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DevilCat

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About DevilCat

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  1. I'm surprised nobody has said yet to drop Carver for Hinamatsu. Hina has a lure which can pull ranged models into positions they don't want to be in, as well as armour and an insane melee threat range.
  2. When you consider how often the enemy has to cheat against her terrifying aura, the new iteration of IR is actually amazing on her.
  3. I find I have the Guilty engaged within turn two unless they actively avoid it. I'm okay with reducing a defense stat so long as they're already engaged. I suppose I'm just concerned as to whether spending the master AP to set up for a brawl is a worth it.
  4. What do people think of slapping your own Guilty with Suppressed Memories once up the board on turns two or three in order to have guaranteed targets for Fickle Tormentor and give your opponents more incentive to waste AP to kill the Guilty already up in their beater's face? It's been pretty reliable for me if I ensure I take the actions with Jack to ensure I've got the Guilty lined up for a charge by second turn, though this is basically just opening or going second with Jack, triple moving and throwing out Drawn to Betrayal to yank my Guilty up.
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