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About LoyalSkritNa

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  • Birthday 08/15/1990

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    gremlins shenanigans

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  1. LoyalSkritNa

    Monday Preview - Undercover Agent

    Is the new book faction specific or they chose to show the models one by one and begin with Guild? All the guild models seem focused on supporting nellie, at least in theme. Are the new models a taste of a new direction for guild? A faction with less direct hitters and more subtle gameplay, with conditions like "accused" or "corrupted"? Guild would have a more obvious totalitarist regime overall theme. I wonder if Wyrd is gonna make some big changes to factions and precisely to faction identities to make things move. Seems like broken promises was the gate to that kind of change.
  2. LoyalSkritNa

    Wyrd Chronicles 36

    So i just finished reading the issue, and even though i won't get into the game right now, i'm really impressed by TOS overall. Love the lore, and the game mecanics, presented in the first article as well as in the battle report, feel very solid. Straithforward and deep, this seems actually very refreshing rules. Last but not least, the business plan is smart. It seems that Wyrd understood that releasing new models for the same factions always end up by overcrowding it. Players then see that this one early released model has been outdated by this new one (we can see this in Malifaux). It results a lot of "dead models" and fewer diversity in builds, and of course some models are left unsold forever at some point. So what do they do? They wanna release new factions! Gives ways to explore new gameplay mecanics, as a faction should not feel like any other, and you can give new players a way in any time you do this, because number of models per faction will remain low, so not too hard on the wallet, and new faction says new theme, so if you've not been in love with an existing faction, you could with a new one! I think it's a very intersting move, don't you?
  3. LoyalSkritNa

    some ideas for new gremlin models

    This. Thought about this, was too lazy to write the comment. Simply this, no more no less. Gator 1st, if not pig is the obvious choice.
  4. LoyalSkritNa

    Tara : how do I start ?

    I thank you all for these precious informations. Once again the Malifaux community proves its superiority in friendly manners. For now I think taking Scion will be a lot to handle for my humble beginnings with Tara. I'll take her and 3 other void wretches if I want to be very competitive later. But of course i'm passing on a great combo with Blood as I understand fully how deadly she can be with a teleportation mecanism. As a matter of fact I read Aionus card and I think it's gonna be perfect for this "control" feel I wanna have with Tara. 12ss is a lot but you basically get a second master... So my crew would be Tara, NB, Karina/student of conflict, 3 void wretches, Aionus, 1 death marshall. A few models and upgrades changes to adapt to strats and schemes. The death marshall will be for style mostly, as it is the most badass model you can get. That shows you my level of investment to winning at this game
  5. LoyalSkritNa

    Tara : how do I start ?

    Okay so I checked Scion a little, and while I do like the mecanics of the model, i'm not a fan of the "bring all these models to build efficiency or all of this will be useless" thing. I'm forced to bring a maximum of void wretches and if Scion dies i'm basically screwed. So i'm more interested in a beastie bomb / make damage on buried enemies gameplay. Like i said i'm already fan of Talos, so what can you tell me about cool things to do with him, maybe with another model I don't own yet and could make a nice combo with? (Except with the obvious void wretches)
  6. LoyalSkritNa

    Tara : how do I start ?

    Alright thanks for all these precious informations. I feel there is two schools for tara : spamvoid with great AP efficiency, and old school beastie bomb. Is Scion an autotake in spamvoid, or in any tara crew? What makes him so cool with her? As for upgrades, i need some clarification : does emptiness allow me to have more than 3 upgrades, or just allow me to have 3 upgrades with a tara restriction instead of 2?
  7. LoyalSkritNa

    Tara : how do I start ?

    Hi, I just bought a Tara crew, as it is a long fantasy of mine, but i'm wondering where to start, considering all the ways you can play her. I like to control my opponent and I will love burrying all of my opponent's crew in the ground. So where do i start? What upgrades do I need with her? What is important to know to avoid being drowned by the possibilities she can give? I'll buy Talos soon as I understand he is an auto take with her (I mean just look at these stats oh boy). But i'll give you the range of models i presently own : viks crew ; von schill crew (all freikorps range except engineers) ; lazarus ; big jake ; midnight stalker ; sue ; hodgepodge effigy ; 3 death marshalls ; tara crew. A big thank you in advance, and i hope you will not be upset i started this topic, as i couldn't really find a good source of information about how Tara is played nowadays (pullmyfinger is kinda dated). Cheers,
  8. LoyalSkritNa

    Our worst models

    Hi, Instead of moaning (as a lot of threads already do that in gremlin forum), i would like to open a new way to think about wave 5 models. We can all agree wave 5 models seem kinda "off", as they all seem very different from one another, regarding graphic design as well as game design. You got a james bond/inspector gadget villain we see only as a counter pic vs ressers and neverborn right now, noisy little dudes as support (criers), attrition voodoo shamans you can only use in Zoraida crews and maybe Wong crews (not the most suffering leaders right now), dead flying pigs with little synergy with the rest of the faction, and humans working in the bayou with very odd mecanics. What can we think about this chaotic release? You can say "we got bad models, nothing makes sense, Wyrd is loosing track of what the faction is and should be, we are the most hated faction, by the designers and other players, look at the nerfs etc". And you could be right. But i'm an optimistic. I think Wyrd is a wonderful company with a very sharp game design skill. Maybe they want to change what gremlins were at the beginning, because they understood that you can't release several "Bayou two cards" and "Reckless" models per book. Too strong, too imbalanced, too boring too (game design wise). So maybe they are designing the faction with new mecanics, with a lot of new synergies. But they can't do that with only one book. Next book could give you a lot of synergy with all the wave 5 models. Look at this : Big brain brin > Reactivation mecanic. Bokors > Reactivation mecanic. Criers > card cycling mecanic. Maybe Gremlins will lose focus on Reckless because it's not a healthy game mecanic. And the future will be in reactivation : because reactivation give you extra AP, it's fun if you can reactivate low ss models, and you get the "out activation" mecanic as well as a way for your opponent to counter that (you can't reactivate if your models are dead for example). Sorry for long post, just wanted to be optimistic and give Wyrd more credit. I want to believe they know what they are doing. 😛
  9. LoyalSkritNa

    Loyal's gremlin gang

    Thanks, The skin is a lot of work but in the end it's the most important. It's a green skins faction after all 😆
  10. LoyalSkritNa

    Loyal's gremlin gang

  11. LoyalSkritNa

    Loyal's gremlin gang

  12. LoyalSkritNa

    Loyal's gremlin gang

  13. LoyalSkritNa

    Loyal's gremlin gang

  14. LoyalSkritNa

    Loyal's gremlin gang

  15. LoyalSkritNa

    Loyal's gremlin gang