I've recently been paying with something like this and it's gone well:
Grown Up with Big Friends (50ss)
The Dreamer (cache 3)
+Growing Up 1ss
+Sleep Cycles 2ss
+Tantrum 2ss
Nekima 13ss
+Thousand Faces 1ss
Hooded Rider 10ss
+Thousand Faces 1ss
Lilitu 7ss
Lelu 6ss
+Satisfying Punishment 0ss
Mysterious Effigy 4ss
Turn 1 Dreamer will spam Daydreams, I'll drop 3 if I'm able, or settle for 2 and a walk up. Turn 2 he can summon more and/or charge in to bring out Chompy. You're relying on your Nekima/Hooded beater team to clear while Dreamer and Lelu clean up, with Lilitu putting the enemy off position or forcing them to waste cards when you cheat face down.
Most of the time Dreamer is acting as a support, either bringing in Daydreams to harass the enemy and waste their AP, or giving Fast to the twins, or making sure he's in position to heal the rest of the team. Once or twice a game though you'll see an opening to unleash 7AP of chain-activated whooping on some unfortunate soul, and even the threat of that keeps people on their heels as you move around the board.