Last week i played my first game with M3e Perdita's crew, Plant Explosives vs Zoraida (not the best Strat or opponent for Perdita, but wanted to test her):
Perdita + LLC
Nephilim
Francisco
Santiago + No Prisoners
Niño
Papa Loco
Abuela
Monster Hunter
4 SS
The crew has lost some of its raw firepower from M2e, but the extra actions (Zoraida was replenishing our hands, so in this match i had a lot of cards) give more versatility to the list. Every turn i had a bit of headache thinking about positioning each member and the order of activations to get good use of A por el. The enemy deployed most of his crew together, so on turn 1 I almost got Papa Loco in position (through extra actions + Nephilim push + Abuela obey) to throw 2 dynamites to the group. Nephilim and Abuela were there mainly for their bonus actions. A lot of moderate 4 damage on Ortega's pistols , so if you can manage to get decent damage flips, the health lost on enemy will be remarkable. On the other hand, the crew has no special tricks to survive, so exposing them too much can be punishing. Papa Loco seems more useful in M3e than he was in M2e. Niño shots and Perdita's analyze weakness are the only reliable source of cards for the Family, so managing and timing these were part of the equation.
After this match, i think Papa Loco and the clockwork grenades from No Prisoners could be a decent counter for the Stealth from the 10T.