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Oldwolf42

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  1. Katanaka Crime Boss can also "Heave" place Shang, but that do not seems as a health way of getting Shielded+1. The rulebook only mentions place under the general description of markers in connection with terrain moving: "If terrain would be created or moved on top of a Marker, the Marker is placed on top of the terrain without changing the Marker’sposition on the table’s horizontal surface (the Marker moves vertically upward). If a Marker is moved off an elevated surface, it falls just like a mode." But under the description of "Drop and Create" the words are: "If a Marker is Dropped, it is simply put on the table in the indicated location without any further game effects; this is not considered moving the Marker. It can be put into base contact or even under a model’s base without issue. If an Impassable Marker is Dropped, it is always treated as being Created instead." Using the word "put" and that it is not considered moving the marker and place is a move.
  2. "Concealed Visage: After a Shadow Marker is Placed within 8", this model gains Shield +1." I cannot find anybody who places a shadow marker. A lot do drop them. Are drop equel to place in this instance? Or are it an oversight from Wyrd (and all of us)?
  3. I have been running a lot of HH lately to introduce new players to the game. I think it is a good way to show the overall idea and concept of Malifaux. I have learned a few things from hits and misses with crews. I think you should look at what choices a crew gives and how well it can do the strategy and the schemes, when selecting the models. I suggest: Leaving 1-2 soulstone unused, so they get option of using it during play. Put in a second henchman or an enforcer as this gives options for the bomb carriers. This shows how choices during deployment effect the game. Adding models with different types of actions/roles (melee, ranged, movement tricks, support,.....) Have both a 5ss and 6ss models in the crew. This gives options for the vendetta scheme and shows the idea of hidden schemes. If the points allow it, adding an upgrade can show that mechanic. All of this can maybe be overwelming for new players, but if you guide them, they will see that Malifaux is more then killing the opponent. Crews I have used for HH: Hannah, Librarian, Engineer, Freikorpsman - Very killy and only one set up for bombs, Lot of options for vendetta (both ways) Carlos, Cassandra, Angelica, Firebranded - Schemey and fast, limited options for vendetta depending on opposing crew. Jessie, Desper, Rough rider, Huckster - Schemey and fast, limited options for vendetta depending on opposing crew. I ruined this as I picked the below crew and then there was only one vendetta option. Carver, Iggy, Stitched Together, Bloodwretch with Inhuman reflexes - Limited option for the opponent for vendetta, as it is 6ss, 6ss and 5ss. Firste Mate, Bad Juju, Silurid, Gupp - Gives the option for high ss models to do vendetta (yes my opponent got two point on vendette on Juju)
  4. I cannot attach Trained Ninja to Linh Ly. A friend have also tried and neither could he. I have tried with her both as leader and as second master. I am using an android version 10 and app version 1.6.24
  5. From the FAQ: 5. Can a model take a Bonus (F) Action outside of an Activation? a) No. Like all effects that are Once per Activation, Bonus (F) Actions cannot be taken outside of a model’s Activation (such as during the Start or End Phases). From Pathfinder Trailblazer: During the Start Phase, this model may take the Follow My Path action How does this work now?
  6. I love your battle report. They are a good read. A comment. The artifact upgrades from McCabe can only be handed out to friednly minions and wastels. So not to the effigy or the swordsman
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