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Sebasthos

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About Sebasthos

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  1. Sebasthos

    Coryphee duet

    Not too strong for 12 points.
  2. Sebasthos

    Coryphee duet

    Maybe not easy, but certainly doable for a Stat 6 attack.
  3. Sebasthos

    Coryphee duet

    Superhard is not what I would call it, since most attack stats of serious beaters is 6-7. Because I wanted to see how it works with the new rules. And lo and behold- I was not happy. And I distinctly seem to remember that I mentioned Amina is okay the way she is. As, btw, is Von Schill.
  4. Sebasthos

    Coryphee duet

    Went up against Von Schill a few times. Was unimpressed how the Duet barely scratched Hannah or any other hard hitter but got hit bad in return without too much effort (Because of free Focus).
  5. Sebasthos

    Coryphee duet

    I would consider this a good idea.
  6. Sebasthos

    Coryphee duet

    Almost everything is better than a showgirl. However, the Silent one is also 2 SS more.
  7. And the argument here is a) she is not alone in that crew and not the only one who needs SS and b) in reality, if her ability does not cover the whole table, because it is only LOS. Which she only wants to have to a limited degree. Which means IF she has it, she needs to be able to use it or her skill will be useless. How many times did you see her use it in a game? Once? Twice? Because she needs to have cards and there needs to be an interact with the interacting model not behind a corner, in the shadow or behind a bigger model. It is not as if there are fixed points you can set Amina up knowing that she will be able to see the interacts. You have a relatively free choice of where to put down your markers. If the Amina player is good enough to position her well - that is playing the game. If the opponent makes placements mistakes, that is the game, too. Both of that has nothing to do with perceived design flaws.
  8. Sebasthos

    Coryphee duet

    It is not too easy, either - you still have to get the right suit to do it. Or you have to get Colette to do it. No, handing out distracted to a single model is doable, but not to several at once. And even then, you can remove it or you just take a single action at a - (unless you have buffs or focused) and remove it. And even discounting models with Armour piercing, once you get 2-3 damage on it, dancing apart is not feasible anymore. And again, why should I spend 7 SS on a model that does not have a real synergy with my crew apart from a heal that only a 12 SS model needs?
  9. If the opponent can play around it a lot of the time, it does not have that much potential. Unless your opponent is playing against your crew the first time or is new to the game.
  10. Sebasthos

    Coryphee duet

    Sorry, taking a 7 SS model, or even just a 4 SS model, to get the duet working is just not worth it. The way it is right now, it is too expensive for what it does - it does neither have the survivability or the damage output that goes with 12 SS. So it should either be boosted in one of the 2 areas or reduced in points to reflect that.
  11. No-one said anything about garbage. However, I dispute the need for doing it since I do not see it in any way as overpowered. Exactly because Amina is balanced out partly by her lack of damage-actions. And yes, there are many schemes needing interacts. You also should have a table full of stuff that blocks LOS and scheme runners that can get behind it before taking their interacts. Especially since Amina will usually not be out in the open, but trying to stay behind cover.
  12. Sebasthos

    Coryphee duet

    So you would not complain about a 4 SS tax to keep a 12 SS model playable? Because Colette's crew does not need the Silent One for anything else- it has healing and most other models in it can be one-hitted anyway.
  13. She needs to do what the MS&U all have to do- with the others or be severely limited. Meaning she will be as much in range as any others of the crew. And no, this action alone is not what keeps her relevant, the action together with the others does. And since in return she does not have any damaging attacks and since she needs LOS (it is easy to block that or put the marker doen outside it) and a discard, her ability is balanced against resources and circumstance. Which actually makes her well-designed in my opinion.
  14. Played Colette again this weekend. I have to agree that showgirls are way too easily removed and have not got enough impact, even for 5 points. Distracted is not enough a counter to seriously save them from anything and their low attack values mean that they have little chance doing anything apart from interacts. And then they usually die. Maybe a raising of their action stats by one would be helpful. Coryphees are too easily removed now, once they have taken damage, you do not want to split them anymore and for 12 points, they just do not do enough now, especially not damage. Either give them back their heal or increase their damage output or reduce their pointcost to 10/11.
  15. Sebasthos

    Coryphee duet

    Nope, because it I isn't worth bringing these models just for the duet and they don't do enough for the crew as a whole to justify the expense- enough healing for the others in it. I have found exactly what was described - once it takes damage, you do not want to split it, especially since it will be in the thick of it and thus close to enemy beaters which can take out a 4 health model in a single activation. Either let it heal again or reduce its point cost to 10. I would go with the first, because this crew should have a resilient backstopper and it is more tanky than a beater as it is. And no, 2/4/5 is not much against the amount of armour/shielding out there and Execute is far too easily countered to be more than situational. If it must be a glasscannon and 12 SS, give it a + to attack or damage. But as I said, I'd rather have the heal back.
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