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GrumpyGrandpa

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Everything posted by GrumpyGrandpa

  1. I'd like to see them make Multi-masters a different mode. I don't see why they implemented it to begin with, and it only seems to cause balancing issues.
  2. Are we sure Rami needs a downgrade? He is a good for a specific scheme, but not an auto-include in every single game. For me at least. Honestly surprised Bokors didn’t get hit last Errata. I’ve already stopped picking them, to start the detoxing 😅
  3. Gonna be bold and suggest that they change most of him back to pre-errata. Change the Bayou Two Card again and give him +1 on summoning. Also reinsert the Trigger. Som’er1 pre-nerf is a drop of water in the ocean that is Titles & ES
  4. Just gonna supplement this with my own theory. I believe Wyrd knows that Dead Man's Hand isn't fun for the gamers, and that Titles are a step away from that concept. Correct me if I'm wrong, but isn't titles essentially the next lore step for every character? There is no Sonnia anymore. Only the Sonnia, Unmasked. So while we can still play Sonnia (v1), she is basically a lost character. Much like Nicodem or Ramos. So in the future, I imagen we'd more likely see some masters not getting any titles (due to them dying, being locked away and so forth)
  5. Finally got to the Ulix, Bayou Fluff. This was all I could think of.
  6. Yeah, I think you're right on that. But I'm worried that the model will just have a rope sticking into the air. Would look a bit silly to me. But I guess you can greenstuff something that'll make it look more natural.
  7. Anyone seen the complete art / figure for this version of Zipp? He seems to hang off a rope, that I'd imagen is tied to his famous airship. But does this mean he is literally just hanging on to a small rope in the actual model? If so, is this the only model that isn't actually "completely represented"? I get that they couldn't fit the whole airship on a 30mm model, but still feels like an odd choice to me.
  8. I totally misread the title of this thread, but still enjoyed the video. 😅
  9. That is true. But I still think people should be allowed to discuss masters & keywords - Theorycrafting is a major part of the game. Malifaux is, without a doubt, the greatest game in the world. But it still has errors, and I personally think a few of the titles seem untested. A healthy amount of sceptism combined with the knowledge that you might not know everything, is a good middle way. That, and testing your theory 😃
  10. Agreed - I can see Som'er being good if your opponent plays wrong, and cheats every single flip. And, as a result, floods the area with markers. But to score anything you need to: Have the enemy in the correct position Have the enemy cheat a lot Have the enemy not remove them after they are dropped All of this is just too random. You can use Throw Junk, with the trigger Draw out Secrets. But at that point, you might aswell just play Zoraida. My local meta has a bunch of flying, incorporeal and leap. So I can see myself using the new Zipp title a lot more. Havn't tried him yet though.
  11. Perfect! Now I just need to eventually buy the model, find a way to file off her nose, paint her green and make the water-effect look like slop.
  12. Side question - I assume that Shojo's trigger Fussy Company on the attack Have a Drink allows you to use Boring Conversation, irregardless of you already having used the other Slurred Speech ?
  13. I don't think the aura works on none Tri-Chi constructs? Man, if it did It played out very well - I spend the first turn loading up Poison on my crew, and then rushing into the middle of his crew. The Lucky Emissary kept the card draw below 3, while I ping-pong'ed around, slowly wearing him and his models down. It was a solid win for me, against one (if not the) best player in my area. We didn't play it out, but I could see myself finishing the game 7 - 2
  14. Tried this list with a bit of variation to fit my enemy crew & the schemes. Played against Titania 2.0. Ended up with: Brew 2.0 Twelve Cups of Coffee Wesley Whiskey Golm Tanuki Fermented Monk Twelve Cups of Coffee Fermented Monk Lucky Emissary Whiskey Gamin 4x SS The Lucky Emissary was there to remove Markers from Titania. Man, this version of the master is hilarious to play. So much mobility and fun interactions. I can see him being picked a lot in GG2.
  15. Didn't even consider them - Very good idea! They seem powerful with this version, yeah
  16. Have anyone tried out the new Brewmaster, and feel like sharing their list and thoughts? I want to try him out, but I'm at a loss on the crew building.
  17. Wow! I got crazy close on this one! 🥳
  18. If nothing else, I can see this version of Wong being a solid 2nd master against bubble crews.
  19. Great minds think alike I had the following list: Som’er Teeth Jones Skeeter Skeeter Spit Hog Good Ol’ Boy Good Ol’ Boy Georgy and Olaf Twelve Cups of Coffee Lenny Jones Old Cranky Bayou Gremlin 4x Soulstones The core idea of the crew was to single out an enemy model and lure that into my crew. This would be the primary focus of the Spit Hog during the early turns, who would utilize the from Old Cranky, and add slow to the Bayou Gremlin – Thus getting 3 flips on the duel, and hopefully ensure that I’d win the duel. This would then be supplemented by Som’er, who’d assist by using “Throw Junk”. With a single enemy in perfect range for my crew & Spot the Goods, I’d then start blasting. I was hoping the enemy would then cheat a bunch of cards to survive the onslaught, and thus create a load of Scheme Markers within range, for me to utilize. Georgy and Olaf with Twelve Cups of Coffee seems like a borderline obligatory choice for the crew. I also wanted to include a Crier in my list, since I consider them great, however situational tanks & control pieces. But I was afraid that I’d lack damage, so I skipped it for now. I can see how a Crier would be useful to remove Scheme Markers, but it would add a whole new leveling of planning for me. Something like: Somehow force the enemy to drop a Scheme Marker (always hated depending on the enemy player) or spending an action myself to place a Scheme marker Get a model to stand next to that Scheme Marker (Bayou Gremlin in this case, since you need the Bully-Abillity to avoid depending on a high Mask, and ignore being engaged) Use my 6-SS model to get a 7-9 card in on a duel, to get a Bayou Gremlin to remove the marker my enemy spawned Toss a card from my already depleted hand Give a Pass token to the enemy. Its just a lot of moving parts for a not very high payoff.
  20. Good question - It felt like this version of Som'er was unable to properly support this crew, and not supply enough “fodder” to compensate for it. The Big Hat crew seems to be built around either being summonable & flexible, or just bloating the board with models to compensate for their below-average efficiency. It’s the whole “No one can whistle a symphony. It takes a whole orchestra to play it”-concept, where the models become about-average when paired together. This Som’er doesn’t seem to support that playstyle. He also relies too much on the enemy to help him function. You want Scheme Markers to get Schemes & Bayou Gremlins. Your primary way to getting said markers are by either using his own trigger Draw out Secrets or the ability Spot the Goods. You can obviously just drop one yourself, but that isn’t Action-efficient, from what I can tell. It needs to be a natural part of the crew & rotation – Otherwise you’re playing from behind. Often, I found that the markers dropped 10-inches away. That essentially made them useless to me since I could not get close enough to remove them, to get the Bayou Gremlins I needed. The whole stick seems to be tacked on to the master as a band-aid, and it doesn’t flow with the keyword. Comparing the two versions of the master, it feels like Som'er has lost a lot, and gained very little. Sorry if this comes off as very negative 😅 My hope is that someone can point out how wrong I am, and show me how to win with this crew.
  21. I finally got to try this Som’er out in a scheme pool perfect for him, and… Wow. That might’ve been the single worst game I’ve had all year. I want to love this keyword, but it feels so dysfunctional and untested. I’m semi worried this is the result of people simply losing interest in Big Hat after they kneecapped the original Som’er to oblivion, and so they never got around to this version in the beta. Please tell me someone else had a different experience, and I just dropped the ball on this one Side question: We ruled that the ability Ransack means you can only ever get a single Bayou Gremlin out – Even if you remove 3-4 markers with an ability like Mark Territory. Were we totally off on that one? “Luckily” it didn’t matter in my game, since there were never more than 1 scheme marker around.
  22. Different mechanic with a different crew, though.
  23. Yeah. It has to be a Big Hat model who removes the marker, to summon a Bayou Gremlin. From what I can tell, the crew has 0 long-range removals to activate this. Som'er isn't more killy with this title, but he can slow models? I'm honestly not very impressed. You get to trade a master AP for a push (if a Scheme Marker is available in LoS) and a ranged attack. I can see the "New" Bayou Two Card, where you'd toss Slow on Bayou Gremlins to get on a Duel (Duel only. Not a flip). But your opponent is the one putting down most of the scheme markers through Spot the goods? So the Bayou Gremlin would spawn in their area, and thus not be within 3. A bit of a let down, since Bayou Two Card has been given to several other models in different factions. This is the first Bayou Title that doesn't impress me. It really seems like they didn't think this one through. I'll try it, and hopefully it turns out I'm a grumpy old fool who sucks at theorycrafting
  24. Agreed - But not sure how reliable he will be. Seems to depend on the enemy to get the "engine" going. Throw Junk seems fun and effective I can see Gluttony being effective with this crew - Loads of markers to remove
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