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Posts posted by Joachim
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I really like the hooded rider now at 10ss and I think he's awesome with zoraida.
With Titania I always bring the emissary, ofc he's not a beater at all. I don't have experience with the usual suspects teddy and nekima.
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2 minutes ago, Rillan said:
I vote Lady Justice to tier 2. After book 5 i mostly play Justice and with new upgrades she is incredible! Once your opponent made a mistake he is dead and Justice has damn good Wd 14 so she is kinda forgivable.
I agree, I feel that a lot of people underestimate her staying power now. She now has te place so she can move to a better position, and gets + to def and riposte (agreed, it is on df5, but little things with ml5 are going to think twice before hitting her). She has a lot of access to healing and her wound pool of 14 wounds plus soulstone use makes it that she requires some dedicated damage models to focus on her to put her down in one turn.
She is also very good in punishing an opponents mistake with her great mobility (thank you brutal emissary).
Though I agree that she is less flexible than a lot of the masters that are on tier 2 and higher. Her way of scoring is for a large part denying the opponent from scoring by killing them.
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I own both and always picked snowstorm over the captain. She brings so much more to the crew, the place on rasputina is extremely nice, and she can put out quite a bit of offense, especially when close to an ice gamin.
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4 minutes ago, whodares said:
He's not tier 2, but also not tier 1.5, but the Thunders weaknessess don't really help him out here either.
Tier 1.75? 😛
Also I believe lady justice deserves to be higher on this list. I at least find her to be pretty good in wave 5.
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1 hour ago, Purple Mist said:
@Joachim Guess Abuela is worth some more picts. I was impressed when you presented the first steps of her painting. the details on the sombrero were amaizing.
Thanks, ill definitely take some more detail picks. Maybe after i tried the tip from @Burnin' Coal for the rust effect.
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11 minutes ago, whodares said:
Right now Misaki is either a discount Sonnia or a discount Lady Justice and both of them are safer (Lady J Swordfighter) and easier to pull off, while having thesame level of threat and damage. I really have difficulty seeing as to why Misaki can't be allowed a nice thing that would make her our second S+ master while still not being overly oppressive.
Misaki as a discount LJ. She works quite a bit differently, especially with her storm upgrade. Though I do think LJ is better, she's indeed a lot more resilient once she goes in, especially if she brings her friends.
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44 minutes ago, whodares said:
You mean those things Thunders are severely lacking? 😛
You could argue that the thunders actually have the mobility to attack the rider earlier on
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43 minutes ago, Franchute said:
Did I tell you about my witchling stalker who has occupied my desk for 2 years and a half? XD Even after I moved out, he was still there. At least, he has not been alone all this time; he has a trapper next to him, giving him company.
Well, it's not that bad, I got the recruiters when they came out, so that's more than a year ago.
36 minutes ago, Burnin' Coal said:@Joachim very nice brushwork as always....very much like your recruiters and Abuela's sombrero still knocks me out....
Thanks man. Great tip for the rust, I'll definitely try that out. I've also used this rust effect on the weapons of the recruiters and the emissary, as I think it really fits the marshals theme.
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I got my guild models done this month. Unfortunately they were supposed to be put on the table this sunday, but an event got cancelled at the last minute which was unfortunate.
Though it still had the effect to make me finish some of my guild models who were sitting on my paint table for a lot longer that I would have hoped. So this month I finished abuela (7ss), 2 death marshal recruiters (7ss+ 7ss) and brutal effigy (4ss) for a total of 25ss @Franchute.
Painting guild models I've gotten quite a bit better at painting trench coats 😛 and I'm very pleased with how these turned out. I now noticed that I messed up one eye of the recruiter, but I'll touch that up later. I've also tried some rust effects on abuelas wheelchair, but I'm not really pleased with it. Does anyone have some tips for rust effects?
There is still some time this month which I'll probably use to continue my Kirai crew. I'm finally gonna field it in 2 weeks after receiving it as a birthday gift from @whodares last July :p? That's what you get for trying to field pained crews.
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11 minutes ago, whodares said:
Yasunori can be killed throughout the game, while suited riders are rather hard to kill from Turn 3 onwards.
Rest assured, a lot of things in the game can bypass the riders defenses. Things that ignore triggers, ignore armor reduction, blast damage, pulses and auras. 10 wounds without soulstone use only gets you so far. They become very resilient late game but there are answers to any type of defence in this game.
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15 hours ago, hollow1351 said:
Another blast user Rasputina attacks from 24" (Ice Mirror) and with damage track 3/5/6 with Ice Gamin. The only advantage of Misaki over these two ladies now is that she can put blasts not touching each other which can be handled easily with right positioning.
That is a huge thing. An experienced player will not position so that you can hit half of his crew. Though I will not argue that rasputina is not strong.
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16 hours ago, whodares said:
They took it down from 12" to 8", so 4" range difference. That's quite a big deal.
Blasts are already great offense since it bypasses a lot of defenses.
The things that protect against blasts are spreading out and armor. Placing blasts within 12" almost completely negates the ability to position/defend against it. A circkle with a radius of 12" is huge. 8" is still plenty and still makes it hard for the opponent to position safely.
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On 4/20/2018 at 9:58 AM, whodares said:
1. For me a Rider works with the stacking mechanic and costs 10 stones, thesame as the other Riders.
2. Misaki just got hit with the nerf-bat which went too far imo
3. (summonable rider-like models are fine? I want to summon Yasunori too ...)
1. So by your definition the mechanical rider is not a rider as she costs 12ss?
😛
2. I haven't faced Misaki so I can't truly judge this, though I think Misaki wave 5 initially was a bit over the top (though I won't argue that there aren't a lot of really strong stuff out there, looking at you nicodem with your stable of kentauroi). I think it is still very strong, and I also think she is designed as a very risky very aggressive model and I think that is represented well in how she's turned out.
3. Kentauroi are very good, don't get me wrong, but how are they riderlike (wk6, cg10 ?, cause the lone marshal and mounted guard also have this, it is quite general for mounted models) since they lack the scaling mechanic. And they're definitely no yasunori :).
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On 4/10/2018 at 1:39 AM, wizuriel said:Anyone have any advice writing in the jury's book?
I've finished jury last month. I used black thinned down a bit more than usual and tried to do really light movement with a very fine tip. I also added some detail with the colored first letter.
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Yeah, definetly. Every mechanic has counterplay. Its also just a 4 inch aura so pushing him out of positon. Even placing a big based model in between blocks the aura.
The crew operates fine without the synnergies though.
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I've played three games yesterday against @whodares and i was pretty pleased with results.
I've played the following list:
Judge
-debt to the guild
Jury
Death marshal recruiter
Brutal effigy
I won all of the 3 games and the crew worked really well. I was surprised with all of the synnergy between these models. Jury is just such a solid model at 8 stones. She does so many different things. With 5 stones i was also surprised by the judges resillience. Especially with jury and effigy heals as well as htk aura.
Conclusion: this may not be the most optimal crew but it is thematic and has a lot of synnergy, so it is really fun and straight forward to play.
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@Chou Thanks for the kind words. I really appreciate it! I would disagree that it is crazy skill. It is actually not as hard as it looks. Though I agree it takes a bit of practice to go from "just" coloring and highlighting a model and to go to some free-hand work. I guess it is just a lot of practice and trial and error. If you could see all the failed attempts at free-hand ... 😛
It's actually a pattern that repeats itself and it gives a really awesome effect when you look at it from a distance.
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1 hour ago, Caedrus said:
Yeah I did and it is pretty amazing. I did go for another style, and the goal is to use very bright colors.
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12 minutes ago, Shock & Awe said:
@Joachim that hat is amazing!
Gracias amigo
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Pretty sure llc is non leader. Didnt think of that. Thx
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Hey guys,
the 22nd of april there is a malifaux event and this time I'm trying to bust out my lady justice crew. Still need to finish some models, and one of them is abuela ortega. I've had the idea (I'm sure I'm not the only one) to paint a dia de los muertos crew after I saw the domadores de cadaveres. Abuela is up first. Here's my WIP, let me know what you guys think.
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I'm playing my first henchman hardcore games next week at an event.
I'm thinking of running Judge + recruiter + death marshal + effigy.
My model pool is quite limited:
Lady J box
Executioner
Riflemen
DM recruiter
Lone marshal
Effigy
Abuela
Emissary
Jury
Questions:
1. What upgrades would you guys run? Badge of office seems good because of ETL, but it is also quite expensive.
2. What crew would you guys field based on my model pool? I think the recruiter does work because of the hard to kill aura, and the death marshal can come in clutch by burrying someting important.
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7 hours ago, Adran said:
All masters have 3 ap.
What he said 😀
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@Viruk hope your daughter recovers well. I admire that you still had the energy to paint.
I agree in that painting can calm you down and slows down time.
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What does your wisps do when they're not summoning Voodoo dolls?
in The Neverborn
Posted
I find the semi-lure to be nice on the right model at the right time. If it's a scheme runner that needs his walk to do his schemes, then he is kinda screwed