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About Noah

  • Birthday January 19

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    Quincy, MA (Pretty much Boston)
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    A lot of stuff, mostly miniatures games, beer of most varieties, hardcore punk, cats, and a bunch of other nerd stuff.

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  1. Hey everyone! If you want to get some malifaux in around the greater Boston area, I'm free for games and demos at Alpha Omega Hobby, primarily on monday and friday nights. Send me a message if you want to organize a game and I'll get back to you!
  2. Hey all, I'm starting to run demos on a pretty regular basis at Alpha Omega Hobby in Quincy, MA (MBTA accessible via Quincy Center Stop). Mondays and Fridays are normally my available days, but if you message me I can hit you back with my availability for that week!
  3. I'm surprised it hasn't been brought up yet, but you need to get some wicked dolls if you plan to run either Weaver or Vasilisa, as they are the cheap summon for them that you can do once all of the stitched together are in play
  4. Yah, I was thinking about giving him a try, just cant find my model for him 🤣 He seems super effective for his points. Was also considering Hans as an out of keyword pick
  5. Misaki, Ototo, Shang, Tanuki, Snipers, Yamaziko, Minako and Tankui are all great, Archers are good if you can set them up to do something big. If not they feel very underwhelming. Also consider Fuhatsu as a versatile model if you want a pretty reliable and pretty tough versatile pick.
  6. most of what I have run for Yan Lo is based on what I have painted, tends to be something like Yan Lo, Chiaki, Izamu, Toshiro, Yin, two Komainu, one ashigaru with a few versatile models here or there dependent upon the scheme. I know a lot of people have been leaving out Toshiro but I have been thoroughly enjoying him every game I play.
  7. So I've played a few games with Hamelin now and have some thoughts I figured I would share about how he and his crew interact, and some things to avoid. My games and end results were as follows: Hamelin w/ 3 stolen, 2 rat kings, 1 rat catcher, obedient wretch, nix, a few rats and 6ss vs Nekima won 5 to 3. Hamelin w/ 3 stolen, benny, nix, wretch, 2 rat kings, 1 rat catcher, hodgepodge effigy, 3ss vs jack daw loss 4-1 . Hamelin w/ 3 stolen, benny, nix, wretch, 2 rat kings, 1 rat catcher, 1 rat, 5ss vs somer draw 3-3. (lists may be off by a few ss, didn't double check just typed what I remembered. A few general tips I want to state before I get into a few nitty gritty things: 1) Turn three is when you should be swinging at full force and causing some massive damage. Surviving until then without falling too far behind in points can be the difficult part. 2) Don't focus to heavily on the rat engine (I'll bring this up again later) 3) STACK BLIGHT LIKE YOUR LIFE DEPENDS ON IT 4) Hamelin is pretty squishy when cornered, but the stolen offer some level of protection. Let them die when needed. 5) The crew bubbles to some extent, but if you work out your bubbles the right way you can easily divide and conquer. The points I really want to discuss in depth involve how to bubble up your crew properly, and what I mean by don't rely on the rat engine. Most of the other points are self explanatory and a bit more obvious from the get go. BUBBLES!!!!!! Lots of crews have to bubble, and Hamelin is really no different. My suggestion is to bubble Hamelin, Obedient Wretch, 3 Stolen, and nix together from the get go, and bubble up 2 rat kings, benny, and a few rats. Benny will normally break off when he needs to in order to go do other things, but starting him there is a good idea in order to not have him get singled out. When it's time to split up, the rat kings can slingshot themselves to some extent, and your other crew members can help out with that if needed. Hamelin needs to be with the stolen at all times, and leaving him with the wretch helps support him and provide an additional source of rats and blight. Nix can be used wherever, I've just preferred starting Nix with Hamelin and breaking off later if needed. These smaller bubbles keep the board from getting too clogged up, and allow you to separate your early game from your late game without risking being the target of repeated hit and runs. Why the rat engine isn't all I had hoped it would be It's really easy to get caught up doing wild summoning with all of your fun abilities, but they really aren't as great as they seem. Loyal rats with tiny hats eats up way too many of your schemes in a crew that can summon to scheme run efficiently. Use it when you have scheme markers that you aren't planning to use, or when you can target enemy schemes. If neither of these applies, avoid the ability. A usable scheme marker is not worth trading for a rat. Tangle together is probably the best summoning in the crew, as sacrificing 4 rats for a rat king is amazing, Setting it up can be tricky, as can getting enough rats close together without dedicating your turn to it. If it happens it happens, if it doesn't just keep playing. Rat problem is situationally better than tangle, as being able to kill an injured rat king and surrounding rats for a full health slowed rat catcher not only gives you an awesome new model but also allows you to draw cards. Just be careful using it, as it can unintentionally kill rats your forgot were there. What to watch out for Hamelin's crew is afraid of a handful of things. Terrifying is big. WP 5 only pretty much everything and WP 2 on rats is really tough, especially if you are low on cards to cheat and have been flipping poorly all day. In my game against Daw my opponent's hanged held position against a rat king, a rat catcher, nix, and 2 rats for 2 turns because I had very few cards to cheat and couldn't flip above a 7 for my terrifying duels. Armor and hard to kill are tough to keep up with early game since so many of your attacks that do decent damage rely on blight which takes some time to stack. Slowed and stunned are also difficult to fight through. The biggest thing when playing Hamelin is carefully selecting your schemes. Pick ones like harness the leyline or assassinate that don't require you to break up too much. Final thoughts Hamelin definitely has potential to be a good master, but suffers from how wide the variety of abilities and potential strategies. Don't get lost in the rat engine, be careful with your scheme selection, and don't get too broken up and you should be fine.
  8. correct me if i'm wrong but wasn't Teddy rare 1 in first edition?
  9. So sample list for summoning a Teddy: Dreamer -Dreams of Pain -Otherworldly 3 Daydreams Widow Weaver -Handbag Baby Kade Teddy Mr. Tannen 6 ss remaining
  10. So what about running Mr. Tannen with a summoning dreamer build, along with Widow Weaver and the Hanbag upgrade to give two separate chances of summoning a teddy. Hire one to the crew to make sure you have one, as well as your daydreams for the mask. Work on widow weaver's handbag summoning, but if you can manage to draw a 13 or red joker, get ready to easy summon teddy. (this is theoretical, have not actually tried it yet [only own one teddy])
  11. Noah

    New to Vassal

    Hey everyone, I'm new to vassal and was wondering if someone would be willing to walk me through a game. I am in Boston, and would be up to play at any point past 2pm EST (about 1.5 hours from now). Thanks!
  12. Also, I suck at typing if yall can't tell!
  13. This is a good point. I havent tried it out sadly, as I didn't have creations when I began playing him so I got super used to using a spider and just forgot I cold do this 😂
  14. A good model to look into is firestarter. He is THE scheme runner if you give him imbued energies. Super fast, able to burn imbued energies to move a second time. Only problem is how fragile he is, but at 7ss, he can get the job done. Also, an observation I have personally made: Rail Golem is not as good as expected, imo. He is too slow, and event with his flames being stoked and reactivation shenanigans and all that he doesn't seem to do much outside of draw enemy fire. My standard 50ss Ramos crew is Ramos with Electric Summonings, brass arachnid, Joss with bleeding edge (he can stand on an objective and never need to move), Howard Langston, Firestarter with Imbued Energies, Willie (because he is fun, a good distraction unit, and I have the Miss Fire sculpt), and a single arachnid. Obviously pop the arachnid with Joss immediately, send Firestarter and Howard to do scheme running. Pull Howard off schemes to do killing is needed. Brass Arachnid is fun for chain activations as needed. Willie just does some exploding shenanigans and draws the opponent's attention as he can do some crazy stuff of left alone. Ramos summons spiders and a creation turn one, then does other things as needed. I try to keep Firestarter for a late activation turn one, then activate him early turn two, saving imbued energies for an emergency escape if needed. Bolt him all around dropping schemes and maybe burning things if you can safely do that.
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