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Le gob

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Everything posted by Le gob

  1. I tried the rider yesterday and was pleased with him. He tarpited and eventually killed 2 hoarcat prides and boris the bear on one side of the board wile Zoraida and the rest of my crew delt with Marcus on the other..
  2. We were making the same mistake.
  3. We found that the Physical / Mental enhancement spells were so strong it was broken to use them, so here is an alternate version. Physical / Mental enhancement Aspect :Charm, 1AP, TN 6 , resist: WP, Range: 1 When the spell is cast, the caster may discard a card to choose one Aspect. The target gains a condition wich improves that Aspect by +1 for one hour, to a maximum bonus of +3. The caster can discard an aditional card per margin of success to improve the same or another Aspect by +1. Exemple: Improved Grace +1: The character adds +1 to her Grace Aspect, to a maximum of 3.
  4. Nothing about Angel eyes, Aeslin and the Groar?
  5. I agree with @Jafar. I play regularely against Arcanists and Sandeep has it too easy. Just a little something nice, would be to add a in his TNs, even if you give him the same in the cast, so counterspell would work on him (yep, him and his crew of magicians are immune to counterspell). And maybe add the need for something more to summon. 3 of my friends played random teams against sandeep (not knowing what the opponent plays) and every time the Sandeep crew was a counterpick. The 3 oxfordians are by far the best models you can hire for 5ss. They can do everything very well (Ca 6), have good defenses and arcane shield, 7Wd with the free item, can push up to 16" and have up to 4 actions in the turn. Thats what I expect for a 7-8 SS model, not a 5ss one.
  6. You can't go wrong with 3 oxfordian mages. It's the best ratio ss/power in the game, they can push, give you a soulstone back and give immunity to ennemy condition to your henchmen.
  7. Every skill you get is a skill at that level. It's not a skill point you can add to another skill.
  8. How do you play against arcanists? We play by tournament rules, ie knowing only the faction of the opponent when we make our crews. I had a few games against arcanists and every time, warding runes and oxfordian mages were in the pool. It makes the arcanist henchmen (and ironside) immune to conditions and gives them counterspell, among other things. It feels like it's effectively shutting down nearly all Neverborn leaders. So how do you play against them?
  9. What about a healing action on a full life friendly model, just to get the trigger ? Is it a valid action?
  10. I tried Pandora (Woe is me) today on headhunter against lady Justice. The begining was really hard, but it worked out pretty well once I managed to summon the totem and 2 sorrows at the begining of turn 3. Barbaros helped immensely to take the agro off the sorrows. I ended up wining 8-4 with only Lady J left on the table at the end of turn 5. The sorrows are relatively easy to summon, and 5ss is too expensive to buy in the initial list, I'd rather take something else instead. On turn 4, I had 4 sorrows on the table and the damage output from Pandora was insane. So my experience was the engine is slow to get running, but once you do, it's damn efficient.
  11. Follow up question. If a friendly model in the 3 cheats fate, can you draw a card? The rules says the first card is discarded when you cheat, but it seems dubious.
  12. Hi, Can Mah Tucket and the gremelins emissary take the same Chores buff and stack them? I can't see why not, but just want to make sure.
  13. Hi guys, We're a bit unsure about this one. Let's say I use Lilitu to lure Sommer Teeth inside two rougarou's pounce range. Squeel lets him push 4" after resolving the action (the lure). What is the sequence of action? Does he squeel before the pouces happen, or after? Same question for a Bayou gremelin who can push" 4 after suffering damages from a Ml action.
  14. This game's rules can be abused and overbused. I know well, I did. The only thing stopping your players to have crazy damages, or crazy control abilities, or crazy anything really, only is the limits you, the FM put. That's one of the reason, why I changed my character from a mage with OP damage shennaningans to an chemyst with "in taget" combat abilities. The FM was unable to put up a chalenge without having to send unrealistic threats, so we agreed there need to be some realisme in comparison to the NPC's abilities. What we decided, is that we players must stay in the boundaries wich are what our equivalents on the Malifaux miniature wargame would be able to do if they stay balanced with the rest of the game.
  15. For enlarged 2 hand weapons, we apply the 1st edition rule: it gives the heavy ability to the weapon, ie 2 actions to attack. And so for our heavy hitter has been in trouble with black blood as well.
  16. How do you kill them turn 1 ? I still unfamiliar with Pandora's game mechanics.
  17. I played my first game with Pandora (paralyse) yesterday against Sandeep with 3 oxfordian mages. I felt like there's no way Pandora could do anything against this crew, as they all have high WP with and a lot of counterspell. And Kundara's ability to give buning +1 when you take damage, that the Totem can copy did really hurt. Banasuva killed my 2 sorrows with one blast turn 1. I had to commit Pandora to paralyse Sandeep and Banasuva to keep the casualties low, but she was way to fragile and got killed pretty fast. I ended up loosing 5-9 even though my opponent made a lot of mistakes. Overall, it seems impossible to play casters targetting WP against Sandeep.
  18. I don't see why they wouldn't have triggers if they have 3 in the skill.
  19. I took combined spells as a trigger to add a mind control with my teleport, but the FM refused it as he thought it was too powerful.
  20. Additional question, what is the actual size of a wall of muscled human?
  21. We noticed that the fact minions are taken out at 0HP and bigger guys are not really makes a gap between them. It's like the enforcers and henchmen have double HP, it makes them really hard to stop if they decide to flee.
  22. Lilith - Beckon Malifaux, Wings of Darkness, (sometimes Aether Connection) - 6ss cache (5ss with Aether Connection) Primordial Magic Nekima Mr. Graves Johan - Retribution's Eye Doppelganger Terror Tot Mysterious Effigy
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