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Rex4r

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Everything posted by Rex4r

  1. Have some questions about Kaltgeist's Icy Form 1. Enemy model activates within 1" from Kaltgeist. Should it discard a card or gain Slow from Rasputina's Harsh Winter Ability? 2. Rasputina stands behind Kaltgeist. Enemy model attack Rasputina with Attack Action. Can Rasputina treat Kaltgeist as Ice Pillar and get Cover? Or even completly block LoS from enemy with Kaltgeist-Ice Pillar?
  2. Yes, but "One with Everything" allow to ignore the EFFECTS of terrain, not to ignore the Terrain. Difference in wording raised doubts. But I see that most people think that "ignore the effects of terrain" and "ignore the terrain" are the same thing. Ok.
  3. I've seen both of them. But I'm not sure if "ignore the effects of terrain Markers" equal "Unaffected by Terrain".
  4. Example of friendly Markers: Ht 4, Blocking, Destructible, Impassable Ice Pillar Marker 50mm Hazardous (Burning +1) Pyre Marker Ht 2, Blocking, Destructible Decoy Marker (you can hire Colette) Ht 4, Blocking, Impassable Pylon Marker (or you can hire Hoffman) Yes, it can break rules some time. Walk through Ice Pillar it's not a problem, many models can move through Impassable Terrain while moving. But if "One with Everything" allows the model to completely ignore Impassable Terrain while Sandeep is alive, then the model can stand on impassable terrain. This can be a problem if Sandeep is killed while the other model is standing on the Ice Pillar.
  5. The wording "effects of friendly terrain Markers" is misleading, since I never saw the concept of "effects of terrain" anywhere in the rules. I can assume that in the Terrain Traits section (Core Rulebook, pg 37) there is an enumeration of Traits and their effects. If non-bold text is terrain effects, then the "One with Everything" ability allows you to ignore it and pass through Impassable Terrain and draw LoS through Blocking Terrain.
  6. What actually means "may ignore the effects of friendly terrain Markers"? 1. Can friendly models ignore Hazardous Terrain? 2. Can friendly models ignore Severe Terrain? 3. Can friendly models ignore Blocking Terrain? Pass LoS through it? Ignore Shadow from it? 4. Can friendly models ignore Impassable Terrain? Move through it?
  7. Oh.. you are right, thanks. Totally forgot about sequential effects.
  8. I see next rule: According to this rule each model has its own Damage Timing. And "initial damage timing" for damage from Demise it's A's Damage Timing. By what rule damage from Blast it's one Damage Timing for all damaged models?
  9. But why do you ignore the first paragraph of the rules? Blast generate 3 Damage Timings: for A, for B, for C. The rule above says that Damage Timings from Demise resolve right after A's Damage Timing resolved.
  10. But why? Model A should suffer damage from blast first because of Damage Timing start for Model A1. SS for damage flip - skip2. Damage flip - skip3. Damage reduce4. The model lowers its Health to 05. After damage effects - skip.6. Health = 0 - kill 6.a. Heal/Replace - skip6.b. After killing triggers - skip6.c. Any effects that resolve after the model iskilled (such as placing Corpse or ScrapMarkers) resolve at this point - resolve Demise here6.d. The killed model (its model, Stat Card, and any Upgrades) is removed from the gameDamage Timing end for Model A Start Demise resolving Right after resolving Model's A Damage Timing it's explode and deal damage to Models B and C because of And from this point of view, the order is as follows: 1. Blast deals damage to Model A. 2. Model's A Demise(Explosive) deals damage to Model B. 3. Model's A Demise(Explosive) deals damage to Model C. 4. Blast deals damage to Model B (but cannot, since it is already killed). 5. Blast deals damage to Model C (but cannot, since it is already killed). Model A is the killer of Models B and C
  11. There are 5 models: Attacker and 4 enemy models (Defender and 3 other models (A, B, C) with 1 wound each). The Attacker attack the Defender and deal damage with . Models A, B, C are under Marker and should be damaged. Model A has Demise(Explosive) and Models B and C in 2" from Model A. The owner of enemy models choose to resolve damage on Model A first. In step 6.a. of Damage Timing Demise should be resolved. After resolve damage timing of Model A, Demise should deal damage to Models B and C. Question: who kills Models B and C (Attacker or Model A) and why? P.S. A similar situation can occur with and Shockwave, Black Blood and other abilities, that deal damage after suffering damage.
  12. Had next situation: Mouse (or any other model with Accomplice) start Activation. Mouse do something. Mouse end Activation and use accomplice to activate Mechanical Rider via Chain Activation. Mechanical Rider start Activation. Mechanical Rider do something. Mechanical Rider use Revelation on third model. Mechanical Rider end Activation. Question: is it possible to activate the third model through Chain Activation from Revelation or not?
  13. Why the question appeared: I reread the FAQ and drew attention to point 1.9. In this case source of damage - falling damage (another effect, not Action), but model that generated the move treated as killing. Case with move into Hazardous Terrain looks similar.
  14. It's different case. This FAQ describe case when Model was killed by Hazardous aura. I ask about move other model into Hazardous Terrain.
  15. If a model dies due to damage from Hazardous Terrain it was pushed/placed/moved into by another model, is the model that generated the push/place/move it considered as a killer?
  16. You said Can I place one model above another if they are at different heights (for example: table and bridge archway, 1st floor and roof)?
  17. By the way, what is an "overlap"? There is no definition of this concept in the rules, but in the text it is used only in the sense of "one base stands on another base" and, according to this definition, the bases can be one above the other if they do not touch each other.
  18. Falling is a move, because of Model change it's location from Ht 2 to Ht 0, so it was moved.
  19. But what about bridges and buildings with multiple floors? If model A is on the roof or 2nd+ floor of a building above the 1st floor door, then model B cannot enter through the 1st floor door because it will cause an overlap ?? If Model A is on the bridge's archway, then Model B cannot move under archway because it will cause an overlap?? It's super strange 😕
  20. Hello. Malisurus Rex stand at the top of the Destructible Terrain. He declare Tail Whip with Territorial triger. What will happen if Destructible Terrain will be destroyed by other model? Is a fall considered as a move, and if it is, will a Malisurus Rex fall? Same question about model with Laugh Off, that stand at the top of the Destructible Terrain which destroyed during enemy model's Activation.
  21. Hello. I have 2 similar questions: 1. Model A stands on the roof of a building. Model B is on the ground btb to the building. Model A will move off the roof and must fall onto model B. What happens in this case? 2. Model A is at the top of the Destructible Terrain Ht 2+. Model B Sz 1 comes btb to this Terrain under Model A and destroys the Terrain. What happens in this case?
  22. Hello. Do the Incorporeal reduce damage suffers from Smolder, Immolate, Blood Poisoning, e.t.c.? Incorporeal reduce damage suffers from Attack Actions, but Actions like Immolate or Blood Poisoning make target suffer damage from Condition, not from Attack Action.
  23. Pretty good app, but it can be better. I have some suggestions: 1. After the checkbox of model activation has been checked, automatically remove Conditions that end at the End of Activation. 2. After increasing the Turn number: 2.1. Automatically count the amount of Pass Tokens. You can display the previous amount that may be needed to determine the initiative in parentheses. 2.2. Automatically remove Conditions that end at the End Phase. 2.3. Optional (can be disable in the settings) automatically deal damage to models with Poison/Burning. 2.4. Optional (can be disable in the settings) confirmation of the increase Turn number. 3. Fix swipe to flip the front/rear of the model's card. Now you need to draw exactly horizontally to flip the card. A little movement vertically opens the next/previous card.
  24. Hello. Can I skip the first part of ability (don't discard Upgrade) and then use second part (attach Upgrade)? Or I must use both part of ability if I want to attach Upgrade?
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