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About Mercutiorty

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  1. Hey, just re-quoting and reasking this as I do have a player considering it.
  2. A while back, I ran a campaign for a group of players that were part of the Arcanists with a focus on treasure hunting and finding Grimoires and Artifacts. For their campaign, I made a Grimoire-centric Advanced Pursuit focusing on the resources of the Arcanists and the M&SU. The Pursuit sadly wasn't able to be play tested too much, so criticism is welcome. Curator: The title of Curator is given to the Arcanists who oversee the Grimoire Vault. These historians and researchers have devoted their career to the discovery, recovery, and mastery of Grimoires and Artifacts. Requirements: In order to become a Curator, they must first be a member of the M&SU and show a profiency with magic. This included paying monthly dues and having a magical theory other than the Tharlarian Doctrine or The Whisper. Once they have proven themselves as a trusted operative of the Arcanists, the potential Curator must make a substantial donation to the historical research of the M&SU. This usually involves donating a Grimoire or Grimoires totalling 6 or more Magia. The Curator gains a step in the Advanced Pursuit each time the donate a rare Grimoire, Artifact, or Soulstone to the Vault. Talents: Vault Historian - The Curator is given special access to the Grimoire Vault of the Arcanists. The Curator is immediately given a Grimoire containing two Magia and two Immuto of their choice. With the help of a fellow Arcanist, they may swap out the Grimoire for one with the same amount of Magia and Immunto. A Curator may also request to borrow a Grimoire of stronger power with a Bureaucracy check (TN 12 +2 for every addition Magia or Immunto beyond 2.) If they receive a Margin of Success, the requested Grimoire has an additional special effect determined by the Fatemaster. If they lose a Grimoire gained from this Talent, they may only use it again after donating an equal Grimoire. Antiquarian - The Curator gains the following Tactical Action: (1) Quick Attune: The Curator discards a card and can attune to any Grimoire in their possession for the rest of combat or for 10 minutes of narrative time. They may use History instead of the Attributes for a number of time based on the number of the discarded card. (Once for 1-5, twice for 6-10, and four times for 11-13.) The Curator can still only be attuned to one Grimoire at a time. If they have the Traditional Method Magical Theory, this action costs (0) but still lasts for the same duration. Artifact Studies - The Curator gets to any flips to identify, locate, or discover knowledge about a Grimoire or Artifact. In addition they gain an artifact of their choice, or via random Flip. - Bizarre Talisman: While carrying this medallion, you may use History in place of Evade when determining your Defense. - Wretched Totem: While carrying this effigy, you may use History in place of Toughness when determining your Wounds. - Abandoned Scripture: While carrying this testament, you may use History in place of your Centering when Determining your Willpower. - Eerie Facade: While carrying this cameo, you may use History in place of your Notice when determining your Initiative. Occult Affinity - When the Curator uses the Quick Attune Tactical Action, they add the suit of the discarded card to the spells they cast from the attuned Grimoire. Dual Attunement - The Curator may attune to two Grimoires at a time. Any bonuses and penalties from one Grimoire affect the other. (Ex, a locked Immunto is locked for spells cast from either Grimoire. If such requirements prevent spells from being cast, such as multiple locked Elemental Immunto, it means that the Grimoires are in conflict with one another. Grimoires aren't exactly keen on sharing a caster.) Each Grimoire must be attuned separately, but can either be attuned properly or by using the Quick Attune Tactical Action.
  3. One that comes to mind is the Demolitionist Advanced Pursuit in Into the Steam. In the Crafting Skills in the new Core Rules, it gives the same building details as the first talent you gain taking the Advanced Pursuit. If the new rules let most anyone build the explosives, should the talent have a replacement?
  4. I'm convinced the ancient Neverborn named their ruins like that just to annoy historians. (Oddly enough, I have a party that does the same thing. M&SU Troubleshooters that go relic and grimoire hunting for the Arcanists. 30% Indiana Jones, 30% Mission Impossible, 40% Blazing Saddles.)
  5. Another title to add to the topic of "Books That Will Eventually Be Books." While we are at it, I heard there was going to be a Guild Faction Expansion.
  6. The title From Nightmares was off hand mentioned in the expansion book Under Quarantine on the topic of Nephilim Blood Sickness. I don't recall if these were official mentions or not, but it is supposedly the next expansion (excluding Core 2e because it is the main rule set) for the series and will talk about the Neverborn, the Knotwoods to the west, options on playing a Twisted Character, and other Neverborn Flavored options. Again, this is either rumors or details that I cannot find the source for. I can safely(-ish) say that it will be after Core 2e and it doesn't have a release date either.
  7. Update. He died in the first session trying to smack a scorpion with a big stick. Had his head gnawed off. Now he's a Revanant and switching over to Medium because who doesn't wanna be a swamp ghost?
  8. I've got a Gautraeux Bokor playing in my current adventure that is more interested in finding and trading relics than traditional mumbo jumbo. This works (relatively) well for the M&SU-centric party. Well trained in Enchanting, Stitching and Appraise, he spent his first Talent to get his hands on an Appraised Grimoire (Forgotten Lore Talent, Into the Bayou pg. 142). Taking a look at Enchanting, he found Animate Construct. Here in lies the question: Can he replace Artefacting with Stitching to make puppets and doll minions a la Zoraida and Collodi?
  9. If you want something else to capitalize off the delightful little Gamin Duet you have going on, consider your next Mage Manifested Power as the Self Harm Magia from Under Quarentine with the Terror Immunto. The Gamins inflict -1 penalties and Negative Flips to WP and Self Harm is WP resisted.
  10. Aye, that's what I used. I have a recurring antagonist working for the Guild who is effectively going through the Buckaroo Pursuit every time he's ridden out of town on a rail. Lieutenant Xavier Lafayette, Riotbreaker "Extraordinaire". He is accompanied by his custom Watcher, "Zephyr" (A Mechanical Ahool, Into the Bayou pg. 117.) and loves brandishing his AG Strike Breaker.
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