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0urs

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  1. As a Neverborn player, i use only Dreamer and Pandora. I played one game Pandora vs Kirai, this was a really nasty game where my crew ended up doing nothing as my opponent avoid center of the table and focused on schemes. So my advice is : avoid frontal fight against a Pandora crew. You dont want to mess with her bubble, which can be quite killy (Kade/Teddy/Hinamatsu/Carver/Rider). On the other hand the crew is not really mobile and the bubble has a short range, so you can easily avoid enter it. Or send some summoned model to slow the crew : it will die for sure, but that's AP Pandora & friends wont use to score. Dreamer, as @Maniacal_cackle said, has 2 kind of crews. I think the minion spam style tend to be better. Against these crews, HIGH PRIORITY TARGETS are daydreams. Probably there will be 3 of them, they can die in a single attack, and they are far too important for the mechanics of the crew to let them live. That will let Dreamer himself unsafe, suppress a lot of lucid dream, maybe some card draw (if ancien pact on them), and lose mobility for the entire crew. Beaters in nightmare hit hard but are squishy, you can easily kill Chompy or Teddy before they have a chance to use Regen. Against Elite Dreamer Crew, just focus on killing ennemy models one by one as they are not so resilient.
  2. Make Fiendish Gamble once per turn. But i dont think they actually need a nerf.
  3. Focus Daydreams and Chompy. You can easily OS daydreams, and chompy is not very resistant. At this point Dreamer player will only have Stitched to do beating, shield for Dreamer and schemes, and it will not be enough as they are quite slow. I think Ophelia got the tools to do some good games against Dreamer.
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