Book 5.
Con's:
had too much re-used art,
each taking up half a page at a time creating a lot of dead space.
I found many of the new character designs to be lacking in the style that I had come to expect of weird as before this I would have a hard time pointing out art or models I didn't care for.(friekorp engineers not wearing their signature suits, lotus eaters looking like wanna be sumo wrestlers, steam fitters-everything.)
Guild story read like a bad sitcom and would have been better in chronicles. If Perdita was actually asking Hoffman out or if McCabe had gotten together with Nellie, It would create interesting plot as one or both of them get into the inevitable trouble.
Lack, or low levels of, character development.
Several of the lower teir master upgrades didn't give their masters the love they need.
Pro's:
Got to read about the Gov. General so he seems more human than a mystery.
The new full page art for each faction is wonderful.
A hand full of the models or art for models looks amazing, Guild necromancers, alt Yan lo, McCabe, Lynch, to name the memorable ones
couple of decent one off scenarios.
Increased cross faction availability.
New units and upgrades (a no brainer, but still worth saying)
I have more thought on this book but I think this is enough for now, without going into a huge discussion.