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Cadaver_Junkie

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Everything posted by Cadaver_Junkie

  1. Just wondering, where can I find the rules for Void Hunters?
  2. Understandable, and pretty much as I expected. However, it has already been almost a month since my initial query, and the reply that it should only be a couple of weeks for them to be available. I still don't have cards for most of my collection, so I thought I might check in again just in case.
  3. Hi! Not intending to pester, just wondering (as I'm still waiting to order all my cards, alongside the alternative ones). Any updates?
  4. Maybe I'll run it AS the Metal Golem, if my opponent(s) permit. Just don't like the Metal Golem model very much, to be honest. Which is rare for me with Malifaux. (EDIT: After trying it as the Obsidian Statue. You're probably correct, but I think I'll give it a few goes first anyway )
  5. What do people think about the Obsidian Statue as a versatile hire for Mei? It drops scrap whenever damaged by an enemy, and boosts Burning for the entire table which could help the Railworkers with their trigger. Plus, the 3" hazardous (Burning +1) aura seems like a nice addition to all the other hazardous auras available to the crew.
  6. Thinking about using them with Mei Feng; They are Constructs Vent Steam doesn't require a flip, so it is easy to copy Whirling Hammer from Neil Henry Encase in Steel from Metal Gamin Mold of the Other, then Ride the Rails to the location of the recently killed Construct it just copied, using the scrap marker the model just dropped. Thoughts? This is all pure speculation from me at the moment...
  7. I'll have to consider it. I don't actually own this model, but worth considering. Certainly great to just push through and remove all those Ice Pillars...
  8. Hi guys! Sounding out for advice here. Just played my first game of M3E, I chose Brewmaster, opponent ran Rasputina. It was clear the game was pretty much over end of turn one, and more certain by middle turn 2. Didn’t help that my hand was terrible turn 2, but honestly, wouldn’t have made much difference regardless. So, advice? Background; Standard deployment, Turf War. Reasonable spread of terrain, which I tried to use as cover. That didn’t achieve much, with the 8 or so Ice Pillars dropped on the table early turn 1, half within 1” of most of my crew. Opponent used Snow Storm to push majority of his crew (including Rasputina) maybe 9” up the table in his first action, and pushed the Ice Golem even further. I was trounced pretty quick, opponent controlling the field turn 1 and Ice Pillars reducing my AP massively, either through Slow, card discard, or simply requiring me to remove them. All good, learning experience. So, advice? I don’t have the Backdraft models, but I do have all the other Tri Chi dudes, as well as most Infamous models and a scattering of other stuff. How do Tri Chi beat Rasputina? Any advice on general tactics? My M2E Brewmaster crew was much stronger in this matchup, so I’m curious how it goes now.
  9. Well that was simple, thank you. Sorry I missed that!
  10. Hi! So I have a new Titania crew I picked up towards the end of M2E. I’d like to paint them shortly, get some games in. But I’m curious about something, and it looks like it’s already been discussed in the closed beta- however I cannot access those threads so I have no idea as to any rulings, thoughts etc. If a model is “unaffected by undergrowth markers”, can it still gain the Concealing benefit from one such marker? I mean, reasonable intention could indicate ‘Yes’, but the word “unaffected” might be considered a pretty clear ‘No’ from a logic point of view.
  11. Ok, that's awesome. Thank you
  12. Hi! I'm a recent addition to the Outcast faction, being a Zipp player brought over by M3E. I'll likely expand on my Outcast collection somewhat over the next while (crafty Wyrd, very crafty), I'm eyeing Tara for all the come-at-you-sideways play style involved, which I find interesting. Plus I really want to paint Talos. --- Anyway, messing around with the generic Outcast upgrades for Zipp's crew. Currently looking at Soldier for Hire and Flying Piglet. What do you guys think? Why would I use a 2SS upgrade on a model like that? Because it's still only 5SS afterwards, because Hard to Kill is great on a model with only four wounds, and because these things are pretty much only scheme runners anyway. Plus it has the Pick the Bones trigger on it's attack allowing a free Interact action. Obvious downside, Bounty Hunter is will be rarely effective, it's hard to see the piglet actually killing anything. Then again, it's very mobile and can chase other cheap scheme runners... Thoughts? Is it silly or smart? Or meh?
  13. Thank you. Would you have any idea what kind of time frame? Not truly urgent for me, however this is about as "international shipping" as it can get, and I'm also going to be pooling the purchase with a friend; just so I can let him know when I'll be placing the order.
  14. Hi! Hoping someone can help me here. My collection is all over the place faction-wise - a little from Bayou, Neverborn, Ten Thunders and a scattering of Outcasts. I would like to have the new cards, so best option for me is to buy individual cards from Wargame Vault. However! I can't find any alterate art cards on there. They exist in the files linked here on the forum, but I can't seem to buy them. This would be for Alt Titania, Miss Ery, Alt Bayou Gremlin, Alt Performer, and a couple others. Would anyone have ideas where I can buy good quality printed versions of these?
  15. They aren't standard masters in 3rd edition. Rules will still be released for them (dead man's hand), but there's argument both ways on their overall validity. They aren't valid as standard at tournaments, special provision will be required by the tourney organiser to allow them. (And to be honest, where I play, they'll always be allowed. But still...)
  16. Personally, I subscribe to the 'use the models you think look coolest' theory, even if it means you won't have the most efficient crew. Rule of cool, if you will! You'll be spending more time with those models than anyone else, after all. That said, the Closing Time crew also happen to be my favourite basic box set thematically, so that's an easy choice for me
  17. Any standout moments with First Mate in the full box Zipp crew?
  18. This can be useful too, if you’re canny about it- I bet your opponent had to spend a fair chunk of resources to make this happen. Same reason I’ve just grabbed a Grootslang for my Titania crew, I want a scary distraction on the table. Any strats/schemes you’d always choose him for? Or is he an auto-take regardless?
  19. Perhaps he's less suited to the many of the current GG schemes and strats?
  20. Lemme add some things! I love this guy. I might be biased though, first game I ever used him was against Colette, true match made in heaven. First Mate was upgraded with Where the Captain Can't See and Treasure Map; he was on armour 4 early turn 3. He's fast, with a built in leap on any 4. I see the "Where the Captain Can't See" and "Treasure Map" as automatic upgrades for this guy. You can jump somewhere, easy access to enemy scheme markers, draw two cards, discard two cards, gain a thing based on the discard, gain armour + 1, and kill that scheme marker. Can't find an enemy scheme marker? Have an Iron Skeeter fix that with Poorly Handled Explosives. Do this next to a Gremlin Crier for much card draw. Do this against Titania or Colette for hilarity. He's great at scheme running, perhaps not as great as Fingers but this guy has other utility too. His damage track ain't great but it's ok, he also has pounce, can push, and can eat a model from time to time (well, rarely but still). Perfect Camo. I see him as a jack of many trades henchman, who excels at killing scheme markers. Auto include for any Zipp crew of mine, and worth considering with other masters.
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