Jump to content

WWHSD

Vote Enabled
  • Posts

    3,233
  • Joined

  • Last visited

  • Days Won

    34

Everything posted by WWHSD

  1. "After you’ve built your Crew and are ready to face an opponent, you’ll be able to generate Strategies and Schemes, keep track of your Crew information (everything from Health, Conditions, Tokens, Victory Points, and more) while also seeing your opponent’s tracked information, as well." I hope this doesn't mean that this app will work backwards like "Bad Things Happen" did. Having to generate a crew before generating the encounter isn't how Malifaux works and that should be reflected in the official app.
  2. I think the bit in the rules that state that you can't use the walk action to leave an enemy model's engagement range is a better reference to use. As far as I can tell, it is impossible to be engaged and not in an enemy model's engagement range so the bit you quoted is accurate and not in conflict with models being unable to leave engagement range with a walk action.
  3. Any chance of printer friendly cards with no art like we had during the beta?
  4. That’s good to hear. Ideally, they’ll be cheap graphic novel sized books so I can justify buying all of them for the fluff even though I only play a single faction.
  5. So am I looking at $400-500 to catch up on M3E lore?
  6. Talking about what is on a card or reading passages from it on a podcast isn't the same as distributing the content.
  7. It's got plenty of stuff on its card that works with models that aren't living and it uses the Power Token mechanic that Hoffman is build around. There's a handful of Augmented models that are Living other than Hoffman (Joss, Howard, Steamfitter, etc). It just became a cheaper hire for Hoffman but stayed at the same cost that plenty of other crews had been willing to pay when it was Versatile.
  8. It was versatile for most of the closed beta but got a 1SS cost decrease and got the Augmented keyword near the end. That kept it the same cost to hire as it had been when it was Versatile for all of the masters but Hoffman. There were a handful of models across the different factions that got a similar treatment.
  9. You're leaving out the bit where the official tournament doc adds a layer of rules that limit players to a single declared faction in a tournament. That's how it was done in M2E, I wouldn't be surprised to see something similar in M3E as well. I think that not having players locked into a single faction for the duration of a tournament has the potential to reduce the number of leaders that are seen getting play at higher levels of competitive play and could result in a much higher number of mirror matches.
  10. I can't really tell from the picture if that's Zuul or Vinz Clortho.
  11. Did you see those arms bro? Chompy is hitting the gym, he's just skipping leg day and cardio.
  12. I'm not a fan of grown up Dreamer. Although I never ended up getting him, it was The Dreamer that brought piqued my interest in Malifaux. The idea of a small boy and his imaginary friends unknowingly wreaking havoc on a world that he just thinks is in his dreams was fantastic and original that made Malifaux seem different than other games. The eerie cuteness of The Dreamer and his imaginary friends is lost in this new version which is a real shame.
  13. It really depends on what the specific feedback is. There are some types of feedback that hardcore tournament players that are playing 5+ test games a week are less qualified to be making than someone that recently started playing, has a limited collection, and only gets in a single test game every other week. More casual players are a better reflection on how approachable and understandable the rules are and how limiting playing with a smaller selection of models can be.
  14. It's about the timing of that feedback. Closed beta testers have had months of giving feedback to Wyrd. There's no reason to make that feedback available to the larger open beta community until after those players have had an opportunity to read and experience the content. Much of the feedback from closed beta testers is going to be colored by their experiences earlier in the beta with things that have changed and may not actually be all that valid for a new group of eyes.
  15. You should be able to print both sides of four cards per page with the current PDF format without doing anything other than changing the print settings in Acrobat.
  16. Asking folks from the closed beta to show some restraint in what they post isn’t the same as wanting Wyrd to not drop the NDA. I’m just saying that we need to not start treating the general forums and AWP like the closed beta forums just because Wyrd released us from the NDA. By all means teach new players the rules and answer people’s questions, just leave the long-ass posts of what needs to be changed in M3E sitting over on the closed beta forums for a couple of weeks before reposting it for a new audience. Waiting until the new folks are able to participate in the conversation instead of just consuming the opinions of others is what will actually lead to something useful. I’m really looking forward to see if the stuff that got toned down is going to seem over the top to people that weren’t exposed to the previous versions and if the models that started out crappy but got buffs are still going to seem like bad models.
  17. Just like with any game there are some things that some folks don’t like, can’t seem wrap their head around, or that counters their favorite way to play that other players aren’t having a problem with. There’s probably a few things that might be OP if people were running fixed lists and had to pick their schemes before seeing the opponent’s crew. Fortunately, that’s not how Malifaux works. There’s some stuff that’s a bit above the power curve, some that’s a bit below but it seems like most of “OMG, that broken/useless” stuff got addressed. I’m looking forward to see how a bunch of folks that weren’t privy to all of the iterations of rules and model stats react to the state of M3E.
  18. I think that those are legit conversations that should happen over on the open beta forums once the new folks have had a chance to actually be part of the discussion and not just have our opinions of M3E coloring their initial experiences.
  19. That’s true. It’s also not at all what I was talking about. In your example you are a player with experience reacting to something new player has encountered or discovered. That’s not the same as someone that has been in the closed beta making posts with their personal “This is what needs to be fixed” lists on AWP or theses forums a week before open beta players even get a chance to look through the content. I’m not asking closed beta players to sit back and stay silent on the open beta forums. I’d just like open beta players to be allowed a chance to look at the content with a mostly open mind.
  20. Most of the people that will be in the open beta don't want to test. They just want to play M3E. That was true of a decent number of folks that participated in the closed beta. There's a ton of "group think" and "common knowledge" on game forums. I'd like to think that I'm too smart for that but I know I fall victim to it just like everyone else.
  21. Kyle didn't echo what I wrote exactly but it does seem like Wyrd's intent wasn't to have closed beta testers spend the next 9 days trying indoctrinate the pool of open beta players into their way of thinking. Even if Wyrd doesn't care one way or there other, I think not getting into deep discussions about the contents of the beta until people have had a chance to see it for themselves is just the considerate thing to do,
  22. I like the new system but I've also been around games and their related forums long enough to know that when players read that "Mechanic X is overpowered" or "Master Y is bad" before they have had a chance to form their own opinions backed by their own experiences, it becomes a fact that needs to be dispelled. I don't see how not crapping on a new beta player's chance to have a fresh look at M3E is anything but a good thing. People that don't have months of closed beta baggage should see everything with a different perspective than those of us that do. Why you'd want to poison that by having closed beta players posting their multi page rants on what they think is wrong with a mechanic, module, or rule more than a week before players that weren't in the closed beta have a chance to even read the rules is beyond me. Let open beta players have their chance see the new stuff and explore it without having to bring in other peoples' baggage. Too much specific positive feedback is just as bad. If the goal is to catch as much as possible before M3E is released, fresh eyes are better.
  23. You're right. Wyrd's intention was probably for everyone that has been grinding the same few axes over on the beta forums for the past few months to start filling the general forums with stuff that is going to prejudice players that haven't even seen the M3E rules or models against certain mechanics and models. I don't know what I was thinking. Having a bunch of fresh players start off with opinions they picked up on the forum is probably way more useful than giving them a few days to actually form an opinion of their own. Players from the the closed beta should feel free to piss and moan about whatever it was that is ruining M3E for them starting today instead of waiting until January 19th or 20th to start in on it.
  24. It would be great if folks that were in the beta could keep their opinions on what they feel is wrong with the rules or specific models in check for a bit until everyone that wasn't in the beta has had a chance to look at M3E and form their own initial opinions.
  25. The Arcanist faction has always seemed to be suspiciously low on models that seemed to be magically inclined to me.
×
×
  • Create New...

Important Information