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Steve-El-Tragger

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Everything posted by Steve-El-Tragger

  1. Is Demisece Explosive stackable since it has a +? For Example, if i give land mines to the steam trunk, does he get demise (explosive +4)?
  2. Thanks for your report. I am wondering what the coffee on brewy is for. Do you take it for Diversion or do you use it to load brewy full with focus turn 1?
  3. i want to second (third) this too. First Mate always gets work done. He can do some seriously good beating. This guy can go solo on a flank and gets shit done. He never dissapointed me so far. If i got some additional stones left, i like to give him "two gremlins in a Ghillie Suit" which gives him Disguised in addition to Butterfly Jump and Stealth. Reeaaaly nasty.
  4. Hey folks, is there a difference between declaring action and taking an action? For example mollys Lethe's Caress. If i declare an attack action with an Onslaught trigger, which says "take this action again", does my model suffer the 2 damage or not because it was taken and not declared? thanks in advance guys
  5. That sounds pretty clear to me, thanks for figuring out
  6. Hey guys, i got two questions about obey and i hope you can help me. 1. If I Obey an enemy model and drop a scheme marker with it, is it my scheme marker or my opponents? 2. Are obeyed Models still friendly Models to their crewmates? thanks in advance
  7. So i am a bit of confused. The rulebook says, if a model would unbury and cant be placed, it is placed in its deployment zone instead. Is this also the case if a model cant even hit its requirements to unbury, for example Misaki is buried and has no more shadow markes on the board, or does she stay buried and is killed End of Game?
  8. Gremlins also have Gluttony who can make you eat your ice pillars :D
  9. Okay nevermind, its on page 30 Auras. There it says if a model is affected by more auras with the same name, its only affected by one of those.
  10. I just took a look and cant find the section as i rembered it anymore. Might have been changed during the beta i dunno. The way it now reads in the rulebook, they indeed should stack hence the + Edit: Found it, Page 30
  11. Ill Omens stack, Alocohol Poisoning doesnt. Models cant be affected by multiple abilities with the same name. Ill Omens doesnt affect a model tho.
  12. Finisher gives +2 Damage for Advisary and injured. Toss in the Mud first, then Attack with Flurry for min 10 dmg. Works best if you are already engaged tho.
  13. Yeah if you hit this, the target is most probably dead
  14. you are right. the fifth scheme was power ritual havent tried flying piglets in m3e yet, i think they look solid tho, but i rather wanted a few extrastones since i played 3 henchman. awwww, dont lose your faith in the first mate, he didnt get his job for no reason after all
  15. So here we go again Zipp vs Molly Wedge Deployment Plant Explosives Detonate Charges Harness the Leyline Claim Jump Outflank Power Ritual BAYOU Zipp Earl Burns First Mate Mancha Roja Big Brain Brin Gracie Iron Skeeter RESSERS Molly Necrotic Machine Death Rider Archie Rogue Necromancy Forgotten Marshall Philip and the Nanny So like in the other thread mentioned, i had some problems with the Crewbuilding since the Infamous Keyword lacks some cheap models and i dont like wrestler very much, so i tried out an elite crew. My Opponent took a similar approach and so we ended in a 7 vs 7 battle. It was my first time with Zipp and i think he is still very powerfull. Dropping a hell lot of pianos to block charge lines and los or auras seems to be very good, unfortunatley, molly can eat those markers to drraw 2 cards, so i think it was not the best match up for him. First Mate and Big Brain Brin are both really strong models and i have never regret bringing them to day. It was my first time with mancha and he also brought a lot of work in. I dont think if i would bring him out of keyword, maybe against marker heavy crews, but with all the piano support, he was a beast. I overextended a bit with the iron skeeter in turn one, so he got killed by archie and the rider pretty fast so i cant really say anything about him. Overall, the game ended in a pretty close 5-4 win for the Bayou. I got 3 Points out of the strat and 2 from Harness the Leyline. Could not score Detonate Charges. My Enemy also got 3 Points from the Strat and one from Outflank. BBB and Gracie were able to tank long enough so he could not score a single point from claim jump.
  16. I tryed him out on tuesday and he did a lot of work. First turn he killed a forgotten marshall, thanks to zipp putting him in range, second turn he killed the punk zombie (dont know how those are called nowadays), turn 3, archie wanted to mess with mancha, mancha survived and killed Archie, turn 4 he killed the necrotic machine.
  17. I have not played the new Big Hats since i hate to play with proxies. That said i cant wait for georgy and olaf and the spith hog to arrive and get some games with big hat in. For me it is the most interesting looking keyword and i think it might also the one with the highest skill-cap. The options you have seem uncountable
  18. Hey guys, I am having a match tomorrow and i decided to try out m3e zipp. As he was one of the strongest masters in m2e in my opionon, i used to play him a lot back then, however i have some struggles to see the value of his keyword. Wrastlers really doesnt look that good to me. Iron skeeter seems solid but i dont think that i want to use more than one. I really dig first mate, he looks super good and i have already tried him out in tricksy where he did an awesome job. Not so sure about mancha roja tho. Have you already tryed out our most favorite sky pirate? Any hidden synergies or obvious recommandations for infamous? Lets have a talk fellow bayouans
  19. Figured out today that i have been wrong here since armor reduces poison for some crazy reason :(
  20. Just wait a few years, maybe in M6E we are going to be the 50mm base faction. On a more serious note, it is like scoffer said. We didnt see Alphonse yet, but his infused Body ability and the one where he can grow indicates that he is just one of Wongs crazy magical experiments. The spit hog are normal size gremlins, carrying big roasted pigs. Olaf seems just a bit oversized to me, but Georgy riding on him makes him even bigger. If you look on a map of Malifaux, the Bayou is pretty pretty big and i would have been surprised if there was just one big gremlin. Since the Jones are located right at the border, Lenny must have been one of the first big gremlins society have seen.
  21. The whole Tri-Chi Gang should be really good against thick armor
  22. Suuuure, sorry, forgot about the upgrade. My enemy did not know about big brain brin, we havent played much of m3e yet except a few beta games which, in all honesty, kinda destroyed our meta here. Did not know about TT Emissary being the hard counter to BBB myself, but good to know for future matches.
  23. Mah Tucket vs Yokou Hamasaki Corner Deployment Plant Explosives Detonate Charges Search the Ruins Hold up their Forces Outflank Vendetta BAYOU Mah Tucket Little Lass Big Brain Brin First Mate Bushwhacker Rooster Rider Rooster Rider Rooster Rider + Inferiority Complex TEN THUNDERS Yokou Hamasaki Chiyo Hamasaki Bill Allgren Lust Gwyneth Maddox Kunoichi Geisha Wandering River Monk Shadow Effigy My first game against the new TT Master as well as my opponents first time with the new TT Master. He did not really know what to do against the rooster cavalry and was kind of helpless while i deleted his whole crew. After turn 3, he just had one model left, which i wanted to keep alive so i can score the second point of detonate charges. I did not lose a single modell, so we just let it go after turn 3. BBB did nothing else then standing in the deployment zone and calculating the possibilities twice each round. I think that alone and arcane reservoir are worth his points, so the rest of his card is just a little bonus. Starting the game with three rosters with 3 focus point each also feels that incredible strong that i wonder why you would ever hire less then three when you play tricksy.
  24. You guys should write your concerns in the beta Forum. Whenever i do, i get a lot of disagrees so it is in a Strange way refteshing to see there are people out there with the same point of view. I think they need to get rid off that pass tokens again. It's ridiculous how our arcanist player is thinking about not taking the mechanical doves because they are worse then giving the enemy pass tokens. The same problem i feel while playing somer. Bayou gremlins just suck at this point. Our whole meta is already tending to play 7-8 model elite crews all of the time, regardless of faction because of this. Everyone got healing, everyone got similar summoning masters, one master with Upgrade shenanigans, everyone has a similar crewsize now. I just feel like the factions all together lost a lot of their identities. At this point, i feel like our only bit of identity left is overall worse stats and triggers.
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