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DLenok

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About DLenok

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  1. We will be hosting a 2-day Malifaux GT at Carcosa Club in Brooklyn on November 10th & 11th.This will be a Gaining Grounds event, using the GG 18 Schemes and Strategies. It will be a Masters Qualifying event.We will be setting a relaxed 2:15 minute round time so that everyone has plenty of time to finish their games. We will be awarding the usual array of prize for Overall Champion, Renaissance Man, Best Painted and of course the Wooden Spoon. However, in true Brooklyn hipster fashion, there will also be an additional award called:I Liked Their Old Stuff Better: This prize will be awarded to the highest finishing player/biggest hipster who uses solely book one masters in all five rounds (Clarification on how dual faction 10T masters will be handled is below, basically I'm only counting the three that appear in the 10T section to keep things simple) over the course of the tournament. The eligible masters for each faction are:Guild: Lady J, Sonnia, PerditaRessers: Seamus, McMourning, NicoNeverborn: Lilith, Pandora, ZoraidaArcanists: Ramos, Raspy, Marcus10T: Mei Feng, Lynch, MisakiGremlins: Somer, Ophelia, BrewieOutcasts: Von Schill, Viks, TaraSchemes prize support and raffles will be announced closer to the event.ScheduleFridayDrop by the club and hang out, should be people there basically all day.Day 110:00 am Arrival10:30 - 12:45 Game 1 - Flank, Headhunter12:45 - 1:15 - Lunch1:30 - 3:45 Game 2 - Close Corner (16"), Ply4:00 - 6:15 Game 3 - Standard, Collect the BountyDay 29:00 am Arrival9:30 - 11:45 Game 4 - Flank, Ours11:45 - 12:45 - Lunch12:45 - 3:00 Game 5 - Standard, Symbols3:15 - 4:00 - Raffles & Awards.Tickets will be $35 for early birds and $45 closer to the event.We only have room for 24, so space is limited. Early bird tickets can be bought here: https://squareup.com/store/carcosa-club/ https://www.facebook.com/events/513447455750647/
  2. We will be hosting a casual Malifaux GG18 event at Carcosa Club on August 26th. Demos will be available all day for anyone interested. New players welcome. We will be setting a relaxed 2:15 minute round time so that everyone has plenty of time to finish their games. Schemes will be revealed the day of the event. Schedule 10:00am Arrival 10:30-12:45 Game 1 -Standard Deployment, Squatters 12:45-1:15 - Lunch 1:30-3:45 Game 2 - Flank Deployment, Ours 4:00-6:15 Game 3 - Corner Deployment, Head Hunter Standard Event fee is $10 for members $15 for non-members. https://www.carcosaclub.com/events/2018/8/26/scorpius
  3. We will be hosting a casual Malifaux event at Carcosa Club, 444 S 5th Street, Brooklyn, New York 11211, on July 29th. Demos will be available all day for anyone interested. New players welcome. This will be a regular Gaining Grounds event, using the GG 18 Schemes and Strategies. We will be setting a relaxed 2:15 minute round time so that everyone has plenty of time to finish their games. Schemes will be announced closer to the event! Schedule 10:00 am Arrival 10:30 - 12:45 Game 1 - Standard, Squatters 12:45 - 1:15 - Lunch 1:30 - 3:45 Game 2 - Flank, Ours 4:00 - 6:15 Game 3 - Corner, Symbols of Authority The price for the event is $15 for general admission and $10 for Carcosa Club members. https://squareup.com/store/carcosa-club/
  4. Running demos in the NYC area at Nu Brand Gaming in Brooklyn ( 194 31st St, Brooklyn, NY 11232). Generally available Wednesdays and Fridays after 5:30pm, but if interested you can contact me directly and we can work out a different time/place. This post is up to date through June 2018.
  5. We will be hosting a casual Malifaux event at Nu Brand Gaming in Brooklyn on June 16. https://www.facebook.com/events/223818148208339/ This will be a regular Gaining Grounds event, using the GG 18 Schemes and Strategies. We will be setting a relaxed 2:15 minute round time so that everyone has plenty of time to finish their games. Schemes will be announced closer to the event! Schedule 10:00 am Arrival 10:30 - 12:45 Game 1 - Corner, Squatters 12:45 - 1:15 - Lunch 1:30 - 3:45 Game 2 - Flank, Ply 4:00 - 6:15 Game 3 - Standard, Symbols of Authority Venue Information Nu Brand Gaming 194 31st Street Brooklyn, NY 11232 The price for the event is $15 for general admission and $10 for Nu Brand members.
  6. I've found Hayreddin to be one of the most underrated and underused models in the faction since the points adjustment. At 6SS, his stones to hard stats (def 7, wk6, flight and that gun...) ratio is already a solid value even if you ignore the more difficult prospects of properly using his vitality points and proper aura positioning. You could safely ignore that stuff and play him as a scheme runner/scheme runner hunter and he's perfectly worth it. Once you figure out how to leverage the rest of his card, he gets pretty strong. Your money ability on the vitality track is the 2 point 6 inch place. Every so often you live the reactivate dream, but that's not what you should be shooting for (the heal is sometimes nice, but he tends to die all at once, so you won't get as much out of it as it seems). Raising his vitality to 2 is pretty much a cinch with masters like McM, Nico, Kirai and Yan Lo that tend to hurt their own crews (or themselves). Just don't run him too far ahead round one and activate one of the self-harming models before him turn 2 and you can send him on his merry way with 2 easy vit on his second activation of the game. Anything after that is gravy. His aura can be used to buff the rest of your crew, but I think that's where folks run into trouble with it. He's squishy and it can be a double edged sword, so in the thick of things is not where he wants to be. However, landing within 4 inches of something and taking advantage of the aura buff on your own shotgun shots is where its at. Move + Place within 4" (or vice versa) + shoot + slug trigger is his bread and butter and will one shot most scheme runners or finish off something big that the rest of your crew softened up very reliably. If he survives until later in the game and isn't preoccupied with schemey stuff, then you can think about bringing him into the main fray.
  7. Having the same issue, so if it's been received kindly ignore the first version (which ommitted the code of conduct)
  8. I might have missed it somewhere, but is there an up to date schedule of when the 2018 version of these contests are happening? Managed to stumble in on the creature feature halfway through, but don't remember seeing much notification about it other than the thread here.
  9. Iron Painter Round 4. Murphy's Law
  10. I agree about there being a bit of a discrepancy in scoring between dioramas and single models, but I'm not sure that's necessarily a fixable thing (and I'm saying that as someone who has purposely limited himself to painting only game-usable single pieces). Two categories is a good idea in theory, but in practice it would just either needlessly bifurcate a contest that's already niche in terms of it's popularity or, if entries in multiple categories were allowed, would amp up the time pressure on the top performers who are competing for actual prizes beyond the self-improvement and odd raffle ticket that the rest of us are going to end up with. As for the reshuffling and matchups issue, folks just kind of have to go with the flow for the most part. This seems like mostly a bronze tier (where I also dwell) problem, where the divergence in skill is biggest from top to bottom and you can get some pretty feelsbadman voting results if you get paired against someone much better than you, but that sword cuts both ways. For instance in round 2 I got repaired against @Domperignome, with whom I thought I was very evenly matched, and although I was able to come away with a win, he (she?) by no means deserved to be eliminated. From a quick glance I'd say that Dom's piece was better than about 75 percent of the bronze field that round. Another really good example of this is matchup 38 from that same round. @FinalForm got totally slammed in that vote because he (she?) had the bad luck to get matched against someone better that day, but there's no way the piece he did wasn't among the best of the round. In the same vein, there have been a few matchups (that I won't give examples of) where I didn't want to vote for either entry because I though it was wrong that one of those luckily paired subpar entries got to advance while the FinalForms and Domperignomes didn't. It's just luck of the draw mostly and you can't do much about it. If anything, I think I'd like to see some form of "bad luck" category where we can write in say two names for folks who we didn't vote for in that round because of how the matchups shook out, but we still think should advance based on the quality of their work relative to the field.
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