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MrSoopavillin

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  1. For those of you who can't make it to GenCon, come check out the Game On Expo at the Phoenix Convention Center August 10th-12th! Among the many great games, Malifaux will be represented with demos and an Enforcer Brawl event. https://gameonexpoaz.com/
  2. ROUND 3: Standard Deployment Supply Wagons (Strategy) Who doesn't love a good escort mission? Before either player deploys models, starting with the second player, each player places one 50mm, Ht 3, Blocking, Impassable, Hard Cover friendly Supply Wagon Marker on their side of the table, anywhere completely in their deployment zone and not in terrain. Special: Non-Peon models in base contact with a Supply Wagon Marker may take a (1) Interact Action to push the Marker in any direction, ignoring intervening models. If this Marker would come into base contact with impassable terrain, it stops in base contact with the terrain, if that terrain was a Terrain Marker, remove that marker and then continue the push as normal. Supply Wagon Markers cannot end a push on a models base. The distance of the push depends on the model’s base size: • 30mm: Up to 2" • 40mm: Up to 3" • 50mm: Up to 4" Victory Points: At the end of every Turn after the first, a Crew earns 1 VP if they have a friendly Supply Wagon at least partially on their opponent's side of the board. the Centerline. Guarded Treasure (Scheme) What's better than guarding a big, fat, stack of loot? This Scheme may not start revealed. Reveal this Scheme once this Crew has earned any VP from it. At the end of every Turn after the first, this Crew earns 1 VP if it has at least two Scheme Markers within 2" of the Centerline, at least 8" apart, and each has at least 1 friendly non-Peon, non-Minion model within 3". After scoring, remove all friendly Scheme Markers within 2" of the Centerline. Search the Ruins (Scheme) Your crew must harness the magical energies of the ley line running beneath the battlefield! This Scheme may not start revealed. At the end of the game, this Crew earns 2 VP if it has 3 or more Scheme Markers within 6” of the Center of the board and not within 2" of other friendly Scheme Markers. If at least two qualifying Scheme Markers are on the opponent’s half of the table, earn 1 additional VP. Covert Breakthrough (Scheme) Push deep into enemy territory but keep quiet about it. This Scheme may not start revealed. At the end of the game, this Crew earns 1 VP for each of its Scheme Markers within 6” of the enemy Deployment Zone. Hold Up Their Forces (Scheme) The longer we can hold them here, the better chance our boys have of making it back home! This Scheme may not start revealed. Reveal this Scheme once this Crew has earned any VP from it. At the end of every Turn after the first, this Crew earns 1 VP if at least one of its non-Peon models is engaged with at least two enemy models with no other friendly models engaging them. Eliminate the Leadership (Scheme) Checkmate. This Scheme may not start revealed. Reveal this Scheme once this Crew has earned any VP from it. When this first enemy Leader is reduced to 0 Wounds, Killed, or Sacrificed this Crew earns 1 VP. When the second the enemy Leader is reduced to 0 Wounds, Killed, or Sacrificed this Crew earns 1 VP. If there are no enemy Leaders in play at the end of the game, this Crew earns 1 VP. ROUND 2: Close Deployment Public Executions (Strategy) Make them bleed and watch the look of horror on your enemy's face! On any Turn after the first, whenever a non-Peon model kills or sacrifices a non-Peon model it considers an enemy, it gains the following Condition until the end of the game, Shed Blood. Shed Blood: At the end of this model's Activation, remove this condition if no enemy models have line of sight to this model. This Condition cannot be gained in any way other than what is stated in this Strategy. Eliminate the Leadership (Scheme) Checkmate. This Scheme may not start revealed. Reveal this Scheme once this Crew has earned any VP from it. When this first enemy Leader is reduced to 0 Wounds, Killed, or Sacrificed this Crew earns 1 VP. When the second the enemy Leader is reduced to 0 Wounds, Killed, or Sacrificed this Crew earns 1 VP. If there are no enemy Leaders in play at the end of the game, this Crew earns 1 VP. Dig Their Graves (Scheme) Or…put their head on a pike. Whatever floats your boat! This Scheme may not start revealed. Reveal this Scheme once this Crew has earned any VP from it. Once per turn, after this Crew kills or sacrifices an enemy non-Peon model that is within 4" of one or more Scheme Markers friendly to this Crew, this Crew earns 1 VP. After Scoring, your opponent may remove one Scheme Marker friendly to your Crew within 4" of the killed or sacrificed model. If this Scheme and another of your Schemes would score any VP off the same model being killed or sacrificed, you must choose only one of your Schemes to score from. Undercover Entourage (Scheme) It is vital that an important person be delivered into enemy territory. This Scheme may not start revealed. When you choose this Scheme, note down one of this Crew’s Master or Henchman models. At the end of the game, if the chosen model is in the opponent’s half of the table, this Crew earns 1 VP. If the chosen model is in the enemy Deployment Zone at the end of the game, this Crew earns 1 additional VP. If the chosen model is in the opponent’s half of the table at the end of the game and has half or more of its Wounds remaining, this Crew earns 1 additional VP. Inescapable Trap (Scheme) Bring them all together, then spring the trap! It will work, trust me. This Scheme may not start revealed. Reveal this Scheme once this Crew has earned any VP from it. At the end of every Turn after the first, this Crew earns 1 VP if two or more enemy non-Peon models are within 3" of one or more Scheme Markers friendly to this Crew. Then, remove one qualifying Scheme Marker. Show of Force (Scheme) Sometimes showing up well-armed is all you need to put down a riot. This Scheme may not start revealed. Reveal this Scheme once this Crew has earned any VP from it. At the end of every Turn after the first, count the number of face-up Upgrades with a printed cost greater than 0 attached to each non-Master model within 6” of the center of the board for each Crew. Upgrades which began the game attached to a Master do not count toward this total. If this Crew has at least one qualifying Upgrade and has a number of qualifying Upgrades equal to or exceeding the opposing Crew’s number of qualifying Upgrades, this crew earns 1 VP. ROUND 1: Flank Deployment Extraction (Strategy) Rumor was he discovered something valuable during his last excavation, something that anyone would kill for. It's our job to make sure we're the only ones who hear what he has to say. Place an Informant Marker at the Center of the table. At the end of every Turn after the first, after earning VP, the player with the most non-Peon models within 6" of the Informant Marker may place the Marker up to 3" from its current location, not into terrain or base contact with a model. At the end of each Turn after the first, a Crew earns 1 VP if it has two or more non-Peon within 6" of the Informant Marker. Surround Them (Scheme) Attack your enemy from all sides. This Scheme may not start revealed. At the end of the game, this Crew earns 1 VP if it has a Scheme Marker within 6" of a Table Corner in the enemy crew's deployment zone. At the end of the game, this Crew earns 1 VP for each other Table Corner with a friendly Scheme Marker within 6" (up to a maximum of 2 VP). Only one Table Corner within this Crew's Deployment Zone may count towards this Scheme. Eliminate the Leadership (Scheme) Checkmate. This Scheme may not start revealed. Reveal this Scheme once this Crew has earned any VP from it. When this first enemy Leader is reduced to 0 Wounds, Killed, or Sacrificed this Crew earns 1 VP. When the second the enemy Leader is reduced to 0 Wounds, Killed, or Sacrificed this Crew earns 1 VP. If there are no enemy Leaders in play at the end of the game, this Crew earns 1 VP. Covert Breakthrough (Scheme) Push into enemy territory but keep quiet about it! This Scheme may not start revealed. At the end of the game, this Crew earns 1 VP for each of its Scheme Markers within 6” of the enemy Deployment Zone. Hold Up Their Forces (Scheme) The longer we can hold them here, the better chance our boys have of making it back home. This Scheme may not start revealed. Reveal this Scheme once this Crew has earned any VP from it. At the end of every Turn after the first, this Crew earns 1 VP if at least one of its non-Peon models is engaged with at least two enemy models with no other friendly models engaging them. Search the Ruins (Scheme) In order for the ritual to go off without a hitch, your crew has to harness the magical energies of the ley line running beneath the battlefield. This Scheme may not start revealed. At the end of the game, this Crew earns 2 VP if it has 3 or more Scheme Markers within 6” of the Center of the board and not within 2" of other friendly Scheme Markers. If at least two qualifying Scheme Markers are on the opponent’s half of the table, earn 1 additional VP.
  3. Sat. September 29, 2018 11am-6pm Requested and back by popular demand...Henchman Hardcore & Enforcer Brawl! $5 entry fee. Games U 1550 N. Stonehenge Drive #102, Gilbert, AZ 85234
  4. Come join us down at Imperial Outpost Games on Saturday June 18 for Free RPG Day 2018! A Through the Breach One-Shot Adventure will be featured from 4pm-8pm. This event is FREE but space is limited, call and reserve your game today! Imperial Outpost Games 4920 W Thunderbird Rd Glendale, AZ 85306 (602) 978-0467
  5. It's that time again...when the Carver stalks the streets of Malifaux! Join us at Games U in Gilbert, Arizona for a special holiday themed event. Story encounters, zombie survival mode and a Through the Breach one shot! $5 entry or FREE if you show up wearing a costume.
  6. MaliPhoenix presents a monthly campaign league for Through the Breach. Meeting 1-2 Sunday's a month, with multi-hour (4) game sessions, lasting approximately 3 months. Players will be able to experience an ongoing story arc built from a combination of Penny Dreadful's, Story encounters, and One-Shot adventures. The outcome of these adventures will shape which Campaign Book the Fated will peruse next. Located at Games U in Gilbert, Arizona Noon-5pm For updates and more detailed information, join the MaliPhoenix Facebook group.
  7. Saturday December 15, 2018 @ Games U in Gilbert, Arizona 50ss Masters Tournament Fixed Faction 3-4 Rounds For updates and more detialed information join the MaliPhoenix Facebook group
  8. Tucson Comic Con Friday Nov 2 - Sunday Nov 3, 2018 Through the Breach demo's available Saturday November 3rd at the Tucson Comic Con! This is a free event, with purchase of day or weekend pass.
  9. Saturday August 8th, 2018 @ Games U 10am-7pm 1550 N. Stonehenge Drive #102, Gilbert, AZ 85234 $10 entry per player/$20 per team 60ss team/30ss each Fixed Faction, Fixed Master For more detailed information and event updates join the MaliPhoenix Facebook group *THIS EVENT IS SOLD OUT! IF YOU ARE INTERESTED IN GETTING ON THE WAITING LIST, CONTACT Henchman R Marshall on FACEBOOK*
  10. July 13, 2018-July 15, 2018 Phoenix, AZ Come join us as we enjoy 3 days of roleplaying games, tabletop games, board games, panels, adult beverages and late night entertainment at Crit Hit 3! 13 living-room suites have been reserved for roleplaying (including Through the Breach on each day!) 3500 square foot ballroom for tabetop, board and card games! Dungeon Hall exclusively for D&D and Pathfinder Adventures. Full bar, snacks, music, swag and more!!!! For tickets, hotel and more detailed information go to: www.crithitaz.com
  11. May 24-27th, 2018 Come hang out with the MaliPhoenix crew as part of the Arizona Game Fair at the 2018 Phoenix Comic Fest! We will be running one-shot adventure demonstrations of Through the Breach through the course of the weekend. Sign-ups for each day and time will be available on the 2nd Floor West Gaming hall. This is a free event with purchase of a Comic Fest ticket or pass. https://phoenixcomicfest.com/
  12. Saturday May, 5 @ Games U. 11am-6pm 3-4 Rounds (depending on turnout) 50ss/Fixed Faction $5 Entry fee Tales from the Athervox is a single day Malifaux event dedicated to experiencing faction scenarios and story encounters. Games U 1550 N. Stonehenge Drive #102 Gilbert, AZ 85233
  13. LVO 2018 Jan 26th-Jan 28th, 2018 Sunday, Jan 28th Henchman Hardcore Team Mixer 3 Rounds. 1hr 30min each. 10min set up and 10min break between rounds. 1hr lunch break. $10 entry fee All Crews must be led by a Henchman, not a Master. Teams will be randomly drafted and paired with their opponents at the start of each round. The same Crew must be used in each round of the event. *Upgrades may be switched out between rounds* All models must be painted to a 3 color minimum tabletop standard. Official Wyrd proxies only. Conversions must contain 66% original parts. The game size is 20 Soulstones. *Coming in at 19ss will NOT result in an additional Soulstone to your Henchman’s Cache. Any remaining/unused Soulstones will be lost.* All Crews must contain exactly 4 models, no more, no less. Upgrades may be purchased, as allowed by the standard rules of Malifaux. The size of a Crew’s Soulstone Pool is limited by the Cache of the Henchman leading it; any Soulstones above this amount are discarded. Each Henchman has access to their own individual Soulstone Cache. Soulstones may not be shared amongst teammates. A teammates models and/or Scheme makers count as friendly for all game mechanics and scoring. Any Actions, Abilities, or Triggers which summon models are considered to be “BLANK” (they may not be used and have no effect on the game, as if they were not printed on the model). Strategies will be predetermined for each round. Each member of a team will select 2 Schemes at the start of the game. Schemes may not be revealed at the start of the game to any other player. Each player will work towards earning VP on their individual Schemes. Schemes that declare a specific target must have the name of the target written down before the start of the game. Otherwise, no VP will be scored on that Scheme. Players will add their individual VP scores together to determine a Winner for each round. A Win will count as an additional 3 VP, a Draw 2 VP and a Loss will gain 0 VP. The VP for Win/Loss/Draw will be added to each players individual VP score in order to determine final tournament standings. Tickets available at: http://www.lasvegasopen.net/
  14. *This thread will be updated as we get closer to the event* Join us in celebrating Games U store birthday in the best way possible...competitive Malifaux! Games U Store Championship 50ss, fixed Faction $15 entry Prize support for all participants, top 3 get cooler stuff! Games U 1550 N Stonehenge Drive #102 Gilbert, Arizona 85233
  15. Saturday October 21st from 11am-5pm at Imperial Outpost: Fauxtoberfest! 50ss, fixed Faction 3-4 Rounds (depending on turn-out) Prize Support! $10 entry Imperial Outpost 4920 W Thunderbird Rd Suite 121 Glendale, AZ 85306
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