Jump to content

Merchant

Vote Enabled
  • Posts

    254
  • Joined

  • Last visited

Posts posted by Merchant

  1. 5 minutes ago, Treehouse said:

    Which we would not want, really. While I like Infinity, those rules are messed up (overbload, ambigious writing, rules influencing other rules way ttoo much etc.)

    It does has nested rules but it works well as a system in my opinion. Mind you it is also translated from Spanish if something is too ambiguous for you, though I've never seen anything that was ambiguous, care to enlighten?

     

    Edit: double post woops!

  2. 3 minutes ago, Treehouse said:

    @Merchant

    Infinity also has streamlined weapons. And you have to print out a list every time you play beforehand, otherwise you will have to browse through all the options available.

    Also, there is no extra text for the singular models, so if Wyrd would get rid of cards, they either had to include more general rules (accomplice, Bulletproof etc. etc.) into the main rule book AND you would have to print rules and triggers extra each time you make a crew or - if you are using a tablet - swipe around each time you want to look up something (which you can actually already do).

     

    So basically, players would spent much time flipping through the rule book and nothing much else was gained....

    Fair point, Age of sigmar, and warhammer 40k seem to have adapted to this problem and risen above. Although they have their rules online for free in both app and printable form. They have a lot of unique rules to each unit as well. Now I played a bit back in 1.5 and M2e was supposed to streamline a lot, and it did. However wyrd has gotten away from that a bit. Not that I'm faulting them.

  3. 1 minute ago, trikk said:

    Valid in an argument about updating cards. Of course you can do whatever but when we talk about card updates "broken game rules" don`t sound relevant to me. Its kind of like "I won`t buy the app because some models are from PVC and I don`t like them".

     

    Core rules, and card rules,are all rules. Thus I am proposing that I want to see a lot of different rules get fixes. As previously stated in this topic by others cost updates are nice, Wyrds lack of willing to fix units due to new cards annoys me and in addition to that goes with it the issues to the core rules, all of those being rules issues.

  4. 1 minute ago, trikk said:

    This has absolutely nothing to do with cards and errata so I don`t see how this is valid.

    Kaeris isn`t the best but she definitely can be played - we had 5 games of Kaeris @ ITC and he didn`t lose a game.

    Valid? Valid to what? my opinion? That I will buy more models that I like,but don't want to pay for cards on an app that I already own. Especially when the rules on the app will rarely be updated? When a competitor does errata's that dont cost their customers. 

    Do you have any links or logs or battle reps for kaeris, I'd love to read them.

  5. 3 minutes ago, trikk said:

    "broken rules"?

    How about height / terrain to start with, the game is designed to be played in a 2d plane even as a 3d mini's game to start with.  Wording consistency, comprehensive timing chart would be nice or maybe just fixing kaeris, idk stuff like that.

  6. 5 minutes ago, Tris said:

    That game where you need the online crew builder to play a normal game?

    Nah, hate that and it's one of the main reasons I dropped the game.

     

    Sure or one of the 3 apps or print outs work as well. 

    Then again we could have cards that are wrong, have to order new ones, get the wrong cards, end up writing on your own or just start memorizing the changes. Heck just a few months ago I picked up built the Red chapel box and and find out mid game that I'm luring too hard cause my boxes had old cards in them...

    • Like 1
  7. 34 minutes ago, Ludvig said:

    The suggestion was to cost them so they were reasonable hires so basically every minion in the entire faction would get cheaper and then change the summoning actions to make them relatively harder. Part of the suggestion was also to make the summoners not summon "undead" or "spirit" but tie the masters to new keywords like "zombie" so that you could make a new undead model and not need to consider that Nico will easily spam it through summons. That would allow ressers to get new better models cheaper without summoning messing with the pricing.

    This seems like you are looking for the entire faction to be rewritten and that seems rather unreasonable for something that isn't broken. So there is no need to fix it. Maybe in a new edition this could happen. Although wyrd has been resistant to changing models stats unless absolutely necessary otherwise the books become invalid, cards need to be reordered. It's a huge logistical mess honestly.

  8. Rare 3,  1ss

    Give the bandit key word and "drop it" trigger  on tomes  (after damaging place a enemy scheme marker within 3" of target) on ML and SH actions.

    What do you guys think? This would make alot of thematic as anyone in outcast could join up with parker for some banditry, like taelor is from wave 5 story. As well as increasing parker's options of things to take that wont punish him for not being bandits. 

    • Like 1
  9. Might be your meta but while summoning can be a good move most players here deal with it just fine. More so when guys like Von shill show up and goo go gadget fling your zombies to the steam trunk.

    That being said with molly she mechanically summons but thematically it's just the unquiet dead being drawn to her. With that and kiria's friendship It makes sense to summon spirits as well as horrors.

    Many things in ressers are costed for summoning, I think trying to narrow down their summoning pools would only hurt the game and making key words for them seems completely redundant as they don't care about any key words.

     

    If we are talking about adding key words, what about making he convict gunslinger a bandit?

  10. Book 5.

    Con's:

    had too much re-used art,

    each taking up half a page at a time creating a lot of dead space.

    I found many of the new character designs to be lacking in the style that I had come to expect of weird as before this I would have a hard time pointing out art or models I didn't care for.(friekorp engineers not wearing their signature suits, lotus eaters looking like wanna be sumo wrestlers, steam fitters-everything.)

    Guild story read like a bad sitcom and would have been better in chronicles. If Perdita was actually asking Hoffman out or if McCabe had gotten together with Nellie, It would create interesting plot as one or both of them get into the inevitable trouble. 

    Lack, or low levels of, character development.

    Several of the lower teir master upgrades didn't give their masters the love they need.

    Pro's: 

    Got to read about the Gov. General so he seems more human than a mystery.

    The new full page art for each faction is wonderful.

    A hand full of the models or art for models looks amazing, Guild necromancers, alt Yan lo, McCabe, Lynch, to name the memorable ones

    couple of decent one off scenarios.

    Increased cross faction availability.

    New units and upgrades (a no brainer, but still worth saying)

     

    I have more thought on this book but I think this is enough for now, without going into a huge discussion.

×
×
  • Create New...

Important Information