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dannydb

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Everything posted by dannydb

  1. I think its going to be disappointment for home nations, with final podiun of poland, spain and then just England sneaking in to a closely fought 3rd
  2. So your prob looking for something different than what you have to compliment your current 2 So for guild you have 2 shooty gangs so you prob want a crew who can scheme and push for opponents side of board. Hoffman, lady j, or nelle would be good shouts For ressers you prob have 2 mobile crews with some decent killing power. You might want some staying power so Jack Daw, yanlo or vonsctook might be a good shout. For thunders you have a lot covered by misaki and youko. Maybe yanlo or asami might be a good shout but otherwise any master can be a good addition
  3. yes.... well almost permanent cover if you bury him he doesn't get benefits from favourable terrain
  4. Yer the new hoff lightning is a good example of this, I think a good painter might be able to make it snap but avarage Joe/newbie might stuggle, and without the lightning, well hoff looks like he's slam dunking
  5. So pre gg2 my core list was Kandara and ox mage which may have had magical training (if I was playing a svg that got training instead) and then other models were based on pool or match up. I generally took either 2 fire/ice gamin or a metal golem with plan to make a golem turn 1 to back up what ever other beater I had (usualy the svg but occasionally kudra or emmy ect) Then it's just other bits as needed. Wind gamin for symbols, maybe Carlos if I had a fire golem and was doing break the line
  6. Honestly for me, I'd just be happy if strategy markers had consistant traits Trying to remember which strats they have concilment, which strats they are blocking ect is just frustrating and I wish wyrd would just settle on consistant traits
  7. Note you can do your day 2 test any time up to day 2, so in theory you could do it as soon as you land. If your been double jabbed you only need lateral flows/antigen tests, not pcr Most airports have testing centers on site or near by for day 2 tests I'm swabbing team leader on a testing site if you have any more questions?
  8. New toni She does so much good stuff and unlike her old model which could suffer from getting stuck in a rook the new ones brings more mobility and scheming power in exchange for a little bit of Killing power. She turns her crew up to 11 though especially Fitz giving psudo hard to wound and Amina having built in card draw on her push And we haven't even got to drudges who I love. I don't think you hire them but bring a union miner and you can easily summon 3 turn 1 ready for Amina to push stuff forwards and refill you hand with
  9. these may be of use- note both were done pre gg2 so may include out of date material
  10. Yer there nifty little assassins I find to deal with models that rely on mobility and tricks to survive, focus turn 1, focus and Bury turn 2 and then turn 3 you have a little focused up model able to get around a far amount of defensive tech and kill something ready to double walk and drop a scheme turn 5
  11. Ticket bought, lift sorted, now just need to sort our what I'm playing
  12. I mean 21 people is small in uk
  13. toss isnt a melee attack so cant be used when charging
  14. honestly adding in line "if raspy is crews leader, crew ignore ice pillars for LOS/Cover purposes, they may also use them as corpse markers for actions/abilities) she'd get a big leg up
  15. It'd unlikely to be done by wyrd, gazzoks might do single models maybe Also it's ressers and guild not ressers and arcanists in pack
  16. Yer lady J, Tara and molly /ressers with Anna lovelace might be misaki worst nightmare Iven is interesting too as he benifits from your markers
  17. geeze, yer i can see plastic surgery getting changed quick
  18. For those of us living a priate life any ideas for how to make new molly and her new demonic pet more pirate like?
  19. Yer it still feels like you want to go vercitile/ook heavy with Marcus which is sad, I guess it's maybe double cerbs for original Marcus and myranda, double initiates for this version. Who by the way gives 0 support to jacklope
  20. Plus wasn't she disfigured from the event, resulting in a Dr (I believe mcmoring but could be wrong) having to rebuild her face
  21. is one of them anna? she's a nice counter to tara's leap and any summons/unburys
  22. So can't help much with dreamer but got plenty of experience with Sandeep First thing is, Sandeep, Banasuva and to a lesser extent with update kandara are key to how the crew works and generally if left alive will provide engine to take Sandeep to victory However all 3 are very easy to kill especially Banasuva and so if you apply pressure to them they are likely to go down fairly quickly, or burn through stones which Sandeep needs in order to summon. So if I was playing vs your opponents crew who seems to be setting for a fire Golem, svg and emmy to be there from line is try to slow them down with a terrorfying model (say summoned insidious madness) while your own beaters try to move past them to get at Sandeeps squishy back line. As a Sandeep played I'd be happy if you put chompy/Teddy ect in to my front line as my value engine should keep them tied while my superior schemers in windgamin ect get me points and kandara gets me cards while Banasuva provides support So in biggest trap vs Sandeep is trying to kill golems while support is still active, you will have much more luck if you target his support models first and then go if game requires go after them (you might not need to kill them to score) So for example looking at second picture, if Lord chompy double walked forward past fire Golem to charge in the following turn Sandeep will be in real trouble. The last thing to kind of do vs Sandeep is to anticipate the type of Golem Sandeep is likely to bring. Vs dreamer the fire Golem is the only one with meaningful damage reduction (the other two have armour which the majority of your ranged attacks ignore) and it relys on being on fire. If your can bring some condition removal against it it loses its damage prevention and then goes down pritty quickly to a teddy or chompy. I'm not sure what condition removal neverborn have, but I know iggy can remove burning fairly well so might be worth considering though more experienced neverborn players might know better
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