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Sebargue

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  1. I find it quite useful. I mean, you have a thrall, 1-2 wounds left. Charge, attack, attack, demise, and taking out markers? I don't think it's expensive at all. In fact, I see it as a good mechanic for the keyword witchling. I think the sanctioned spellcasters used to have something similar in M2E (I don't remember exactly bc I didn't use them too much). But I might be mistaken
  2. I can't agree with you more. It's one of the best totems in the game (as I know so far). I really love the witch hunter keyword. Sonnia was my second crew and I really loved playing her. Now I find it simple to use (easy sinergy with the burning mechanics) and an ideal crew to learn how to play (summon, attack, conditions,...). I don't find special lack of anything in her crew, it's basically the same it was on M2E. The problem I see is that now Sonnia doesn't hit as hard as she used to. But now you can deal extreme damage and summon a witchling. It would be great if there were any models that could cause injured so WP would go down and it would be easier to transform. Something like, the target gains-1wp for every 3 burning beyond the first one (like the damage of burning at the end of the turn) when trying to use Scorch the Soul, buy you had a relatively high TN (so you have to spend a medium-high card anyway but the target was easier to transform when being burning). Just a little idea...
  3. The main sinergy i've seen with LJ is that she needs to play a lot with injured to down the DF stats. She doesn't need stat 6 (even though I find it a bit unfair to see stat 7 everywhere around except for her, but I'm in love with the redheaded blind bighter). That's why it's almost compulsory to play with Domadores all the time. DF needs a little bit more. My main problem so far with the Guild is with the Family keyword. I find them sooooooooooo squeeshy. And the witchling keyword is basically the same, except for Sonnia who I find weaker than she used to be... (having in mind that now it's easier to get anywhere in the 2nd turn with the 1AP charge). I've seen a lot of complaints about Dashel, and I personally find it just fine. Overall the lack of movement and damage is what I miss the most. In 2nd I found that noone punched as the guild, now I think that noone gts punched as the Guild xD
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