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Davos

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Everything posted by Davos

  1. I think that's the whole point. +1ss doesn't make him unplayable, but in the non-essential masters (ie not Levi.Ham-Ham) you have to really make a choice about bringing him. Under GG18, there are some Strats that make him less appealing, but he can still do schemes with the best of them, or in the more standard cases the perfect counterschemer/heavy murderbot. Making him a niche-pick is the best result Wyrd could have done - still viable when the synergies are present and then a legitimate choice on bringing in every-time else. IF you compare him to Burt, another model that got +1ss and is considered an auto-pick in Gremlins and most merc based crews, we see much the same thing. Burt will still be taken in almost every Gremlin crew (sans the select ones that already didn't) and much less as a merc. Whereas A&D will now really only show up in the heavy synergy crews and rarely elsewhere. (Assuming we treat A&D like Burt's "merc" trait - in that, A&D CAN work in Tara, Viks, Daw, or VS, but now at 14ss, its very much a question of worth.)
  2. I think now there is a legitimate question on which one you take. Trapper is great because of the built in +, along with the crit strike (which can make him min 4 w/ the Freikorps Engineer). However, cost 7 is pretty high for a minion who is normally min 2. I think he's become more a situational, niche usage. Hans @ 7ss, however, is crazy useful, especially now with 2 strategies that involve markers. Since he ignores them for LOS, he an hide and still be a legit threat.
  3. Which OP Freikorps model is that? Cause really not of them are "OP". Engineer is great and all, but still not game breaking or meta-defining by anymeans
  4. True true, those I'd heard a rumor they weren't making actual card/stat changes, only cost - saw it somewhere on Facebook, don't remember exactly.
  5. For me, its the Df 4, Wk 4 that make him unappealing. Even with armor,he drops real fast. And since he's so slow, unless your opponent is being hyper aggressive, all he's doing his firt 3AP (most likely first 4) is walking forward. Range 10 on his gun isn't great and he's kinda a sitting duck. Sure you can toss him 6in w/Von Schill, but then you're putting extra wounds on him early. He seems like a 1 trick pony - ie. Give him an extra armor + Ram from Engineer, throw him forward +give him oathkeeper W/VS, then have VS shoot a single model to get Priority Target. Have Specialist I Pay Better Focus, then 1 AP focus, then shoot the Priority Target and hope you have the high Ram in hand and severe for damage and blasting.
  6. I think @ 7ss Specialist still isn't worth it, and Trapper @ 7ss is much more situational. However, Hans @ 7ss seems like pretty good spot and we're gonna see him on the table much more now I think. A&D adding a stone seems fair, he's still amazing for the 2 prime masters you want him with - Hamlin and Levi
  7. For sure swap Strongarm Suit in over Taelor. He's much more bang for your buck in a VS crew. VS is one of my main masters and I love him and SS together. I'll also second the notion that the Wave 5 upgrades are great for him, Nythera Aftermath is a go-to for me, and Oath of the Freikorps can generate some really ineresting synergy. As for the rest of your list, I think its really solid, though I'd recommend dropping Specialist as soon as you can. Honestly I'd take another freikorpsman and take the extra stones to let VS be hyper agressive. I find Specialist not worth it, unless you have the engineer to give him bonus armor and rams. As for future models to get, Sue is a must. I'd also say Big Jake, cause he provides a ton of utlity and makes certain schemes super easy.
  8. If you use Han's "Ping" ability to discard an upgrade from an opponent, who controls the discard? As in, if I were to target a Henchman with 2 upgrades, lets call Oathkeeper and I Pay Better, and I successfully hit, do I, as Han's controller, get to chose which upgrade is discarded?
  9. I'm guessing Specialist will get changed with the January errata. Ideally, I'd like to see him changed to Df 5, and either get an increase in range to his gun and/or a (0) action that gives him a 4in push. Along with a decrease in his SS cost to 7
  10. ok thats what I figured. Just wasn't sure if you had some secret tech/play with him for the strat. Honestly, I find him viable in any strat/scheme pool that doesn't contain A Quick Murder.
  11. What are about Guard the Stash do you find A&D good for? Like, is there something in addition to it being an amazing all around model?
  12. I think for cuddles, either remove the no charge clause OR remove condition immunities. I would also say maybe modify his resummon that it can't happen the same turn he is broken? That one I'm less sure on. As for crews, I've had decent success with Von Schill crews, using him as a hyper aggressive flank beater, while the rest of my crew runs the center or other flank. The main problem is VS gets out activated and has only expensive models to buy, so even though A&D is a great model, only having 6-7 models really doesn't do much. In my Levi crews, he's an almost auto-take staple. Paired with Levi's ability to sacrifice undead/constructs for either placement effect or cards, you can either run him up and split him by jumping, placing Levi in an aggressive spot, or split him for cards, gain 2 extra activations, and then just reform him at the end of the round. I like tossing Scramble on him to let him charge through severe terrain, effectively giving him a 15-16in threat range turn one (don't remember the exact number off the top of my head). He can summon on a kill with a trigger, which is a nice little boost, since Levi can then sac the aboms for cards or jumping and the aboms generate card draw themselves. Also, if you need, you sac him and split the Core and Storm far apart, using the Storm as a sudden schemer or, better yet, surprising counter schemer who murders everything that moves on the opposite flank - normally I use this to counter Leave Your Mark or Covert Breakthrough or assist with my own completion of those schemes
  13. That does seems interesting. My main hesitation is paying 2ss for in essence a single inch of Cg and Wk. And while getting him up the board super fast is really cool, he doesn't necessarily do enough damage - even with the Cyberarm through and resulting shot, he's mostly likely still just doing 4 damage over those 2 attacks. Moreover, Von Schill can't stand up against an entire crew, and since he suffers so hard from being out-activated, throwing him in early is gonna wind up with a dead master, for minimum gain.
  14. Not worth it on Von Schill, since he already ignores terrain. I find its the best on either Johan or Ashes 'N Dust.
  15. Eh, scramble's strongest perk is the unimpeded (in my opinion). Being able to ignore terrain on a charge is amazing - its the main saving grace of Von Schill. Paying 1SS to get +1 to Wk and Cg is pretty meh
  16. I think Scramble is fine @ 2ss, it is very powerful to have unimpeded charging, along with a + to Wk and Cg. But taking it is certainly based on the board type you're facing. Anything that is even sorta empty, you're better off taking something else. But if theres a somewhat sizable amount of severe terrain, I've found it well worth it. I personally really like Scramble on A&D in my Levi list, since it gives him a Wk6, Cg 8 (if i remember correctly) and an insane threat range to get into your opponent face turn one, potentally killing something turn one, or being set to murder turn 2. Additionally, having A&D being unimpeded is gross as hell.
  17. Fair point. I'm just not a fan of Wk 4, but the extra AP does balance it out a ton
  18. I haven't tried Bishop yet, but he seems interesting. My main hesitation is Wk 4, and no armor to support him. I'm a huge fan of Strongarm Suit and in comparing the 2, I can't really see a reason to take Bishop over him. How do you normally use Bishop?
  19. I think the librarian, trapper, steam trunk is kinda standard, along with Strongarm Suit (I personally perfer him over Hananh). That leaves you roughly 25-30 stones to play with for models/upgrades. The Specialist is not worth the stones, even for a fully thematic crew. I recommend swapping him out for Sue, who is an absolute monster at damge (built in ram crit strike, along with auto positives on the attack, plus really good utility tools. As for the question between Laz or Hannah, Hannah is better in my opinion, due to the extra card, her stripping of buit-in suits, and her copy of CA's. That being said, she is a 10ss Henchie, for a master with only a cache of 1, and normally a very low stone total in game, while having a Df of 5. She drops really really fast, unless you're spending all kinds of AP/0's to heal her. She's also pretty slow, with an unimpressive charge, even w/reach 3in. Strongarm Suit is just a stronger version, much greater threat range, strong attacks, and more survivable.
  20. That I don't agree with. Like, its a good model, don't get me wrong. But it really doesn't do a ton of damage and does drop really fast if attacked. Its a paradox - if you want to kill something, you must go with him first, but then he'll get dropped. And if he gets engaged, you're wasting valuable AP disengaging instead of doing things. I've found his power is projecting/threatening/schemeing, not actually killing things. There are tons of "stronger" models than him - he's very situtaional, based on the schemes and strat, and opposition.
  21. That being said, punks are great schemer models. For deep pushed models, Ashes & Dust is always good. I've been finding Midnight Stalker is decent, along with Peacekeeper or Strongarm Suit
  22. I like the changes to Move or Burn. It synergies really well with Von Schill's new upgrade to shoot things off the push
  23. I've found much the same - playing him riskier, throwing him up forward to start attacking things generally pays off. You can *generally* kill a model, summon an abom all in one activation. Which is a huge physiological hit to your opponent. But you must be willing to lose at least 1 waif to do so. Understand that it comes with a give and take. If your playing him with a Hamelin playstyle, of course he's not going to be better then hamelin. Do things with Levi which only Levi can do. Such as tie up the enemy turn 1 and waste his resources and then explode and dont care about dying. I haven't tried the new upgrades a ton, but I've found them less then useful. Iron, in my opinion is a must, since it opens up such a MASSIVE hiring pool (my favorites being Necropunks for Scheming, Terracota because obviously, and PEacekeeper cause only crap min 4 dmg is nice, backed by armor +2). Positoning is key. The goal is never to have to walk him more than once, ideally not at all, so you can get 2 focused shots off each activation. Or you use his other (0) to sac and jump to a friendly construct a- total of 10in place and nuke whatever you can.
  24. Hans doesn't do enough damage to make a master scared, unless you're using Ping to knock off upgrades
  25. Except to pull all of that off, you're spending some combination of 3AP to throw it out, then at least 1 AP to walk into position and then 1AP to shoot, if you want it on turn 2. If you're setting up for turn 3, its pretty obvious what you're gonna be doing. And the main problem with going for this massive 1-2 Priority Target Punch is that VS crews are so consistently out activated, its easy for your opponent to take the hits, then counterpunch and wipe out the model(s). Don't get me wrong, I think there is a TON of potential, but its just not viable YET. Once GG18 hits, I think VS will be actually competitive. I'm working on some lists that focus on push/place synergies for Nythera Aftermath
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