflexes, two Dolls, Swamp Hag Zoraida, Wisp, Adze, 5 stones. Bringing dolls with her allows you to use Adversary to force your opponent's keyword models onto negatives against her. I think there's some synergy between Zoraida and Candy that's worth playing with given the ability to move her out of activation and give her concealment.
  6. There's probably far more optimal activation orders than mine since I'm not very good yet, but I like to set Goo on fire with the Lamplighter, then push it three inches. Move the Surveyor up to chain gang Goo. Activating the Goo should pull Mikhail up six inches now. Kurgan avalanches Jedza up 5" and moves up. Then probably The Damned goes. Walk Sophie up within range of Jedza for Camp by Candlelight, Jedza should be in range to get the +1" move boost.
  7. Have you tried setting your Grave Goo on fire? Surveyor's Price of Progress also makes them a great heal target.
  8. You're right, it's been a while since I've played this crew. Still worth it to Glimpse your own models turn one with your Sorrows.
  9. I can see my opening turn involving using Sorrows to Glimpse Kade and Teddy for Stunned and have him move up twice, calling Teddy up 5". Activate Teddy and double move. Move Pandora into position, use Compounded Emotions to give Kade Focused+1 and make Teddy Fast for next turn. Edit - I made a dumb
  10. I'd love to see the new Jedza tested out in some battle report content.
  11. Just thinking earlier, I might not take a single moorwraith, but applying the Multiple Small Units concept and bringing more than one might make them more effective. Bringing two and running them as a unit, you bring them up behind the rest of your crew and apply them once your opponent already has key models locked in engagement. You have easy heals for Mikhail (can't stack slow, he can ditch the condition for free next activation), the ability to spam dirt nap up to 4 times a turn against a choice model to drain your opponent's hand, and it'll take a full activation/two min3 hits to halve the annoyance if they're not too busy with the rest of your crew. If your opponent is already tied up between the Damned, Mikhail, the Goo, and/or your Emissary, you've got ample opportunity to set up multiple nodes for Life of the Earth while they have higher priorities. I don't think they're as bad as they look unless taken as a single hire.
  12. Does this push the subsequent releases back as well, or do those remain on their original release schedule?
  13. I soloed Seamus in 2e, and with the shift to 3e I lost interest in him given the weak synergies of the crew and the loss of his hiring showgirls which I had spent a lot of effort collecting and painting. From there I picked up Jack and found another style of master I liked, but none of the rest of Ressers appealed to me, nor did Outcasts. I decided with 3e I wanted to play with a wider roster to better react to my opponent competitively. I always liked Collodi conceptually, but with his removal to DMH I picked up Hinamatsu as my entry to Neverborn. My typical puppets list includes Candy OOK, and that's how I got into Pandora. I intend to pick up Titania to round out my selections as my third master. Also Neverborn just has the best alt models, and I'll fight you over it.
  14. It's important for Jedza's Life of the Earth when targeting the Moorwraith, as when it resolves for all hazardous effects in addition to the effects for impassable and severe traits, it puts out a total of 4 damage, +1 poison, and staggered.
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