Jump to content

matt

Staff
  • Content Count

    450
  • Joined

  • Last visited

  • Days Won

    10

Everything posted by matt

  1. matt

    M3E BETA FILES

    Hey everyone, Here is a file containing the cards that were missed in the update on Friday so that you can look them over. OB_3.25.19_Hotfix.pdf
  2. It's this model ignores Friendly fire from and when targeting tormented models
  3. matt

    M3E BETA FILES

    This is it, the end. *sigh*. Please look through this thoroughly for typos, errors, and anything out of place. Changelog Alphabetized Keywords Arcanists Blessed of December: +1 Cost Fire Golem: Flame Tornado- reworked so friendly models can choose to take Burning Amina Naidu: -1 Df Shasta Vidiya: Know the Warrior: clarifies which model needs Focused Chimera: Adaptive Evolution discards the Upgrade after resolving the Action Sabertooth Cerberus: -1 Stat on Leap Moleman: Tunneling does not require LoS Hoarcat: gained Stealth. Gunsmith: -1 Health, -2 Stat on Target Practice Sandeep: Command The Elements- +1 Stat +2 TN, Elemental Visions requires LoS Soulstone Miner: -2 Wp Wildfire: Smoldering Heart is Drop Willie: Here Hold this is a Mv duel. Bayou Sparks: Scrapyard Mines – includes Vice-Versa wording, Pack with explosives +2 TN Pere: Critical Mass Adjusted Stuffed Piglet: Critical Mass Adjusted. Trixiebelle: gained Don’t Mine Me & Didn’t Need to See That Trigger. Bayou Gator: gained Stealth. Burt: +1 Stat on Pepperbox, gained Blast Resistant +2, All in the Reflexes is After resolving. LaCroix Raider: Looted Supplies is Aura 1. Earl Burns: Looted Supplies is Aura 1. Pig: Delicious Bacon is a may War Pig: +1 Health Guild Abuela: lost Meemaw’s Approval Field Reporter: Humiliation -“either” removed Family: A Por El- Equal or Less Queeg: name changed to Taggart Queeg Nellie: Slow News Day now gives Stunned and Distracted, Reveal Source replaced with Twisting Their Ideals, CTB…B reworked, gained COnvusions Trigger, Scooped replaced with Public Outcry. Newsie: +2 range on Read All About It and Thrown Newspaper, gained Innocent Bystander Allison Dade; gained Surge Trigger, now a Henchperson. Orderly: gained Constriction Lone Marshal: gained Pull Back Trigger Journalist: Slander is any Scheme Marker Domador: gained Vile Reclamation Perdita: Finger on the Trigger timing changed, replaced Analyze Weakness Trigger with Family Values Family: Tactical Planning replaced with Family Values Papa Loco, gained Family Values Trigger and Blow it to Hell Action, Use this replaced with Evasive, Here Hold this is a Mv duel. Nino: +t on Attack, gained Spotter Peacekeeper: gained Hard to Wound: Sonnia: now uses an Upgrade to Summon. Ryle (DMH): +1 Cost Elite: Following Orders is now based on Cost. Lawyer: gained Authority of the Court Neverborn Pandora: Fears Given Form- Reworded Woe: self-Loathing reworked. Nephilim: Meat for Young reverted, Grow reworked Angel Eyes: +M on Claws Bandersnatch: If a Bandersnatch is in you, other friendly models in base contact can take (Melee) Actions targeting it (at a Negative Twist). Thoon: Frozen Trophy is Once per Turn. Zoraida: -1 Cost, Reading the Cards is Leader only. Lyssa: Lost The Old Ways Outcasts Aionus: Fleeting Moments – Removed “this model”, -(CROW) on Stutter Time, + (CROW) on Sever Timeline Jack Daw: -gained Ghost of Malifaux, Punishment & Drawn to Betrayal ignoring other models when moving. Guilty: Reworked Demise, gained Guilty as Charged, Upgrade gives Tormented Keyword Dead Outlaw: gained Curesed Bullets, Too Greedy to Die reworked as a bonus Action. Viktoria Chambers: Dragon’s Bite reworded to Push 6” towards the target. Johan: Now Versatile Scavenger: Timeslip renamed, Weird Device -2 TN, Bonus now +2 Abomination: gained Hard to Wound. Convict Gunslinger: gained Drop it! Desolation Engine: gained Terrifying (12), -1 Health Resurrectionists Reva: +1 Health Flesh Construct: +1 Health Draugr: +1 Df Molly: Lost Knowledge no longer allows the opponent to draw Transmortis: Studied Opponent now draws cards instead of +1 Stat. Von Schtook: +2 Health, (changed upgrade name) Bete: +1 Health Crooked Man: Gained Depths of Malifaux. Drowned: Gained Depths of Malifaux, Riptide Markers deal damage. Hanged: Upgrade gives Tormented Keyword Restless Spirit: Funeral Pyre replaced with Strength From The Grave. Asura Roten: -1 TN on Zombie Apocalypse. Bone Pile: Heals 1/2/3 and italics mentions cant be engaged (instead of projectile Action) Mcmouring: Rancid Transplant is Poison +2. Nicodem (DMH): Reanimator doesn't attach upgrades to mindless models, lost Trigger, gained Zombie Hoard Trigger Yin: gained Grasp with Viscera Trigger Forgotten Marshal: now uses an Upgrade to Summon. Ten Thunders Qi & Gong: Leverage now happens before performing the duel Kang: Hot Coals +1 Stat OhagaruL gained Puncture, Dismember replaced with Tear Limb From Limb Tengu: -1 Health, -1 Cost, +1 Wp Kitty: +1 Stat on (Melee Action) Brilliance Saturation accounts for base contact. Thunder Archer: -1 Stat on Target Practice Komainu: now Minion (2) Wastral: Looted Supplies is (Aura) 1. Lynch: now uses an Upgrade to Summon. TTBrother: Emergency Surgery replaced with Dance of the Heavens Terracotta Warrior: +1 Df. Obsidian Statue: Reconsititue Fragments lost Stat & TN, gained Flameborne and Fore in Fire Trigger, +1 Stat on Ring of Fire. Kaimatachi: get kill credit for Dust Devil Kills., Into the Vortex is Enemy only, Talons have +M Stat Multiple Factions Protection: Now "After this model is targeted by an enemy Attack Action" Insignificant: Reworked Wording to adjust for card size. Arcane Reservoir: Changed to “one or more models” Pilfer: Adjusted wording. Reparations: name changed to “Debt of Gratitude” Core Rules 29. Assist Requires LoS 29. Distracted Typo Fixed 29. “Full” removed from Poison 18. Ignoring Terrain you are standing on for LoS is no longer a may 35. Applying Fate Modifiers comes directly after declaring Soulstone use 29. Focused is now before performing instead of before flipping 8/33. Irreducible clarified to ignore damage reduction from game effects 24/27. Damage Reduction from Soulstones cannot be cheated. 32. Summoned Models cannot take the Interact Action the Turn they are Summoned. 32. Step 4 of Replace clarifies any effects that chose or targeted the original model. 42. Leaders are now Hired (at Cost 0). 28. Clarification that if an Impassible Marker would ever be dropped it is always treated as Created instead (for those pesky odd abilities) 45. Corrupted Idols now can't be placed overlapping Impassible terrain or models 37. Objects cannot be placed overlapping Impassible Terrain. New Files: OB_3.22.19_Arcanists_Stats.pdf OB_3.22.19_Arcanists_Upgrades.pdf OB_3.22.19_Bayou_Stats.pdf OB_3.22.19_Bayou_Upgrades.pdf OB_3.22.19_DMH_Stats.pdf OB_3.22.19_DMH_Upgrades.pdf OB_3.22.19_Guild_Stats.pdf OB_3.22.19_Guild_Upgrades.pdf OB_3.22.19_Neverborn_Stats.pdf OB_3.22.19_Neverborn_Upgrades.pdf OB_3.22.19_Outcasts_Stats.pdf OB_3.22.19_Outcasts_Upgrades.pdf OB_3.22.19_Resurrectionist_Stats.pdf OB_3.22.19_Resurrectionist_Upgrades.pdf OB_3.22.19_Ten_Thunders_Stats.pdf OB_3.22.19_Ten_Thunders_Upgrades.pdf OB_3.22.19_M3E_Rulebook.pdf OB_3.22.19_Cards.zip
  4. Unfortunately, I come as the bearer of bad news in that our update is being pushed until sometime tomorrow so that I can make sure everything is done that needs to be done.
  5. Would this be more clear: Arcane Reservoir: Crews containing this model increase their Maximum Hand Size to 7.
  6. matt

    Journalists

    Rumors spread fast at the Tattler, Nellie already knows what you were planning on telling her anyway.
  7. This "Summoning" wasn't necessary but is appreciated.
  8. I react with thanks as a way of both thanking everyone that helps me and also as a way to track if I have done something so I don't have to remember if I have done it.
  9. matt

    Ferdinand Vogel

    This is actually something we toy-ed with doing for a while, but it caused minor problems and we didn't have a great title for non-Beast Vogle. (Titleless is odd as TBW would replace with Ferndinand Vogle, and could choose himself causing him to just Heal 2 and stand still), I might go back to this in the next few days if I find the time though.
  10. So, I don't mind this idea in concept, but if you would want something like this to change, I recommend trying it out in a battle report and letting me see how it goes, beacuse as it stands: Studied Opponent is in a strange spot for me, its fine & does its job, but takes significant amounts of game time (significant relative to other game mechanics) and honestly isn't providing too much to the crew. So if anyone wants to do a battle report with Transmortis and try and stress test this (preferably several reports) in the next week before we hit the "final" button, we can see how this goes. If it's not broken and speeds up transmortis gameplay, I will consider it. Not making any promises just curious to see how it goes.
  11. FWP had the enemy only restriction removed, butterfly jump did not change.
  12. M3E will use a very similar plastic to the M2E plastic and will require assembly similar to M2E.
  13. Similar to a certain factory in the Pixar Multiverse, our office is actually powered by the screams of frustrated hobbyists working on putting together our Malifaux Kits.
  14. So I want to take a moment and address this specifically and why she won't be adjusted in this way. Hard to Kill is a very useful ability that is the third most common ability in the game showing up on 59 models/Upgrades. In the past, we have used this ability as a game-design crutch of "this model dies too fast" so we put HTK on it and called it good. We don't see this as the best Approach for Reva, as she is a master who has several options to burst heal herself or her crew, (Final Veil, Embrace the Flame, Feed on Greef) and plays a very mid-line gameplay, hiding behind her own crew and using her Pyres to block for her. In this state, we feel that Hard to Kill combined with her burst and Passive Healing (Final Veil) could result in a NPE for her opponent as well as pushing a very tanky gameplay style that we do not intend for Reva.
  15. We are still looking for volunteers to help out with event hall shifts throughout Adepticon so if you've got some free time and want to give us a hand, please let us know!
  16. matt

    Analyse Weakness

    Something along the lines of this: Until the End Phase, all damage the target suffers ignores Armor and Shielded. granted it removes the cap of 2 on these things but there is no base Armor 3 in Malifaux, and nothing gives Shielded +3 by itself.
  17. Hey Everyone, Occasionally, there does come a question about a game interaction that while the answer does exist it could come from other complicated interactions and explaining it on a card would be an unreasonable amount of text, thus we have the official FAQ (Frequently Asked Questions). This thread is for all of you to let us know what questions you think require a FAQ in order to set the record straight. First a couple of rules: Do not post direct questions in this thread, instead, link to a post on the forum discussing the question in detail. Do not open a new thread and link to it here. This should only be for Frequently Asked Questions... i.e. if you're making a thread for it; it's not frequently asked. Do not argue or chat in this thread. That's for other places. This is to compile potential FAQ questions. When posting, please be specific about what needs to be addressed. Do not post links to typos or errors, as we have another thread to consolidate all of that information.
  18. Hey everyone, just wanted to drop in here and say that the change to Arson being a "may" center on a Scheme marker was accidental and will be changed to "must" in the final release
  19. matt

    Highway Robbery

    Hi, so this is actually a mistake of the drop it which should be after succeeding instead of after resolving.
  20. Nope, the changelog is just wrong
  21. The replace rules specify that if the new model can't be placed (because the old one is buried) the replace effect fails. Hence, effigy of fate is on turn 3 or later.
  22. 1. Training grounds. 2. Yes
×
×
  • Create New...