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BimVooDoo

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About BimVooDoo

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  • Birthday 01/31/1993

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  1. Well, i think Bleeding Disease is too strong because some reason. In our community, Hamelin can put 4 Blight tokens with the lure the first turn. Then, Nyx can use Bleeding disease once because the enemy model is near Hamelin, (Lure Stat 7 12"), then the obedient can do it once or maybe twice, nyx also can do it twiche. Obedient is a very powerful model because of the Bleeding Disease, tummy aches, the rule that makes impossible to cheat against her in opposed duels if you have blight, her high resistance with manipulative and stealth. And, some says that there are no more interactions for the blight, this is false. Hamelin can make you a Df 0 Wp 0 with the staff, as it gives you injured +1 for every token. So 4 tokens makes the BEST stat model 6/6 a 2/2, against duels with stats of 5 and 6 (Obedient, Nyx). But wait, there is more, the totems, the Stolen can use vomiting disease from 10" stat 5 and if you have 3 or more tokens it makes 1/3/4 with + to damage. Very strong. And Nyx have the bonus action, Loose Bowels that makes you unable to interact as long u have blight and are 6 inches from him. If he engages you, it´s nearly impossible to interact even if you push him 3-4 inches. Also, if you have any Df triggers or attack triggers within 6 of Hamelin, he can cancel your trigger by lowering the Blight by 1. Also, it looks like the summoning of rats is useful, the rats with stat 3 can make you 0/1/1 blight. So if you have injured, you can´t even defend from a rat and it increases the blight easily as long as you can´t prevent that blight. Hamelin has the power to literally explode any model in the game if he does it well. It´s single target damage, yes. But he can focus on any model from the oponent and kill him in a turn without wasting cards to cheat damage, it´s very powerful. I´m not saying it´s the most powerful damage of the game, as long as it needs a very good setup, but it´s awful that, my master in my last game against Hamelin, McCabe could die because a 5SS model (obedient), does him 8 damage without being capable of cheating, and killing him in a single activation. (McCabe 12Wd mounted and then 7Wd dismounted), this was 16 Dmg points as McCabe was wounded while mounted.
  2. [Nacional de Malifaux – GoblinTrader Madrid Norte – 25 y 26 de Abril 2020] Desde GoblinTrader Madrid Norte (C/Marqués de Lema 7, Madrid) nos complace anunciar que el segundo Nacional de Malifaux se celebrará este año también en Madrid. Afinad los banjos, sacad brillo a las armas y cargadlas bien, porque se acerca la contienda. · Estrategias e intrigas: se seguirá el sistema Gaining Grounds Season 0 · Facción única, máster variable, se permite contratar otros Master pero no está permitido el uso de las miniaturas de la Death Man´s Hand. · 3 partidas el sábado 25 (registro a las 9:45 y primera partida a las 10:00) y 2 el domingo 26 (primera partida a las 9:45, fecha estimada de clausura a las 15:00). · 135 minutos por partida + 10 minutos para la confección de la banda. · Premio de pintura para la banda más espectacular. · Premio de pintura para la miniatura más espectacular. · Inscripción: 15 euros · Aforo: 50 jugadores · Sábado por la noche: el favorito del Brewmaster! · Muchas sorpresas! Aquí quedan las basesBases Nacional 2020.docx Los detalles para el pago se adjuntan en un documentoTickets instructions.docx [Malifaux National - GoblinTrader Madrid North - April 25 and 26, 2020] From GoblinTrader Madrid Norte (C/Marqués de Lema 7, Madrid) we are pleased to announce that the second Malifaux National will be held this year in Madrid as well. Tune your banjos, polish your guns and load them well, because the contest is coming up. - Strategies and schemes: Gaining Grounds Season 0 will be followed - Single faction, variable master, other masters are allowed but the use of Death Man's Hand miniatures is not allowed. - 3 games on Saturday 25th (registration at 9:45 and first game at 10:00) and 2 on Sunday 26th (first game at 9:45, estimated closing date at 15:00). - 135 minutes per game + 10 minutes for the making of the band. - Painting prize for the most spectacular band. - Painting prize for the most spectacular miniature. - Registration: 15 euros - Capacity: 50 players - Saturday night: Brewmaster's favourite! - Lots of surprises! Here are the RulesTOURNAMENT RULES EN.docx Payment details are in the attached document Tickets instructions EN.docx ---------------------------------------------------------- IMPORTANT NEWS: due to the worldwide situation with the Covid-19 and specially in Spain where the quarantine has been extended, the Spain Nationals are postponed until further notice. We plan to have them but at this moment is not viable in its current dates, as soon as we get a new date we will let you know. For those who have already paid your tickets they will be valid for the new date, or please contact GoblinTrader Madrid Norte to have it reimbursed. AVISO IMPORTANTE: debido a la situación actual del Covid-19 y especialmente en España con la extensión de la cuarentena, los Nacionales de Malifaux son aplazados hasta nuevo aviso. Seguimos planeando llevarlos a cabo pero su fecha original no es viable, tan pronto como tengamos las fechas nuevas os lo haremos saber. Para aquellos que ya habéis pagado la entrada se os mantendrá para la nueva fecha, o si preferís que se os devuelva el dinero contactad con GoblinTrader Madrid Norte.
  3. Las festividades ya han vaciado las calles de la ciudad de Malifaux y después de dejar una temporada sus diferencias a un lado, los habitantes de Malifaux vuelven a sus intrigas y sus maquinaciones, por supuesto esto solo puede significar que el conflicto vuelve, y vuelve a Goblin Trader Sur. ¡Así que adelante con las bases del primer torneo de este 2020! BASES INSCRIPCIÓN El coste de la inscripción será de 10 euros y será destinado íntegramente a premios. Mínimo número de plazas: 8. Plazas: 16. Se seguirá el Gaining Ground Season 0 tanto para puntuación como para las Estrategias e Intrigas, podéis encontrarlas en el siguiente enlace: https://static1.squarespace.com/static/54fe412ce4b0c449f7369857/t/5db9d54e3c4f652f768d593c/1572459855510/GG_Season_0.pdf ELECCIÓN DE BANDAS Las partidas se jugarán a 50 SS. Se declarará una facción al inicio de torneo y de ahí se escogerán los líderes para cada partida. Se podrán contratar masters pero no están permitidos los perfiles de la Dead Man’s Hand. RONDAS Se jugarán 3 partidas y cada ronda tendrá una duración de 2:15 horas. TIPO DE DESPLIEGUE El despliegue estará definido en los encuentros. ESTRATEGIAS & INTRIGAS > RONDA 1 DESPLIEGUE: Wedge ESTRATEGIA: Reckoning INTRIGAS: 1 - Detonate Charges 5 - Dig Their Graves 9 - Outflank 11- Deliver a Message 12 - Claim Jump RONDA 2 DESPLIEGUE: Flank ESTRATEGIA: Plant Explosives INTRIGAS: 1 - Detonate Charges 2 - Breakthrough 4 - Search The Ruins 8 - Power Ritual 10 - Assasinate RONDA 3 DESPLIEGUE: Wedge ESTRATEGIA: Turf War INTRIGAS: 6 - Hold Up Their Forces 8 - Power Ritual 9 - Outflank 11 - Deliver a Message 13 - Vendetta Se revelarán 7 días antes de la fecha del torneo. PRE-RELEASED MODELS Se permitirá el uso de miniaturas que aún no estén a la venta, representándolas mediante una miniatura de tamaño parecido y con igual tamaño de peana. Es obligatorio usar las cartas oficiales, en caso de que no esté disponible, la última versión de la carta de la beta o una captura de la aplicación M3E oficial de Malifaux. PUNTUACIÓN Y EMPAREJAMIENTO Se seguirá el sistema TP/DIF/VP explicado en el Gaining Ground. Además tendremos una novedad y es que testearemos una nueva aplicación para torneos. Utilizaremos la aplicación Best Coast Pairings, crearemos el evento y podréis uniros para ver los resultados y estadísticas del torneo en vivo así como la introducción de vuestros resultados. Podéis ver la aplicación y descargarla aquí: https://www.bestcoastpairings.com/ HORARIOS Apertura: 10:45. Partida 1: 11:00 a 13:00 Partida 2: 13:15 a 14:00 Descanso para comer: 14:00 a 16:30 Partida 2: 16:30 a17:45 Partida 3: 18:00 a 20:00 Entrega de premios: 20:15 Si hay partidas en curso cuando se acabe el tiempo de la ronda se terminará el volteo de cartas en curso y los puntos de victoria serán los que haya en ese instante. Se darán avisos cuando quede una hora de juego, media hora, quince y cinco minutos. Para los jugadores que lleguen tarde, su rival habrá ganado tanto los volteos de despliegue como de iniciativa. PREMIOS Entregaremos vales para el top 3 y se sortearán material de Wyrd entre los asistentes.
  4. BASES INSCRIPCIÓNEl coste de la inscripción será de 10 euros y será destinado íntegramente a premios.Mínimo numero de plazas: 8.Plazas: 16 .Se seguirá el Gaining Ground 2018 con las misiones de M3E, podéis encontrarlas al final del manual de M3EELECCIÓN DE BANDASLas partidas se jugarán a 50 SS.Se declarará una facción al inicio de torneo y de ahí se escogerán los líderes para cada partida.No se permitirá la contratación de masters además del líder de la banda así como las miniaturas de la Dead Man´s Hand, siguiendo el formato detorneo británico.RONDAS RONDA 1DESPLIEGUE: Wedge DeploymentESTRATEGIA: Turf WarSCHEMES:Take PrisonerVendettaAssassinateOutflankDig Their GravesRONDA 2DESPLIEGUE: Wedge DeploymentESTRATEGIA: Plant ExplosivesSCHEMES: Hold Up Their ForcesAssasinateClaim JumpDig Their GravesDetonate ChargesRONDA 3DESPLIEGUE: Standard DeploymentESTRATEGIA: Corrupted IdolsSCHEMES: Deliver a MessageHarness the Ley LineDetonate ChargesBreakthroughTake PrisonerSe jugarán 3 partidas y cada ronda tendrá una duración de 2:15 horas.TIPO DE DESPLIEGUEEl despliegue estará definido en los encuentros.ESTRATEGIAS & INTRIGAS > Serán reveladas una semana antes del evento.PRE-RELEASED MODELSSe permitirá el uso de miniaturas que aún no estén a la venta, representándolas mediante una miniatura de tamaño parecido y con igual tamaño de peana. Es obligatorio usar las cartas oficiales, en caso de que no esté disponible, la última versión de la carta beta.PUNTUACIÓN Y EMPAREJAMIENTOSe seguirá el sistema TP/DIF/VP explicado en el Gaining Ground.HORARIOSApertura: 10:45.Partida 1: 11:00 a 13:00Partida 2: 13:15 a 14:00Descanso para comer: 14:00 a 16:30Partida 2: 16:30 a17:45Partida 3: 18:00 a 20:00Entrega de premios: 20:15
  5. Hey Wyrdos, You got something new from GenCon? That Molly looks sick. And now it´s time to play! I´m running a new M3E Tournament in Madrid (Spain) in Goblin Trader Sur, this saturday 10th We are expecting a lot of newcomers and we will watch them get to the top! All bases can be found here: https://www.facebook.com/events/354125682191527/ See ya in the tournament
  6. M3E is more about sinergies between the crews and playing the game with models you like. In Ressers we have lost a lot of summoning mechanics, but this is not a nerf, it´s just that some crews play different. Now i don´t have to summon everyturn a rotten belle with Seamus, but that does not mean i cant keep playing with Seamus, it´s just other kind of game. And i´m glad to admit that counting with only 10 conditions is better than the more than a hundred M2E conditions...
  7. Im pretty sure it is a new Huggy, but the alternative one is so beautiful....
  8. Hello fellow wyrdos, Yesteday i bought the 10T stat and upgrades pack and while i was reading all the cards looking for changes, i got to the reliquary upgrades. And i saw these two. Is this the new look for Izamu and Chiaki? Chiaki looks amazing and Izamu a whole lot more menacing than now. What do you think?
  9. Hello bayou smugglers, I´m running the first oficial M3E tournament this sunday at GTS Madrid Sur. I´m expecting many players come back now that everything is official. If someone wants to come, you are welcome! All details on this FB post https://www.facebook.com/events/1341968279274301/
  10. Im nor rating them so highly but the capability of take the focus out and give distracted without any kind of defense is pretty good also. And they can do it buried
  11. Daydreams are incorporeal, have Lucid Dreams and push nightmares, also they cost 3 ss Alps give negative to dmg flips and they cost a bit more. The Terryfing ones are the Insidous madness and are incorporeal and Terrifying and yes, you need a 11mask, but are pretty cool also. In the beginning of the post you can see the initial crew that contains 8 models with Lucid Dreams that are almost 16 cards in turn 2. that left the dreamer deck with 38 cards. Yes, its random between 3 cards, but those contains a few low cards easily
  12. And is summoneable, 2 ap for each Stitched, and gamble your life ignores terrifying, incorporeal and focus. Yeah, pretty balanced. If anyone does not believe me, i will learn how to play with vassal so anyone can see what i´m saying. But besides this i´m open minded about crew list that can defeat the dreamer, better if the crew list are on Ressers, Ten Thunders, Outcast or Neverborn so i can test them against The Dreamer in tournaments.
  13. Yep, you are right there. It´s not a duel, so if i do not flip a RJ i´m f***** Yeah, i´m aware that with al alpha i can take down a few lucid dream models but here is another problem, stitched together are Df 6, 6 Wd and Armor +1, they are not taken down easily by many models in the game, and the Dreamer can summon them again full HP and the unbury in your face, ready to do the gamble. I understand your opinion of Lucid Dreams, but i just see that the dreamer is cheating in front of me and i can´t do nothing to stop him but killing his models, and that means that i can´t focus on doing the Schemes and Strategy while he can. So, for me, that means a game lost.
  14. In M2E, Gamble your Life was cheteable and also had the backswing in the damage. With same stat, think that if he ties with the other model, the stitched wins. The only models that could win the stitched are the monks as in any kind of duel can decrease the chi to gain +2 to the duel or the enemy cheating a RJ to stop your 13. The backswing has to be there. If not, the damage should not be cheateable and the track worse, like a 2/3/4 and affected by terrifying and incorporeal
  15. It´s a bonus action, and the crew works pretty well as i have said. Maybe there are not 10 cards a turn, but sure they can remove 7-8 cards easily if you don´t take down one or two models per turn and the dreamer does not summon anything else with Lucid Dream.
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